I assume this is a reference to Velma from Scoobie Doo, not an actualy BaDIK character.Who is Velma?
Heycock post was a joke man1. DPC hires an assistant to speed up the work
2. The release is possible ALREADY at the beginning of November, possible couple days delay. November locked!
3. 260 animations are ready, about 50-80 are left.
4. Cut out a few scenes so as not to delay the release.
5. First foursome in the game.
I just don't know what to say. So much good news in one moment. It's ultra-based.
It seems that we finally waited. All the whiners will now calm down, all the alarmists will be silent, and in a month, maybe plus one week, we will get the long-awaited Episode 9. Open the champagne, ladies and gentlemens.
I knew you would do the right thing, Pink Cake.You must be registered to see the links
I want to start this update with two important news. For the first time since I started working in this game I have hired a new artist to help me speed things up. This is going to be a permanent adition and I am quite excited that it would make development way faster. I will introduce him in the following days.
I also decided to remove a couple scenes I was planing to include wich means the actual target of animations left to render has been severely reduced. All things considered, with the new aditions and the new goal I think we can start beta testingin a couple weeks aiming for an early November release. Don't get too excited thought, the release may be delay a couple days if things don't go smoothly.
When it comes to this week I have been working and mostly completed a new scene I was hoping to work on for a long time now. I don't want to spoil anything but I think you will like it guys. It's the first foursome ever in the game and I am hoping this to be a new feature in every update. Special thanks to Heycock for sugesting me some of this changes.
Have a nice weekend
Love ya
Dr PinkCake
Damn he got me.Heycock post was a joke man
You almost gave me hope for this game to be finished before 2030...For the first time since I started working in this game I have hired a new artist to help me speed things up. This is going to be a permanent adition and I am quite excited that it would make development way faster. I will introduce him in the following days.
You motherfucker, I can't believe I fell for thatYou must be registered to see the links
I want to start this update with two important news. For the first time since I started working in this game I have hired a new artist to help me speed things up. This is going to be a permanent adition and I am quite excited that it would make development way faster. I will introduce him in the following days.
I also decided to remove a couple scenes I was planing to include wich means the actual target of animations left to render has been severely reduced. All things considered, with the new aditions and the new goal I think we can start beta testingin a couple weeks aiming for an early November release. Don't get too excited thought, the release may be delay a couple days if things don't go smoothly.
When it comes to this week I have been working and mostly completed a new scene I was hoping to work on for a long time now. I don't want to spoil anything but I think you will like it guys. It's the first foursome ever in the game and I am hoping this to be a new feature in every update. Special thanks to Heycock for sugesting me some of this changes.
Have a nice weekend
Love ya
Dr PinkCake
You must be registered to see the links
I want to start this update with two important news. For the first time since I started working in this game I have hired a new artist to help me speed things up. This is going to be a permanent adition and I am quite excited that it would make development way faster. I will introduce him in the following days.
I also decided to remove a couple scenes I was planing to include wich means the actual target of animations left to render has been severely reduced. All things considered, with the new aditions and the new goal I think we can start beta testingin a couple weeks aiming for an early November release. Don't get too excited thought, the release may be delay a couple days if things don't go smoothly.
When it comes to this week I have been working and mostly completed a new scene I was hoping to work on for a long time now. I don't want to spoil anything but I think you will like it guys. It's the first foursome ever in the game and I am hoping this to be a new feature in every update. Special thanks to Heycock for sugesting me some of this changes.
Have a nice weekend
Love ya
Dr PinkCake
You must be registered to see the links
View attachment 2086902
This week I started off making animations and renders for a lewd scene. After that, I felt like playtesting Sage's branch while polishing everything I found along the way.
I created Pack quest for the episode, added all lewd scenes to the gallery, tested special renders, and fixed some code for it. I fixed a big chunk of the final free-roam event code and wrote a bit more dialogue. I added some more choices and a couple of new scenes and polished what I could spot.
I enjoyed playing Sage's branch, and I'm sure you will too. What struck me the most were the differences between Isabella's and Sage's branches, playing them back-to-back. All hard work is feeling worthwhile, and this episode is starting to come together.
Here are some stats on the current progress and what I have left to do:
Episode 9 current total:
Work that remains:
- 4564 static renders (0 in the render queue)
- 260 animations (231 animations produced, 29 in the render queue)
- 25 new songs
- 8 new sound effects
- 18 2D-art pieces
- 5 2D-art animations
Phone content:
- 2 scenes left to write
- 6 scenes left to make art for
- 3 lewd scenes to make animations for (50-80 animations)
- Make some missing GUI for the new mini-game.
- Add music (95% done)
- Add SFX (95% done)
- Special renders/2D art - Some testing remains
- Scenes gallery - Testing and a couple of thumbnails for the missing lewd scenes remain
- Playtest and polish (20%)
- "Previously on Being a DIK" section
- Ending screens for all branches
- Verify bug fixes from the Interlude.
Overall completion:
- Rooster (90% done)
- Phone chats (90% done)
- Bios (0% done)
- Stats (Testing remains)
- Vault (Testing remains)
Static renders: 95% (Based on a 4800 render target)
Animations: 76%-84% (Final animation count is still hard to estimate)
Writing/Coding: 95%
Further insight:
I am currently alternating between writing the final scenes, posing animations, and playtesting/polishing everything. As always, I aim to keep a 24/7 uptime on my render stations while multitasking the remaining areas.
Have a nice weekend
Dr PinkCake
Is this considered to be exciting news?You must be registered to see the links
View attachment 2086902
This week I started off making animations and renders for a lewd scene. After that, I felt like playtesting Sage's branch while polishing everything I found along the way.
I created Pack quest for the episode, added all lewd scenes to the gallery, tested special renders, and fixed some code for it. I fixed a big chunk of the final free-roam event code and wrote a bit more dialogue. I added some more choices and a couple of new scenes and polished what I could spot.
I enjoyed playing Sage's branch, and I'm sure you will too. What struck me the most were the differences between Isabella's and Sage's branches, playing them back-to-back. All hard work is feeling worthwhile, and this episode is starting to come together.
Here are some stats on the current progress and what I have left to do:
Episode 9 current total:
Work that remains:
- 4564 static renders (0 in the render queue)
- 260 animations (231 animations produced, 29 in the render queue)
- 25 new songs
- 8 new sound effects
- 18 2D-art pieces
- 5 2D-art animations
Phone content:
- 2 scenes left to write
- 6 scenes left to make art for
- 3 lewd scenes to make animations for (50-80 animations)
- Make some missing GUI for the new mini-game.
- Add music (95% done)
- Add SFX (95% done)
- Special renders/2D art - Some testing remains
- Scenes gallery - Testing and a couple of thumbnails for the missing lewd scenes remain
- Playtest and polish (20%)
- "Previously on Being a DIK" section
- Ending screens for all branches
- Verify bug fixes from the Interlude.
Overall completion:
- Rooster (90% done)
- Phone chats (90% done)
- Bios (0% done)
- Stats (Testing remains)
- Vault (Testing remains)
Static renders: 95% (Based on a 4800 render target)
Animations: 76%-84% (Final animation count is still hard to estimate)
Writing/Coding: 95%
Further insight:
I am currently alternating between writing the final scenes, posing animations, and playtesting/polishing everything. As always, I aim to keep a 24/7 uptime on my render stations while multitasking the remaining areas.
Have a nice weekend
Dr PinkCake
Thank you very much for posting this...You must be registered to see the links
View attachment 2086902
This week I started off making animations and renders for a lewd scene. After that, I felt like playtesting Sage's branch while polishing everything I found along the way.
I created Pack quest for the episode, added all lewd scenes to the gallery, tested special renders, and fixed some code for it. I fixed a big chunk of the final free-roam event code and wrote a bit more dialogue. I added some more choices and a couple of new scenes and polished what I could spot.
I enjoyed playing Sage's branch, and I'm sure you will too. What struck me the most were the differences between Isabella's and Sage's branches, playing them back-to-back. All hard work is feeling worthwhile, and this episode is starting to come together.
Here are some stats on the current progress and what I have left to do:
Episode 9 current total:
Work that remains:
- 4564 static renders (0 in the render queue)
- 260 animations (231 animations produced, 29 in the render queue)
- 25 new songs
- 8 new sound effects
- 18 2D-art pieces
- 5 2D-art animations
Phone content:
- 2 scenes left to write
- 6 scenes left to make art for
- 3 lewd scenes to make animations for (50-80 animations)
- Make some missing GUI for the new mini-game.
- Add music (95% done)
- Add SFX (95% done)
- Special renders/2D art - Some testing remains
- Scenes gallery - Testing and a couple of thumbnails for the missing lewd scenes remain
- Playtest and polish (20%)
- "Previously on Being a DIK" section
- Ending screens for all branches
- Verify bug fixes from the Interlude.
Overall completion:
- Rooster (90% done)
- Phone chats (90% done)
- Bios (0% done)
- Stats (Testing remains)
- Vault (Testing remains)
Static renders: 95% (Based on a 4800 render target)
Animations: 76%-84% (Final animation count is still hard to estimate)
Writing/Coding: 95%
Further insight:
I am currently alternating between writing the final scenes, posing animations, and playtesting/polishing everything. As always, I aim to keep a 24/7 uptime on my render stations while multitasking the remaining areas.
Have a nice weekend
Dr PinkCake
Well, now we are totally 100% sure that we won't see a Halloween update. Maybe a late november one.Is this considered to be exciting news?
Well I think this is better news then last week sounds like he's trying to get this done. Heycock's update might had gotten one thing their might be a 4some at the HPYou must be registered to see the links
View attachment 2086902
This week I started off making animations and renders for a lewd scene. After that, I felt like playtesting Sage's branch while polishing everything I found along the way.
I created Pack quest for the episode, added all lewd scenes to the gallery, tested special renders, and fixed some code for it. I fixed a big chunk of the final free-roam event code and wrote a bit more dialogue. I added some more choices and a couple of new scenes and polished what I could spot.
I enjoyed playing Sage's branch, and I'm sure you will too. What struck me the most were the differences between Isabella's and Sage's branches, playing them back-to-back. All hard work is feeling worthwhile, and this episode is starting to come together.
Here are some stats on the current progress and what I have left to do:
Episode 9 current total:
Work that remains:
- 4564 static renders (0 in the render queue)
- 260 animations (231 animations produced, 29 in the render queue)
- 25 new songs
- 8 new sound effects
- 18 2D-art pieces
- 5 2D-art animations
Phone content:
- 2 scenes left to write
- 6 scenes left to make art for
- 3 lewd scenes to make animations for (50-80 animations)
- Make some missing GUI for the new mini-game.
- Add music (95% done)
- Add SFX (95% done)
- Special renders/2D art - Some testing remains
- Scenes gallery - Testing and a couple of thumbnails for the missing lewd scenes remain
- Playtest and polish (20%)
- "Previously on Being a DIK" section
- Ending screens for all branches
- Verify bug fixes from the Interlude.
Overall completion:
- Rooster (90% done)
- Phone chats (90% done)
- Bios (0% done)
- Stats (Testing remains)
- Vault (Testing remains)
Static renders: 95% (Based on a 4800 render target)
Animations: 76%-84% (Final animation count is still hard to estimate)
Writing/Coding: 95%
Further insight:
I am currently alternating between writing the final scenes, posing animations, and playtesting/polishing everything. As always, I aim to keep a 24/7 uptime on my render stations while multitasking the remaining areas.
Have a nice weekend
Dr PinkCake
Shit I was already dreaming a foursome with MC, Jill, Tybalt and his watermelon.
you have piqued my curiosityThe things I would have MC do to that watermelon would probably be considered illegal in some countries.