- Aug 8, 2017
- 141
- 323
I ain't not so desperate!!Episode 9 Quinn - Riona
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I ain't not so desperate!!Episode 9 Quinn - Riona
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he thinks december release.Hello, can anyone please post the Latest status update here?
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Unlocked
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This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
Episode 9 NoelYou must be registered to see the links
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Unlocked
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This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
Did DPC says its taking to long If DPC is right then I think Mid December is very real and who knows maybe it will be sooner one can only hope but at least there is light at the end of tunnelThe content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling.
Yeah, can't help but hope that cramming season worth of renders in single episode worth of story is a one-off thing that DPC manages to recover from after this one. Don't get me wrong, having lot of renders is nice for sure, but i value advancing the storyline just as much, so i'd rather see more balance in this regard. Even if it means less renders per episode, but with more frequent release schedule.Ep. 10 will be released in nov-dec next year with 6000 renders and 500 anim, since it seems mandatory in AVN world that every single fucking new episode be bigger and better than the oldest
someone needs to tell him don't make all sorts of unnecessary interludes that could be outlined briefly in the next episode.Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no).
9 animations per this week. This corresponds to the average speed for the last 4 weeks, during which he completed 36 animations. (231 was 4 weeks ago).You must be registered to see the links
You must be registered to see the links
Unlocked
You must be registered to see the links
This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
Quite agree withsomeone needs to tell him don't make all sorts of unnecessary interludes that could be outlined briefly in the next episode.
Halloween themed update for Christmas
I've estimated the remaining render time to be between 4-5 weeks.
I really love this this game but the dev should seriously start either making smaller updates of 1500 to 2000 renders or spliting updates in 2 parts i mean one update a year that's fucked expecially if he keeps making even bigger updates as he has probably gonna be more than one year per update also if it wasn't for that pointless interlude we could have probaly had the update like 2 to 3 months ago.Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no). Last week there were 45 animations in the queue, now 36. But DrPk said that they are different in length. In short, a release by the new year is at best. 4-5 weeks of waiting, stunned.
Updated BigTable™ with the recent informations.You must be registered to see the links
Renders ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 99% | Animations ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 88% | Release Estimate ▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰ 84% |
EP | Renders | Animations | Music* | Size (GB) | Release | Development Time | Ratio* | R/D | A/D | sA/D |
---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 | 51 (3:29) | — | ≈1.1 | 07 Feb 2019 | — days | — | — | — | — |
EP2 | 1709 (+31%) | 77 (3:36) (+26) | — | ≈2.3 (+1.2) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | 22.1 | 19.6 | 0.89 | 2.48 |
EP3 | 2289 (+34%) | 99 (4:42) (+22) | — | ≈4.1 (+1.8) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | 24.5 | 21.8 | 0.94 | 2.69 |
EP4 | 2532 (+11%) | 134 (7:57) (+35) | — | ≈6.1 (+2.0) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | 20.3 | 17.1 | 0.91 | 3.22 |
EP5 | 2456 (-3%) | 157 (8:35) (+23) | 17 (3.4K$) | ≈8.0 (+1.9) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) | 21.1 | 17.4 | 1.11 | 3.65 |
EP6 | 3336 (+35%) | 162 (8:33) (+5) | 24 (4.8K$) | ≈11.1 (+3.1) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) | 22.8 | 19.7 | 0.96 | 3.04 |
EP7 | 3723 (+12%) | 250 (18:14) (+88) | 18 (3.6K$) | ≈14.5 (+3.4) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) | 29.7 | 23.0 | 1.54 | 6.75 |
EP8 | 4158 (+12%) | 358 (26:21) (+108) | 34 (6.8K$) | ≈19.5 (+5.0) | 19 Nov 2021 | 211 (6 months, 28 days |≈30 weeks) | 27.2 | 19.7 | 1.70 | 7.49 |
EPI | 794 | 36 (4:36) | 19 (3.8K$) | ≈2.6 (new) | 4 Mar 2022 | 105 (3 months, 13 days |≈15 weeks) | 10.1 | 7.6 | 0.34 | 2.53 |
EP9 | ≈4900 (+32%) | 267 (303) | 30 (6.0K$) | ≈6.8 (+4.3) | in development | 245 (8 months |≈35 weeks) | — | 20.0 | 1.09 | — |