Oct 18, 2021
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Chip, stop embarrassing yourself :rolleyes:
At first, when I saw your long ass post about 'DPC laziness' I thought it was written as sarcasm
But when people actually started calling you out, you continued going down the rabbit hole with your subsequent posts with the same rhetoric... I don't know, it might still be just an attempt at 'sarcasm', but it doesn't seem like it

Just tell us that you don't like long waiting times for high-quality content, no need to suddenly come up with random arguments with basically no ground to them and just suddenly go at it with others for no good reason. You probably don't believe in what you're writing in the last few posts yourself, just frustrated that it's taking longer this time. We get it, we all would probably want it to come out quicker, but if you actually look at the numbers/output provided in the status updates, you can't say that 'the end doesn't justify the means'
If DPC is 'a lazy motherfucker', then there isn't a single AVN developer who wouldn't be a 'lazy motherfucker'
 

ename144

Engaged Member
Sep 20, 2018
3,505
14,416

View attachment 2086902

This week I started off making animations and renders for a lewd scene. After that, I felt like playtesting Sage's branch while polishing everything I found along the way.

I created Pack quest for the episode, added all lewd scenes to the gallery, tested special renders, and fixed some code for it. I fixed a big chunk of the final free-roam event code and wrote a bit more dialogue. I added some more choices and a couple of new scenes and polished what I could spot.

I enjoyed playing Sage's branch, and I'm sure you will too. What struck me the most were the differences between Isabella's and Sage's branches, playing them back-to-back. All hard work is feeling worthwhile, and this episode is starting to come together.

Here are some stats on the current progress and what I have left to do:

Episode 9 current total:
  • 4564 static renders (0 in the render queue)
  • 260 animations (231 animations produced, 29 in the render queue)
  • 25 new songs
  • 8 new sound effects
  • 18 2D-art pieces
  • 5 2D-art animations
Work that remains:
  • 2 scenes left to write
  • 6 scenes left to make art for
  • 3 lewd scenes to make animations for (50-80 animations)
  • Make some missing GUI for the new mini-game.
  • Add music (95% done)
  • Add SFX (95% done)
  • Special renders/2D art - Some testing remains
  • Scenes gallery - Testing and a couple of thumbnails for the missing lewd scenes remain
  • Playtest and polish (20%)
  • "Previously on Being a DIK" section
  • Ending screens for all branches
  • Verify bug fixes from the Interlude.
Phone content:

  • Rooster (90% done)
  • Phone chats (90% done)
  • Bios (0% done)
  • Stats (Testing remains)
  • Vault (Testing remains)
Overall completion:
Static renders: 95% (Based on a 4800 render target)

Animations: 76%-84% (Final animation count is still hard to estimate)

Writing/Coding: 95%

Further insight:
I am currently alternating between writing the final scenes, posing animations, and playtesting/polishing everything. As always, I aim to keep a 24/7 uptime on my render stations while multitasking the remaining areas.

Have a nice weekend

Dr PinkCake
I think you all know how much I like numbers, so let's dig in! DPC has completed 450 static renders in the last 14 days and 30 animations in the last 33 days. That gives him an average of 225 statics/week and 6.4 animations/week over those respective timeframes. We can also clock his current overall average at ~147 statics and 7.5 animations per week since the Interlude was released. In addition, we learned the estimated total static count is now 4800 (slightly down from my guestimate of 4827). We also learned animations there are 50-80 animations left to animate (plus 29 in the render queue), giving us an average total target of 325. Combine all those numbers, give a upward trend on the animation completion rate to account for the supposed delay while completing the uber-complex animation at the start of September and we get the following charts:
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I think both the good news and the bad news is obvious from the charts. The good news is we finally have not only something to plot but some reasonable target numbers and a solid road map, so we have a *much* better idea where we are relative to the finish line. The bad news is that the animation gap is still gigantic. Assuming DPC maintains a pace of 8 animations per week from here on out, that means he'd hit our 325 animation target just before New Years (with the first week of December being the rosiest scenario and January 13 corresponding to the maximum animation count).

Now before anyone starts panicking, it's entirely feasible DPC will accelerate the animation pace as other aspects of the update are completed; he's previously hit 10/week early in Episode 9's development, and he's had rates in the high teens during earlier episodes. So I still think a November release is a realistic scenario. But it's no guarantee. I'm not even sure it's the most likely outcome at this point. Ideally we'd get some updated numbers soon to help dial in the estimates, but that seems highly unlikely. So we'll just have to find ways to remain sane as we wait another month for further news, be it good or ill.
 

ffive

Conversation Conqueror
Jun 19, 2022
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How else would you describe when one person work harder and more effective when he only worked on his free time in a project, compared to when he has all the time in the world, and take longer ? than not Lazy? .
The point is they weren't working harder before than they're working now. Neither were they working more effectively -- when you compare the metrics so helpfully supplied in the thread by a few people, the number of renders/animations produced over time is pretty much consistent over the years.

There's one change, and that's how much of content goes into each episode. As that value steadily grows, it naturally causes the time between releases of "completed" episodes to increase as well. But that's by no means something you could reasonably call "lazy" because that's literally not what the word means.

To use a simple analogy, imagine you have someone who paints one picture a day. The first year, they release a booklet of their drawings each month. So you get 12 booklets, 365 drawings. The second year, they release a booklet every other month. You get 6 booklets, 365 drawings. And then you scream how the dude is "lazy" because he used to work harder and more effectively. When in reality he's working at the same pace throughout. It's simply dumb.
 

ename144

Engaged Member
Sep 20, 2018
3,505
14,416
I didn't miss you've said that. I simply don't agree it's "lazy" to put more work into your creation, whether you personally think this additional effort was useful or not.

To quote a classic, "You keep using this word. I don't think it means what you think it means."
Lazy isn't the right word, but I get Chip's point. Since DPC's a one man show, it's incumbent on him to edit the script down to fighting trim; rendering every single idea he has isn't necessarily optimal. Even if we ignore the time it takes, there's a definite risk of diluting focus or disrupting the the pace of an episode with all the extraneous details. Obviously we won't know if this has happened in Episode 9 until we play it, but it's a very reasonable concern. I much preferred Season 1 to Season 2 - in large part because we focused on the story and character relationships in the former and on the digressions and lewd scenes in the latter. IMHO, obviously.

So no, DPC isn't lazy, but I do think his ballooning development time is a very real problem in ways beyond mere impatience. Perhaps 'undisciplined' would be a better word?
 

ffive

Conversation Conqueror
Jun 19, 2022
7,063
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So no, DPC isn't lazy, but I do think his ballooning development time is a very real problem in ways beyond mere impatience. Perhaps 'undisciplined' would be a better word?
Yeah, "undisciplined" is something i definitely wouldn't argue with at this point. Or maybe "unrestrained". Both are, unfortunately, not uncommon in game development and something am rather familiar with, first-hand, too ;/
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
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Lazy isn't the right word, but I get Chip's point. Since DPC's a one man show, it's incumbent on him to edit the script down to fighting trim; rendering every single idea he has isn't necessarily optimal. Even if we ignore the time it takes, there's a definite risk of diluting focus or disrupting the the pace of an episode with all the extraneous details. Obviously we won't know if this has happened in Episode 9 until we play it, but it's a very reasonable concern. I much preferred Season 1 to Season 2 - in large part because we focused on the story and character relationships in the former and on the digressions and lewd scenes in the latter. IMHO, obviously.

So no, DPC isn't lazy, but I do think his ballooning development time is a very real problem in ways beyond mere impatience. Perhaps 'undisciplined' would be a better word?
lazy. is the perfect word, especially, if we count that he did not worked because "someone hurt his business ", and his poor soul felt discouraged to work. and btw the whole issue was fixed literally a minute after he complained :LOL: . so yeah, I wont buy this 12 hour of work day speech of him.
I could call him even sloppy , that would hold some merit too. considering some of his render, and animation. lily's ass. Jill's face, etc. The way MC fuck, he literally, have the same motion in every sex scene, the same position, the same arm placement etc.

They can go and give me all the facepalm if this makes them feel better, I give them back, nice little fun, that change nothing regarding of the fact that he is lazy .
everyone know here , that he could create, the episode faster and as much effective, and probably with more consistent storytelling, like he did in season 1. back when it was a "side project", which he only worked on during his FREE TIME.

if he wanted he does not want it, simple is that. He doesn't have to because simps will pay him even if episode 9 comes out next year. and they praise it even if will not live up to expectation, which it won't , btw.
so in the end of the day what I said is true, like it or not, wont change it. He got comfortable, and he can be lazy all he want, because there is no deadline. " It will be finished when it's finished , shut up and give me your money and be greatful that you can give me your money, but be careful, i might ban you if your not a good little consumer "

DPC is not the first and wont be the last developer who is like this, so there is that if it makes folks feel better. Its always the same: "If you like the game support me, supporting mean, I can do this full time job, which mean more content and faster development time " - except that never happens.:whistle:

apparently the 4090 is like 60% faster than the previous graphic card generation :geek:, wonder how much longer the development time will be once he gets hold some of those card.:whistle::ROFLMAO:
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
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Get used to it from now on...:sleep:


Amm yeah about this c'mon be serious its good stuff but nowhere "high quality" stuff...
Yeah it's like when you watch a tv show week by week instead of binge watch. You gonna notice the flaws way more as the time progress, and while Badik is above the average, its harder and hardeer to justify this "high quality content". :ROFLMAO:
 
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Lightaces

Well-Known Member
Aug 3, 2018
1,457
2,220
1 year for an update? damn
How is 7 months a year? Did math change somehow?

Each update is bigger and bigger, and it only makes sense for the production time to extend. Faster equipment only gets you so far, and now that the paths are diverging that is even more likely. Now, you can hope that this, being the first time with drastically diverging paths (i.e., post deciding who to pursue), DPC might learn some techniques to be more efficient in the future, and combined with more efficient hardware it MIGHT reduce turn around, but don't count on it.
 

Melissa fan

Member
Sep 23, 2019
294
1,058
How is 7 months a year? Did math change somehow?
If you don't count the interlude it will be a year since episode 8. The interlude didn't advance the story, characters or relationships of BaDIK it just gave us some background of a basically new character and had some characters we will probably never see again. It has been a year since the last update to the main BaDIK game.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,116
25,881
You know what, after some careful thought and saw how triggered some fanboys became, may be Lazy was not really the right word. MILKER is probably the proper word for him Now. I gave him to much credit , and assumed he just simply lazy, but in reality, he entered to the Milker road a long time ago we were just refusing to admit it.
Now, he is just all about milking that sweet patreon money for his retirment.
May Be DavDR was right all along, yeah, if I own somone to an appology that's him
 
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allanl9020142

Well-Known Member
Aug 23, 2018
1,312
2,104
No idea if it is. I'm just surprised that DPC explicitly mentions it, because he never mentioned it before, because it's not really worth mentioning.:rolleyes:
Nah, it definitely is. That's not even ... that's like someone saying 1 + 1 = 2 then saying "no idea if it is". Like what? That's basic.
 

Lightaces

Well-Known Member
Aug 3, 2018
1,457
2,220
If you don't count the interlude it will be a year since episode 8. The interlude didn't advance the story, characters or relationships of BaDIK it just gave us some background of a basically new character and had some characters we will probably never see again. It has been a year since the last update to the main BaDIK game.
But you can't ignore the interlude. It's there. It's part of the story. Like it or not, it IS an update. And given the whole game isn't out yet, you have no idea how important it is to the story, but DPC (who, after all, is the only one who DOES know the whole story) felt it was important enough to take the time. And, of course, he spent time before the release on the Steam release as well. So, again, you've got 7 months on this update so far, and approximately 85-90% completion. How do imagine future releases would be a year?
 

allanl9020142

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Aug 23, 2018
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You seem to missed out when I specifically pointed out, he didn't feel the need to put more, useless shit in to it. Interestingly, he was able to tell the story, with less renders, and in many people eyes, Season 1 is supperior to season 2 .

It had a visible progress, inside and outside of the game. and as much as I enjoyed the overall story of Dng, let's be real, the actual, imaginary Sex scenes, didn't add anything to the story at all.

the Dng, could work without it anyway, and it would been faster too.

and the sex scenes overall, very similar anyway. MC always end up magically, full naked even if the girls keep some cloth part on themself, MC is fully naked, in the very first moment the animation start .

The speed of the sex is always as slow as a turtle. The girls make-up, never once ruined, except one time Sage's. the position and method, is pretty much the same.

all these "extra work " somehow, less and less justifiable when the development 8-9 month.

and don't even start with the " He is a Perfectionist" bullshit, we have very nice collection of images and animations that show, just how much not true that is. I didnt even realized how stupid, even Josy can look sometime.
View attachment 2087878
Lilly's ass, is another intresting one, and Jill have a running joke about her that will forever be in history, long after world war 3 .
and a list can go on and on.

No, he definitely, worked way harder, when he had less patreon, when this was just a hobby side project. Nowadays he simply, comfortable, with this above 10.000 patreon, He know, he does not have to provide the content in reasonable, time, people like you will celebrate him, like he can walk on water no matter what he does.

Some even go that far, that try to be smart ass arrogant little pricks, by telling others that "you not paying him, so you can't criticize him". Pathetic.:rolleyes:

Guess what, I'm glad, I don't give him a single penny. I could pretty much just throw my money out of the window, or legit burn it, for 8 month and I would be in the same position.:LOL:
Yea the "slow as a turtle sex scenes" were always something that just seemed kind of unimpressive but I would always forget about. No real changes to the renders either. That was actually an interesting point to bring up. I wonder if ep 9 will be different in that regard with how long the animations are holding things up.
Idk. I think at this point it's probably not going to "blow my mind" relative to the time it took to develop it but it'll probably still be really great. Ep 8 wasn't that great and that one took longer than the previous ones so I just don't really believe the notion that "longer development times will always mean better content to match". I think the relationship of time vs quality is more like the law of diminishing marginal returns. At a certain point, the optimal peak has been passed and now you're just wasting resources (time, in this case). Not to mention, he's fine on Patreon but less releases per year on Steam and those platforms means less revenue from those things since on there, it's strictly a product to buy. Could be proven wrong once ep 9 comes out (hoping for it, really) but we will see if the trend continues. Not enough "data", I suppose.
Still, I don't think DPC is "lazy" or "milking". I just think it's a matter of project management like what other people are saying. There were incidents here and there that messed up his work flow throughout the year but I don't think it took that much time from the whole process. Referencing ep 8 again, there weren't any things that made him have to stop working on the game during that time that I know about but ep 9 is on track to only be a little longer in development time compared to ep 8. I think.
 
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allanl9020142

Well-Known Member
Aug 23, 2018
1,312
2,104
I think you all know how much I like numbers, so let's dig in! DPC has completed 450 static renders in the last 14 days and 30 animations in the last 33 days. That gives him an average of 225 statics/week and 6.4 animations/week over those respective timeframes. We can also clock his current overall average at ~147 statics and 7.5 animations per week since the Interlude was released. In addition, we learned the estimated total static count is now 4800 (slightly down from my guestimate of 4827). We also learned animations there are 50-80 animations left to animate (plus 29 in the render queue), giving us an average total target of 325. Combine all those numbers, give a upward trend on the animation completion rate to account for the supposed delay while completing the uber-complex animation at the start of September and we get the following charts:
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I think both the good news and the bad news is obvious from the charts. The good news is we finally have not only something to plot but some reasonable target numbers and a solid road map, so we have a *much* better idea where we are relative to the finish line. The bad news is that the animation gap is still gigantic. Assuming DPC maintains a pace of 8 animations per week from here on out, that means he'd hit our 325 animation target just before New Years (with the first week of December being the rosiest scenario and January 13 corresponding to the maximum animation count).

Now before anyone starts panicking, it's entirely feasible DPC will accelerate the animation pace as other aspects of the update are completed; he's previously hit 10/week early in Episode 9's development, and he's had rates in the high teens during earlier episodes. So I still think a November release is a realistic scenario. But it's no guarantee. I'm not even sure it's the most likely outcome at this point. Ideally we'd get some updated numbers soon to help dial in the estimates, but that seems highly unlikely. So we'll just have to find ways to remain sane as we wait another month for further news, be it good or ill.
7.5 animations per week. That's a big "Ouch". Also that long animation was finished at the start of September? Jeez, I could've sworn that it was at the end. Why is that whole month just a blank for me?
If it comes out in January then, man. I ... yea. That's excessive. Don't get me wrong, I don't feel like I'm owed jack shit or anything but I also don't have an obligation to closely follow something that'll only come out once in a blue moon.
 
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Melissa fan

Member
Sep 23, 2019
294
1,058
But you can't ignore the interlude. It's there. It's part of the story.
Yeah it is there. I can easily ignore it and just get some bullet points about it from someone. Even after having a game about her I feel like I know more about Maya's past and her relationship with Josy from some talking and flashbacks than I do about Zoey's past and her relationship to the MC. It isn't really a part of the story just a bit of background on Zoey.

And given the whole game isn't out yet, you have no idea how important it is to the story, but DPC (who, after all, is the only one who DOES know the whole story) felt it was important enough to take the time.
I know it isn't that important to the story because we only saw a small part of the MC and his relationship with Zoey. We don't know why DPC made it. He could have had no idea what to do with episode 9 so he made a new short game while he was fleshing out the story for ep 9. Zoey may be his favourite character he has made and wanted to put a huge focus on her. This could have also just been a test for his next game to see if he could make a game with a female MC and see how his patreons reacted to a female MC. We don't really know why he made it.

So, again, you've got 7 months on this update so far, and approximately 85-90% completion. How do imagine future releases would be a year?
Yes 7 months to make this update but it is still a year since the last episode that advanced the story, characters and relationships in BaDIK. I never said future releases would be a year and if DPC concentrates on BaDIK and doesn't make new games I don't think future releases will take a year for a while. If he doesn't lose Patreons and they don't complain I can see episodes taking a year when he gets to episode 13+ especially if Zoey becomes a main LI with her own branch which I am sure is going to happen.
 

Lightaces

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Aug 3, 2018
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2,220
Yes 7 months to make this update but it is still a year since the last episode that advanced the story, characters and relationships in BaDIK. I never said future releases would be a year and if DPC concentrates on BaDIK and doesn't make new games I don't think future releases will take a year for a while. If he doesn't lose Patreons and they don't complain I can see episodes taking a year when he gets to episode 13+ especially if Zoey becomes a main LI with her own branch which I am sure is going to happen.
Again, it is 7 months since the last update. End of story. You don't get to pretend the interlude isn't an update, and you have no idea if it progresses the story. It doesn't matter if you don't like it. It is an update. Any suggestion of "a year since the last update" is factually incorrect. It is, as it were, a dead parrot! It's not just resting. It's not stunned. It's plumage don't enter into it. It's stone dead. It's not pinning for the fjords.

THIS IS A DEAD PARROT....

Sorry, but all`y'all sound a lot like Palin's character in that skit. You can call it a Norwegian Blue all you want, but it's always going to be a dead parrot. It's seven months. Not a year. Seven months. The interlude is and always will be a release.
 

DrSoong

Active Member
Donor
Jan 8, 2022
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I'll think, we can compare development time when Ep9 is out, then we have the full count of pics, anims and all other.

Yes, waiting sucks, DPC is like a motorbike rider compared to a car driver (car driver: i'll take the higway to the destination; motorbike rider: oh, there is a curvy mountain road to the destination, oh, another one, oh ... i'm wondering why it's so late reaching the goal), in his head all the story is ready but transferring it to the computer makes him distracting thoughts to enrich the story.

As long as he has that many patreons to continue his way, as long he does it this way (not necessarily by looking at the income, that's his wife's part :cool:) but with the knowledge that every delay doesn't have any harsh consequences for him in financial things (speaking of he hasn't enough money to pay the primary bills).
 
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Ragnar

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Aug 5, 2016
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lazy. is the perfect word, especially, if we count that he did not worked because "someone hurt his business ", and his poor soul felt discouraged to work. and btw the whole issue was fixed literally a minute after he complained :LOL: . so yeah, I wont buy this 12 hour of work day speech of him.
I could call him even sloppy , that would hold some merit too. considering some of his render, and animation. lily's ass. Jill's face, etc. The way MC fuck, he literally, have the same motion in every sex scene, the same position, the same arm placement etc.

They can go and give me all the facepalm if this makes them feel better, I give them back, nice little fun, that change nothing regarding of the fact that he is lazy .
everyone know here , that he could create, the episode faster and as much effective, and probably with more consistent storytelling, like he did in season 1. back when it was a "side project", which he only worked on during his FREE TIME.

if he wanted he does not want it, simple is that. He doesn't have to because simps will pay him even if episode 9 comes out next year. and they praise it even if will not live up to expectation, which it won't , btw.
so in the end of the day what I said is true, like it or not, wont change it. He got comfortable, and he can be lazy all he want, because there is no deadline. " It will be finished when it's finished , shut up and give me your money and be greatful that you can give me your money, but be careful, i might ban you if your not a good little consumer "

DPC is not the first and wont be the last developer who is like this, so there is that if it makes folks feel better. Its always the same: "If you like the game support me, supporting mean, I can do this full time job, which mean more content and faster development time " - except that never happens.:whistle:

apparently the 4090 is like 60% faster than the previous graphic card generation :geek:, wonder how much longer the development time will be once he gets hold some of those card.:whistle::ROFLMAO:
You can say many things about DPC but he's not a lazy dev. There are hundreds of devs around to compare his work with.
Wait for the updates or forget about the game if it's affecting you so much that you can't wait.
 
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