Hahn1900

Well-Known Member
Jan 3, 2021
1,418
3,182
Status update Episode 10

Happy New Year!

It's 2023, and time for the first Status update for Episode 10.

I have been focusing on posing and rendering animations. You'll be happy to know that my PCs haven't been idle for a single day since beta testing started in early December.

It's been tricky to keep everything going during release weeks, Christmas and New Year, but I did it. And thus, I've got a nice head start on the animations for episode 10.

I have posed 85 animations, of which 37 are complete.

209 static renders are done, so there is some progress in this area.

I have been writing dialogue and working on the episode layout. My main dialogue files are roughly 5300 lines long. Compared to episode 9, this is roughly 20% of the episode.

I'm still planning the episode, adding events, and creating its structure. I'm aiming for a smaller episode than episode 9, and time will tell if I can do that.

Reaching the 5000 render milestone for a single episode was insane. Episode 9 alone could be compared to the entirety of Acting Lessons. It's been easy to add more and more scenes and renders when the game's cast is this big, and I want the spotlight to shine on as many characters as possible in every episode. But with the Halloween episode done, I can limit myself a bit with this next episode.

I can already tell from the events I've put in the episode layout that plenty of story and lewd scenes are to be had. I have decided on the girls getting lewd scenes in this episode, but I left some wiggle room if I feel something more is needed.

There will be plenty of new mini-games in this episode. I love creating them, and I developed several alongside episode 9 development last year. I have planned a couple of mini-games but have yet to create them. They aren't on the same scale as the party planner mini-game, but I think you will enjoy them even so. I'll likely tease you some of it during development without spoiling too much.

I'm looking forward to this development cycle! Right now, I'm battling a cold. I will rest for a few days and hope it will pass soon.

I'll post a Q&A post where you can submit your questions about development soon.

The walkthrough will be updated soon, too - it's about 95 pages long for Interlude and Episode 9 alone.

You can also look forward to fresh polls for episode 10 in January.

I hope this makes you as excited as I am. Have a nice weekend and a great start to the year!

Dr PinkCake
Maybe DPC learned a bit from episode 9 development? Already making animations, and 37 are done already... Well we can assume, they will be animations again which are kinda pointless, some like them, i dont think they add that much to the game. But if he can do them without delaying the overall development that much, its fine... But that didnt worked out for the last release. In fact those animations delayed the whole episode about two months. Getting animations practically in the first week of development done is a good way to start the process. In the last development schedule DPC has added the the animations to the queue a lot later. I knew he would make many animations again, he simply loves to do them... even if it means a meaningless character out of a movie-scene is walking. But if they are done without getting in the way, its ok... starting this early with them is a very good approach i think. Could make the overall development of the episode much faster and smoother. Last time it was only waiting time left the last two months for unnecessary animations. He has do avoid that.

More Minigames... no surprise here, he loves to make them, we all know that. The partyplanning minigame wasnt well received though (but again, DPC ignores many critics, he does that all the time... well success gives him the right to do so i think... he doesnt need to care). I think its was a nice idea, but not well made... especially the totally random things about this minigame were annoying... there was a RNG for the mansion game too, but not that annoying. It didnt matter at all for the mansion game cause you can always win it very easily, but for the party planer... even if you make it PERFECT you cant always get a A or S-rank.. its only possible in a few starting formations... and you cant influence them. That was annoying. But... well... didnt matter in the end.

And yeah he wants to make it a smaller episode... well... heard that before... he wanted to make them smaller since episode 6. And they were getting bigger and bigger... though, in playtime and for the overall lenghts of scenes, episode 9 was shorter. Cause it was a big free roam with many little variables it turned out to need more renders, but the numbers didnt boost the playtime that much cause the scenes werent THAT different cause they were always playing in the same room, just the lines and characters were different. Playing episode 7 or 8 for example was overall way more differently for each path, with a whole other set on locations an persons in it... That is a whole other feeling to play. And took me longer to play than episode 9, where it didnt matter on what path you are, the locations were always the exact same. Didnt liked that about the episode. Render-count doesnt mean more playtime, episode 9 showed that to me. The comparsion to Acting Lesson is interesting. Acting Lesson doesnt have 5000 renders as a complete game, it has about 4800 renders (and way less animations)... but playing the game does take WAY LONGER than playing being a dik epsiode 9. DPC changed a lot impressions while the talking was done this time... i dont think that you need every second line a new render too. This does boost the render count immense, but dont add anything to the playtime...

well to be honest... the render count itself didnt take that long to develop. The renders were pretty much done in september already. which would be a 6 months release... would be fine. There were other reason why it took so long, and DPC needs to learn from that.

As i said at the beginning, this status report shows to me a little that he might learned something, especially on approaching the animations... though he will obviously not cut them shorter, but is doing them way earlier in the process. This could work out too.
 

znar25

Well-Known Member
Apr 25, 2021
1,574
4,420
I completely agree with this.


And that's a given. With Jill, MC has "captured the heart of the princess", but the family will probably be against it, very much so. Since for them, he's a party mongering hobo at this point.



Ballsy run, It will be fun for sure
For Jill's mom... the price will be MCs cock and protein shakes.

jillmom9.JPG
 

Ir0n Ma1den

Well-Known Member
Jun 15, 2021
1,401
1,801
The friedy Prophets should thank DPC for including them in the game, gave them more publicity. Most comments on youtube all from Badik fans.

They most likely didn't want to be assosiated with a ((Porn)) game, LMAO. If they were included in American Pie, which is borderline porn movie they wouldn't be soo mad.
 
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znar25

Well-Known Member
Apr 25, 2021
1,574
4,420
Papa Royce though? Who knows. Probably won't be won over quite as easily. Jill has a very strong aversion to bullying, so I wonder how much of that is influenced from her parents' worldviews or behaviors.
Given the way Jill described her father, I bet there is a chance for MC to change him with one of his motivational speeches. Especially if there is an open stairway against a wall. :ROFLMAO:
 

ForgottenFrost

New Member
Jul 21, 2021
7
1
Hi I am having some problems with the interlude and season 3 when i load my save from season 2 and i also decided to download a season 3 save and the same thing happens please help. 1673101882712.png
 

anonnyscouse

Well-Known Member
Jul 25, 2020
1,833
3,956
:eek:

When does this happen!? I didn't saw it on my Sage route!!! o_O

View attachment 2292483
You need to have at least taken the dick pic with Tybalt's phone. Possibly needed to punch him too. It's triggered by a conversation with Sage about hating Tybalt and pranking him.

Hi I am having some problems with the interlude and season 3 when i load my save from season 2 and i also decided to download a season 3 save and the same thing happens please help. View attachment 2292489
That's ep 6 (as it says in the top right), that scene doesn't belong in season 3 or interlude.
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,418
3,182
Part of the character, a coword.

MC can beat him easily since he knows martial arts.
Wouldnt say it like that... Overall Tommy was a hard to beat opponent for him... (not to mention Sage :D)

yeah he can do martial arts, but self-teached... even in the gym the random guy talked to him that he has to do better in a REAL fight, just by watching him working with the punching bag...

"knowing" martial arts, and be good in it is a totally different thing. And beating up some stupid jocks isnt that high up in the ranks, cause they dont know shit about fighting obviously. It was clear that even chad didnt know how to fight in the slightest... he was only muscle. Caleb too, or better said, caleb didnt take the mc seriously and he didnt care about the kicks and punches from the mc that much.

We dont know anything about Vinnys fighting abilities... but what we know, he is a coward-bitch and street-gangster... those people doesnt fight 1 on 1, they cheat. Pulling out the gun was indeed absolutely character fit for him. But it doesnt mean that he couldnt fight with the mc and maybe even win. The MC is not chuck norris.
 

Hahn1900

Well-Known Member
Jan 3, 2021
1,418
3,182
I don't think you can miss it. At some point Sage tells MC that she forgot the trophy for the costume contest, you go with her at her room to find it, and there she proposes to prank Tybalt.
no you need the dick pic out of episode 5 too, otherwise this scene will not be shown.
 
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The Glorious LIME

Well-Known Member
Oct 20, 2019
1,745
9,638
For Jill's mom... the price will be MCs cock and protein shakes.

View attachment 2292466
Going the Jill route mainly for:
  1. Doing Bella too and hurting her.
  2. Getting closer to Bianca.
  3. Doing her mom, MC's long shaft will loosen up the strictest asian mom.
  4. To turn Jill into the DIKest of DIKs.
Jill by the end of Season 3:
You don't have permission to view the spoiler content. Log in or register now.
 
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Roundell

Member
Sep 16, 2022
239
595
no you need the dick pic out of episode 5 too, otherwise this scene will not be shown.
What happens if you launch the ball against Tybalt every time during the tennis match? I have never done that, but I think you break Tybalt's teeth. Which one are the consequences? Bella is mad, I suppose. What happens with Sage?
 
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RNasc4444

Active Member
Aug 16, 2022
699
2,636
sorry, but where did I go wrong?? my character fell in love with Sage and doesn't want to fuck anyone anymore!!!! How can I fix it?
Use Universal Ren'Py Mod. You can literally chose your path, change variables on the fly and get all the scenes you want. Have been using it for years on every single Ren'Py game and it never broke a single save.
 

Wizard_Shiryuu

Engaged Member
Sep 6, 2019
2,737
5,952
I'm expecting it to get very dark at some point as well. Tbh I think unlike Acting Lessons this game will become worse for it. I think it worked so well in AL because of the more contained scope and cast alongside the surprise. BaDIK is far bigger and has more characters it's also very popular without leaning into been dark and we also all know it's coming.

Sage, Bella, Josy, Maya, Jill, manwhore and it looks like Zoe will all be major paths. How on earth can you impact that many with dark twists or a dark twist without It feeling heavy handed or contrived? Never mind make it satisfying.

I hope I am wrong but I have a horrible feeling it'll fall flat in comparison to AL.
Oh boy, saying that it worked well for AL will surely get you a lot of mentions :KEK:

I don't necessarily disagree. AL was built around that scene. In BADIK it would change the tone of the game completely.
no you need the dick pic out of episode 5 too, otherwise this scene will not be shown.
I don't think you do.
 
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Roundell

Member
Sep 16, 2022
239
595
I don't mind BADIK turning dark, if it's avoidable with MC's (the player) decisions. It could be the point for the game: to avoid that as many characters as possible for have a bad ending.

For example, all we know that Sage's destiny is dark, but at least I hope there will be a path in witch MC can be there for her, and will be able to avoid that she falls into darkness if he has adopted the right decisions during the gameplay, has been faithful and sincere with her, and has earned her trust and love.

The problem with Acting Lessons was the player didn't has any control over the destiny of story and the characters. If I don't remember wrong, out of the blue there was a fire in a house that nobody could prevent or avoid, and he had to choose between saving one or another character. People were disappointed and even angry because it's an awfully lazy and dirty way to end up a story. It's like if DPC thought "Fuck, I'm tired of this. I'm going to end up this game anyhow and fuck if players got fond of the characters"
 

Redhood1312

Newbie
Jun 27, 2022
54
9
Maybe DPC learned a bit from episode 9 development? Already making animations, and 37 are done already... Well we can assume, they will be animations again which are kinda pointless, some like them, i dont think they add that much to the game. But if he can do them without delaying the overall development that much, its fine... But that didnt worked out for the last release. In fact those animations delayed the whole episode about two months. Getting animations practically in the first week of development done is a good way to start the process. In the last development schedule DPC has added the the animations to the queue a lot later. I knew he would make many animations again, he simply loves to do them... even if it means a meaningless character out of a movie-scene is walking. But if they are done without getting in the way, its ok... starting this early with them is a very good approach i think. Could make the overall development of the episode much faster and smoother. Last time it was only waiting time left the last two months for unnecessary animations. He has do avoid that.

More Minigames... no surprise here, he loves to make them, we all know that. The partyplanning minigame wasnt well received though (but again, DPC ignores many critics, he does that all the time... well success gives him the right to do so i think... he doesnt need to care). I think its was a nice idea, but not well made... especially the totally random things about this minigame were annoying... there was a RNG for the mansion game too, but not that annoying. It didnt matter at all for the mansion game cause you can always win it very easily, but for the party planer... even if you make it PERFECT you cant always get a A or S-rank.. its only possible in a few starting formations... and you cant influence them. That was annoying. But... well... didnt matter in the end.

And yeah he wants to make it a smaller episode... well... heard that before... he wanted to make them smaller since episode 6. And they were getting bigger and bigger... though, in playtime and for the overall lenghts of scenes, episode 9 was shorter. Cause it was a big free roam with many little variables it turned out to need more renders, but the numbers didnt boost the playtime that much cause the scenes werent THAT different cause they were always playing in the same room, just the lines and characters were different. Playing episode 7 or 8 for example was overall way more differently for each path, with a whole other set on locations an persons in it... That is a whole other feeling to play. And took me longer to play than episode 9, where it didnt matter on what path you are, the locations were always the exact same. Didnt liked that about the episode. Render-count doesnt mean more playtime, episode 9 showed that to me. The comparsion to Acting Lesson is interesting. Acting Lesson doesnt have 5000 renders as a complete game, it has about 4800 renders (and way less animations)... but playing the game does take WAY LONGER than playing being a dik epsiode 9. DPC changed a lot impressions while the talking was done this time... i dont think that you need every second line a new render too. This does boost the render count immense, but dont add anything to the playtime...

well to be honest... the render count itself didnt take that long to develop. The renders were pretty much done in september already. which would be a 6 months release... would be fine. There were other reason why it took so long, and DPC needs to learn from that.

As i said at the beginning, this status report shows to me a little that he might learned something, especially on approaching the animations... though he will obviously not cut them shorter, but is doing them way earlier in the process. This could work out too.
let me get this right ep 10 gonna be shorter than 9?
 

The Glorious LIME

Well-Known Member
Oct 20, 2019
1,745
9,638
I don't mind BADIK turning dark, if it's avoidable with MC's (the player) decisions. It could be the point for the game: to avoid that as many characters as possible for have a bad ending.

For example, all we know that Sage's destiny is dark, but at least I hope there will be a path in witch MC can be there for her, and will be able to avoid that she falls into darkness if he has adopted the right decisions during the gameplay, has been faithful and sincere with her, and has earned her trust and love.

The problem with Acting Lessons was the player didn't has any control over the destiny of story and the characters. If I don't remember wrong, out of the blue there was a fire in a house that nobody could prevent or avoid, and he had to choose between saving one or another character. People were disappointed and even angry because it's an awfully lazy and dirty way to end up a story. It's like if DPC thought "Fuck, I'm tired of this. I'm going to end up this game anyhow and fuck if players got fond of the characters"
It was not out of the blue tho, the nurse showcased psycho behaviour early on. And sadly, in reality, no choice we make can change a lot in our lives. We don't happen to life, life happens to us. And AL/DPC ran with it. Knowing he'd get shit for it.

AL has gapping holes, but I enjoy it and it's twist. At the end of the day, DPC doesn't have to cater to the fans. He told the story he wanted to tell.
 

felicemastronzo

Devoted Member
May 17, 2020
11,121
21,759
I don't mind BADIK turning dark, if it's avoidable with MC's (the player) decisions. It could be the point for the game: to avoid that as many characters as possible for have a bad ending.

For example, all we know that Sage's destiny is dark, but at least I hope there will be a path in witch MC can be there for her, and will be able to avoid that she falls into darkness if he has adopted the right decisions during the gameplay, has been faithful and sincere with her, and has earned her trust and love.

The problem with Acting Lessons was the player didn't has any control over the destiny of story and the characters. If I don't remember wrong, out of the blue there was a fire in a house that nobody could prevent or avoid, and he had to choose between saving one or another character. People were disappointed and even angry because it's an awfully lazy and dirty way to end up a story. It's like if DPC thought "Fuck, I'm tired of this. I'm going to end up this game anyhow and fuck if players got fond of the characters"
the main dramatic turns are necessarily universal or at most can be confined to the epilogue of the story

one of the most debated examples: if Riona or Quinn have to die at some point, they will do so for all players and for all games, otherwise from that point onwards the game would almost split into two, which would be too much work for the developer.

but everything that DPC has told us suggests that we should limit ourselves to sentimental dramas, doors slamming, girls pinagging, etc.
 
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