Not at all. As I've grown older I come to appreciate the 'flaws' in artists as much as their talents. Bioware is as addicted to the heroes journey as they are to big booty hoes. Michael Crichton's god the standard god complex they hand out with each and every medical degree. And DPC likes his cheap melodrama. The flaws, in fact, ENHANCE the art, rather than detract from it.
Worst case scenario, I laugh, like I did when the Sage parents reveal happened. Best case scenario, I buy into it, like with a certain fire....(bastard).
There's a speech in Westworld that is absolutely spectacular. It really highlights what I'm talking about. It starts at 1:22, and the most relevant part is at 1:39.
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'The guests don't return for the obvious things we do, the garish things. They come back, because of the
subtleties. The details. They come back because they discover something they imagine, no one had ever noticed before, something they fall in love with'....
I'm not coming back because Sage fucks my brains out cowgirl style. I can get that in a hundred different games. I'm not even here because I want to count every single freckle in her beautiful face. I'm here, because of the way she presses her lips together when she's angry. I literally stopped the game, made a save and starred at a picture of her pre-rage angry face for minutes the first time I saw it. I wanted to drink in every detail. The game is full of these tiny bits of greatness. We all notice different things, someone pointed out that the candles flickered in a static scene, which actually made it an animation; others hunt through Bella's house trying to decipher her hidden past.
If you're coming back for the big bombastic moments, maybe you will be disappointed, but for me, I think it will more than satisfy.