- Dec 13, 2018
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I wouldn't necessarily call it "piss poor writing", more like "not-so-great game design" because it gets back to my earlier point about the choices vs the overarching story and how the execution of these two things in tandem might not work so well in terms of player perception.See dumb shit right there. I'm not saying I disagree with you but that would be really piss poor writing. Honestly unless you are along the Sage route then Quinn getting in trouble due to drugs wouldn't really impact anyone other than maybe Tommy depending on his level of involvement. I know everyone hates my scientific, logical mind but just knowing someone doesn't get you in trouble with any sort of authority. Maya/Josy wouldn't get dragged into it. The HOT's MIGHT be screwed because most of them are doing and involved in the drugs, Sage would not get implicated because as far as we know and from what's been said she is against drugs. Tommy, Leon, Jamie and John Boy would get slaps on the wrist. Wrongful Possession and Use is trivial in the eyes of the law. Distribution however is HUGE!
Edit - I know I'm not the only one who thought the forced relationship with Maya/Josy was BS. This would be no different and in fact even worse because it could be life/game altering. Hell it could go against the whole affinity to have a Chick Good Guy be forced to help out a girl who has been selling drugs, women and is trying to pimp out 2 of his potential LI's. TALK ABOUT FUCKING STUPID!!!!!!!!!!!!
There will be players out there who have generally avoided things with Quinn - rejected her menu, gave up at the cumpetition, didn't stay with Sage, and didn't smoke weed with her - but because the overarching story will likely involve some big plot involving Quinn, all players will be forced to deal with it and her. This wouldn't be the fault of bad writing, but bad execution of giving people freedom of choice to avoid certain characters to the point where they feel like this character shouldn't be involved in the MC's story if they choose not to engage with them, and then having them be involved anyway because the story dictates that it be so.
It's a bit of a problem with this game where it seems that DPC wants to tell a particular story, but the choices being made aren't really driving that overall story and it's creating situations that seem contradictory to the choices that players can make along the way.