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Not taking rendering into account, he did about 400 renders in a week? According to him, he's got about 200 renders left. I don't know how to feel about that. 5400 renders is about how many he was planning on doing? Or does he want to do 6,000 renders?
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.

Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.
Overall he completed 293 static renders this week, which is a huge achievement and wouldn't suprise me if it set a new record. So in terms of renders per week this week was exceptional news. Hopefully this new record can also translate over to his animations per week!

Renders per week: 145.5
Animations per week: 6.46

Animations are progressing 13% slower than episode 9 which was already a 38% drop in production speed compared to episode 8. *Based on count rather than duration.
Best we can do is hope the production rate on animations picks up.

From last weeks status update we know he is planning around 5700 static renders for episode 10. That leaves just above another full week of static renders to be developed. But static renders are not really a major factor for the final delivery timeframe that sadly is animations.

If anyone is interested in the Animations I have a post detailing the development progress below.
This is a excellent point!
As stated in the orginal post the assumption "Animation durations are evenly distributed by DPC throughout" was taken.
However, it's better for me to adjust the calculations to adhear to the remaining 85 animations being lewd.
Kaiser-ST also noted that of the 265 animations DPC described in the most upto date animation report, 28 were posed animation but NOT rendered. These animations will also require additional rendering time.

So instead of just doing the calculation of how long it might take DPC to develop 85 animations based on the average 00:05 animation duration, the better calculation is:
85 Lewd Animations -> For this I will be using the Episode 9 average lewd animation duration of 00:04.
28 Mixed Lewd and Non Lewd Animations -> For this I will be using the Episode 9 average animation duration of 00:05.

Episode 10 Animation estimation
Animation frames during vacation4353
Vacation Frames per day310.93
Vacation Animations Per day2.07
Last Reported Animations26/08/2023
Animations Rendered237
Animations Rendered Duration0:19:58
Animations Posed28
Animation Target350
Animations to be completed85
Animation Duration remaining0:08:34
To be Posed and Rendered0:06:13
To be Rendered0:02:21
A/S per day (Vacation)0:00:10
A/S per day (Episode 10 Average)0:00:05
Days shared static and animations14
14 Days of Average Episode 10 A/S per day0:01:06
Animation duration remaining after 14 Days0:07:28
Days to complete remaining animation using A/S per day (Vacation)42.79 Days
Estimated finishing time21/10/2023
*A/S = Animation seconds

Drilling down past this point won't provide more accurate estimation. But during my caclulations I didn't take into account the remaining animation type. So thank you for pointing that out!

Bonus Stat
Take this with a grain of salt! It is just speculation with the numbers available. There is no real way of knowing if you're not DPC
I wanted to take the oppurtunity to compare what full focus on animations were between episode 9 and episode 10.
For episode 10 we know that within a two week period DPC was able to produce 4353 frames. As we will never know the exact rate in which DPC developed animation for episode 9, I attempted to find the largest period for episode 9 where we know DPC only developed animations.
Between the 5th of November 2022 and the 25th of November 2022 DPC reported animations numbers without developing static renders. So we have a three week period of Animations without split resources. Three weeks also provides a large-ish sample group so we can assume the average duration is close to the overall episode 9 average.
From this we know DPC produced 27 animations in a three week period. This results in DPC producing 00:08 seconds of animation per day or 240 frames.
We know Episode 10 during his vacation produced 10.36 seconds of animation per day or 311 frames. A 23% Increase in efficiency!
 
Last edited:

ProxyGist

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May 8, 2023
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Overall he completed 293 static renders this week, which is a huge achievement and wouldn't suprise me if it set a new record. So in terms of renders per week this week was exceptional news. Hopefully this new record can also translate over to his animations per week!

From last weeks status update we know he is planning around 5700 static renders for episode 10.
So with luck he'll be done with static renders next week? And will only do animations? Sounds too good to be true. If that's the case, an October release is more than likely.
 
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Geralt From Rivia

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Jun 15, 2022
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The number of posed static renders is impressive, but it really doesnt matter in the long run.

If DPC still needs to pose and animate over 70 animations we are still more than 50 days from the update.

Remember that during his 2 week vacations his PCs only manage to render around 4300 animations frames, that's less than 72s animated.

The average animation is 5s, if 70 remains there is about of 350s of animation left to render.

That would take 10 weeks to render based on his vacation production efficiency. Lets hope the new PC helps a lot.




It really does, at times like this I wish the game wasnt as good as it is, the wait wouldnt hurt that much.




Not really, see the above math.
144 seconds. His animations are in 30 fps, not 60.


It will be a shorter status update this week, following last week's big one.
I have worked on art - mostly static renders - and yesterday, I started working on a lewd scene and posed some animations. As a result, I'm up to a total of 5405 static renders.
Returning to the Scenes section of the from last week, most renders and scenes in all free-roam events are done. I have less than 100 renders left to make in this area. Note that this does not include the phone content.
Today, the updated Scenes section of the checklist would look like this:

Scenes
Three lewd scenes - One is written and has partial art. Two scenes need writing and art.
Three free-roam events - Less than 100 renders remain across these free-roam events. All need a different degree of testing and additional phone content.
Two normal scenes - One has partial writing and one is planned. Neither scene has any art.

I will focus on lewd scenes and animations next week and hopefully finish the remaining free-roam event renders. Everything depends on how well the animation work fares. I might write some dialogue too.

Have a nice weekend.
Dr PinkCake
Finally, the static is almost over.
Damn animations left. :HideThePain:
 

iggy.

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Mar 24, 2022
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As expected animations are biggest bottleneck at the moment. I dont know why he has such a boner for sfw animations, because 90 % of players dont really care. We know you are great producer PinkCake, but whatever really.

He needs to deliver with this one, because he overhyped episode 9 so much, and reviews were mostly negative.

By 2025 nvidia will release 5000 series, so I fully expect cutscenes and development will take 18 months. :ROFLMAO: He cant help himself.
 

Geralt From Rivia

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Jun 15, 2022
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As expected animations are biggest bottleneck at the moment. I dont know why he has such a boner for sfw animations, because 90 % of players dont really care. We know you are great producer PinkCake, but whatever really.

He needs to deliver with this one, because he overhyped episode 9 so much, and reviews were mostly negative.

By 2025 nvidia will release 5000 series, so I fully expect cutscenes and development will take 18 months. :ROFLMAO: He cant help himself.
I hope no one gives him the idea to buy a couple of professional Ada RTX 6000 GPUs.
 
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Hahn1900

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Jan 3, 2021
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So with luck he'll be done with static renders next week? And will only do animations? Sounds too good to be true. If that's the case, an October release is more than likely.
Problem is, static renders doesnt mean anything for the release... the bottleneck are the animations, and only them.

With 3 Lewd scenes left (and we know that DPC adds the most complex animations in lewd scenes) there is a good possibility that it will take about 8 weeks to get them finished. If i remember correctly (to lazy to check it now) he meant that there are about 70-100 animations left. It all depends on how complex they are, but dont be mistaken, this is a huge number he has to finish. Depending on the complexity it does take one week to get about 5-10 animations done. Worst case? Another 12 weeks until the animatiuons are done. Best outcome? About 4-6 weeks. October release is my guess too... but more at the end of october. I would settle with a release-window between 20th october and 31th. Earlier would be a surprise (not a good one, this update already takes about 2 months too long considering the shedule before episode 9), november is a realistic possibility too iam afraid... but not later than that, if its not coming in october, november is the latest timeframe.
 

Geralt From Rivia

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Jun 15, 2022
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, not worth it, specially not at 4x the price.

Building another PC with a 4090 is probably cheaper and a much better investiment.
I know. Ada renders slower than RTX4090. Posted this earlier to the Ocean's SG thread.
Its only plus is 48GB of memory, and DAZ Studio loves to eat memory. This GPU is needed for very large scenes with dozens of characters in a large, highly detailed environment, and I recently read that the 4090 really can't dual-mode and not share memory (it has 24 GB). That is, either use 2xRTX3090, which could do it, or buy a super-expensive Ada if you have high requests for renders. Nvidia in a Nutshell.
Good that DPC can handle it on a single RTX 4090 rigs...for now.
 

Jamez999

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Jun 30, 2021
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Hi bros I am newbie what's the game genre is it female domination men slave game or what kind of game is this someone briefly explain please...
Watermelon domination, banana monsters and bee stinging every pussy.
And with all these obstacles, the MC needs to avoid strap-on attacks to become finally a DIK !
 

funkymonkeyjedi

Well-Known Member
Jan 16, 2023
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No, female domination is in the tag, but it's not really present in the game.
Guess you missed out on Jade, Quinn, and Bella's scene at the end of Ep 8.. Granted it's not your typical "FemDom" scene with whips and leather latex overalls and ballgags but the genre is still in there.
 

SirDawcio

Member
Sep 22, 2020
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As expected animations are biggest bottleneck at the moment. I dont know why he has such a boner for sfw animations, because 90 % of players dont really care. We know you are great producer PinkCake, but whatever really.

He needs to deliver with this one, because he overhyped episode 9 so much, and reviews were mostly negative.

By 2025 nvidia will release 5000 series, so I fully expect cutscenes and development will take 18 months. :ROFLMAO: He cant help himself.
I think he just sees it more than just a porn game for people to masturbate. And as a guy who doesn't do it either I can see it that way. This game has a lot more focus on building the story and character arcs in a believable way (as much believable as you can do student fucking a teacher, or 5 girls in one night).

It is really frustrating for fans following the production more closely but I think it's gonna be received well when everything is finished. I have the same opinion about episode 9. Tragic episode to be the last one before "no more content" screen but it's gonna be a great change of pace once further episodes get released.

It's also the topic filled with many shades of gray. DPC does everything because of huge support from the community but the community isn't a game developer that created this IMO great game, DPC is. How much should their opinions influence the dev process? Wouldn't it make it worse?

I, for one, believe that SFW animations is one of the parts that make this VN stand out from the rest and feel more, professional, let's say.

I also believe that sometimes we humans only think we know what we want or need. And even thought sometimes there are excellent ideas here or on Reddit, I don't think it should be the best course of actions if the mind and the vision of one guy led us here, with this quality that we have.

As the saying goes: Too many cooks spoil the broth
 
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