- Apr 10, 2020
- 279
- 1,342
Mostly the standard stuff, but a few red flags that I think warrant some comment:You must be registered to see the links
![]()
This week I worked on and completed a big and tricky scene and some smaller scenes.
I have started working on the remaining lewd scenes of the episode now, posing both static renders and animations for them.
Art for 8 scenes remains, and three of those scenes need writing. I might need a couple more scenes after playtesting the episode if I feel something is missing.
I playtested Isabella's branch this week. It took me over 3 hours to complete it, without mini-games and without being able to test everything, as the final free roam event is still a bit of a mess regarding the code.
I felt that some parts of this branch needed a bit more content, while other parts of it were perfect and unique.
And this is an example of how I will work after finishing the art for the remaining scenes. I will playtest and then polish and add any additional content I feel is needed.
I have to do this for five branches and all possible combinations of choices and consequences therein. Each branch is of similar length, meaning a single playtest of all branches will require at least 15 hours of playtime. I always do this many times, over and over.
While there is plenty of joint content, there is also plenty of unique scenes for each branch; this makes quality control a big task.
But I'm very much looking forward to playing the episode. There are many scenes I haven't even seen in-game yet, even though the art has been finished for months - it's crazy, even more so than usual.
I'm up to 4524 renders, and now that I started animating again, I will know how many more animations I need within a few more weeks.
I don't have an accurate estimation of the release date; everything will depend on the remaining animation render times and how smooth the last stretch of development goes.
Have a nice weekend
Dr PinkCake
"the final free roam event is still a bit of a mess regarding the code."
Knowing how complex the variables are getting, the words "mess" and "code" aren't hugely comforting this late in the cycle. I'm an optimist though; he doesn't seem to have had much trouble before on the coding front, so let's hope it's easily cleared up.
"[...] I will know how many more animations I need within a few more weeks."
This is the bit that I'll confess gets me slightly frustrated. A few more weeks (minimum three?) before he even knows how many more animations he needs to do? It's lines like this that start to make me question just how comprehensive his planning is for both the story in general and each episode in particular. It all feels much looser these days than it used to, like he's adding stuff all the time without any constraints at all. It really gives me the sense that he views the whole process as completely open-ended. On the one hand this makes me really excited for the finished episode, but boy the wait is long this time. And sometimes I just wish he'd find a way to nail down, earlier on in the dev cycle, exactly what he needs to do. I think he'll simply have to start doing that in future episodes, and give himself some properly defined limits, otherwise the complexity of it will become overwhelming.
Last edited: