Just....
![Hide The Pain :HideThePain: :HideThePain:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
HOLY FUCK, DPC
![ROFL :ROFLMAO: :ROFLMAO:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Now we know why we haven't got the release in July/August
Hope he will hear for feedback and just use software for interpolation, instead of using SLOW AF DAZ3D to render all those extra frames.
Anyway... don't forget that half of development cycle was done with 3090 rigs. So, EP11 and further are starting with 4090 rigs. But if he will decide to make true 60 fps animations by rendering in DAZ all those extra frames, then the dev cycle won't shorten and will still hang around 9-10 months.
I hope that reason will prevail and he will make the right choice.
Someone has to show him the difference, a video interpolated from 30 to 60 fps and a video originally made in 60 fps. If he doesn't see the difference or it will be minimal and obviously not worth months of additional development, then I think he will choose interpolation.
Damn it... I repeat it again, the poor video codec and the format it uses terribly spoils all these animations and their quality! It just useless to compress and pack all this work in VP8, lol.