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abcde

Member
Apr 30, 2017
175
309
Someone needs to tell the developer that there is no need to make such huge episodes with breaks for a whole year. But as long as he gets paid so many Patreons, everything will be the same. A couple of hours of content and a whole year of waiting. Great (no). Last week there were 45 animations in the queue, now 36. But DrPk said that they are different in length. In short, a release by the new year is at best. 4-5 weeks of waiting, stunned.
I really love this this game but the dev should seriously start either making smaller updates of 1500 to 2000 renders or spliting updates in 2 parts i mean one update a year that's fucked expecially if he keeps making even bigger updates as he has probably gonna be more than one year per update also if it wasn't for that pointless interlude we could have probaly had the update like 2 to 3 months ago.
 

mpa71

Member
Dec 18, 2017
494
7,089
:coffee: Updated BigTable™ with the recent informations.
It'sBeen8Months!

  • Progress Report since last week table
    • 9 Animations completed (good ratio), extra about 15 Renders added.
    • Total Animations of 303 didn't increase, seems to be the final number.
    • Renders Progress: 99.3% > 99.6% | Animations Progress: 81% > 88%
  • The rendering of the animations left should take 4 to 5 weeks indeed.
    • Release Estimate: 40-42 weeks; Mid-Late December
Renders
▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰▰▰
99%
Animations
▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰▰
▰▰ 88%
Release Estimate
▰▰▰▰▰▰▰▰▰▰ ▰▰▰▰▰▰▰
▰▰▰ 84%
EP​
Renders​
Animations​
Music*
Size (GB)​
Release​
Development Time​
Ratio*
R/D
A/D
sA/D
EP1130151 (3:29)≈1.1
07 Feb 2019​
— days
—​
—​
—​
—​
EP21709 (+31%)77 (3:36) (+26)≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
22.1​
19.6​
0.89
2.48
EP32289 (+34%)99 (4:42) (+22)≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
24.5​
21.8
0.94​
2.69
EP42532 (+11%)134 (7:57) (+35)≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
20.3
17.1
0.91
3.22​
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
21.1
17.4
1.11​
3.65​
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
22.8​
19.7​
0.96​
3.04​
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
29.7
23.0
1.54
6.75
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
27.2
19.7​
1.70
7.49
EPI79436 (4:36)19 (3.8K$)≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
10.1
7.6
0.34
2.53
EP9≈4900 (+32%)267 (303)30 (6.0K$)≈6.8 (+4.3)
in development
245 (8 months |≈35 weeks)
20.0
1.09
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 8 months, 28 days (45 months / 194 weeks / 1,366 days / 32,784 hours)
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI/EP9 ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]


(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP9 Preview Collection | shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline |
 

burner47

Newbie
May 27, 2018
17
22




Unlocked




This week I completed the checklist from last week.
I've added songs and sound effects, fixed GUIs and code, and playtested several branches. I've also processed my dialogue for grammar/typos, parsing 350 pages.
I only have polishing and playtesting left while the remaining animation queue renders. When I polish, I add renders here and there and modify scenes/content/writing/coding to improve everything. As a result, there are currently over 4900 renders for Episode 9.
Comparing the size of the development folders for Episode Interlude (2.51 GB) and Episode 9 (6.78 GB), there is an increase of roughly 4.27 GB for Episode 9 alone. I estimate an additional 100-200 MB size increase for the remaining animations.
The content of the interlude and episode 9 surpass the entire Season 1 of Being a DIK (~6.2 GB), which is reflected in the increased development times that I know everyone is feeling. I have also significantly increased the render quality of both static renders and animations for episode 9, as you can see from the previews I posted; this impacted render times.
267 animations are completed. The render queue has 36 animations of varied lengths left to render.
I've estimated the remaining render time to be between 4-5 weeks. It will hopefully be faster since one of the remaining lewd scenes is slightly more demanding than the rest of the animations.
I'll keep you updated on this progress weekly until it's done.
I have alerted my testers and proofreader, and they will start work as soon as the animations are completed.
I aim for a December release, but please stay tuned for the actual release date. I will announce it on Patreon/Discord/Twitter after beta testing has started.
Have a nice weekend
Dr PinkCake
Looks like we're getting Ep. 9 for Christmas...
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,513
3,380
Well he is aiming for a december release... dont think it will work out. 5 weeks still to go for the animations, and only after those are done the play-testers will start to test the game for him. Which will take some time too... maybe 1-2 weeks. And i dont think it will be perfect than, so he has to do some fixing here and there... another week gone.

I said it before, if hes not able to release it a week before christmas, i dont believe he will release it during or short after christmas. The release will be somewhat stressful too, is he really willing to ruin his christmas and new year with a stressful release? dont think so. In my book, he has about 6 weeks from now to get it done if he want to release it this year... and thats not realisitc anymore.

So... it will be January. Would surprise me if hes gonna make it in december... but i think we can be very sure that it will be early january at the latest.
 
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itsyeboii

Well-Known Member
Aug 23, 2017
1,041
1,961
So I initially wanted to wait for this game to be completed since BADIK didn't seem like an open-ended game that would take forever to finish, if ever. But I guess that was kind of naïve of me to think lol. Is there an update around the corner I should wait for or do I just download and start now?
 

ffive

Conversation Conqueror
Jun 19, 2022
7,006
16,460
So I initially wanted to wait for this game to be completed since BADIK didn't seem like an open-ended game that would take forever to finish, if ever. But I guess that was kind of naïve of me to think lol. Is there an update around the corner I should wait for or do I just download and start now?
Not sure if serious but a progress update and speculations about new release are literally few posts above yours.

tl;dr: likely mid/late December for next episode.
 

SKTN

Newbie
May 9, 2018
47
299
So I initially wanted to wait for this game to be completed since BADIK didn't seem like an open-ended game that would take forever to finish, if ever. But I guess that was kind of naïve of me to think lol. Is there an update around the corner I should wait for or do I just download and start now?
I say do it now, preferably 0.8.2 version and not 0.8.3, because removed songs are still there. And setup saves for all the paths before ep9 release in december.
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,513
3,380
I really love this this game but the dev should seriously start either making smaller updates of 1500 to 2000 renders or spliting updates in 2 parts i mean one update a year that's fucked expecially if he keeps making even bigger updates as he has probably gonna be more than one year per update also if it wasn't for that pointless interlude we could have probaly had the update like 2 to 3 months ago.

We will not get MORE if he splits his work into parts... in fact, that would cost more time too. Cause he has to somewhat wrap the smaller parts up too, cant let them end midway so everyones wonders "huhm? game stopped in the middle, is something wrong?" Doesnt make sense... i dont see any benefit in getting unfinished parts of an epsiode, if we can get the whole episode which will be wrapped up.

And regarding the interlude... *sigh* here we go again... the interlude itself took him about a month... not more... there werent much animations, the renders are going VERY fast.

Yeah the whole inteelude took him 3 months of development time, but this time didnt went into the interlude itself, most of the time was used for the new savegame system, gamesystem and whatnot... without the interlude story he would only be about 1 month faster now... well... big deal... to code and make the new gamelaunch and save import was the mainpart for the interlude work-progress and he had to do it anyway even without the Zoey part.

AND there is some other point too... DPC was kinda tired from being a dik, he admitted that, and the Zoey story was a welcoming break for him too... if he wouldnt have done that, well, maybe working on episode 9 would be much slower and his creativity would have been stuck in a loop. Would you prefer that?

I dont like Zoey and iam not a fan of the interlude either... but it had its purpose on the technical side (was even the major part to prepare for season 3) many forget that...

iam dissapointed too that ep 9 will not be out until late december, or more likely january... was pretty sure DPC wanted to get it done around halloween... but well, he couldnt stop himself again putting more and more stuff into the episode. Thats just the way he is.
 
Nov 2, 2022
12
35
We will not get MORE if he splits his work into parts... in fact, that would cost more time too. Cause he has to somewhat wrap the smaller parts up too, cant let them end midway so everyones wonders "huhm? game stopped in the middle, is something wrong?" Doesnt make sense... i dont see any benefit in getting unfinished parts of an epsiode, if we can get the whole episode which will be wrapped up.

And regarding the interlude... *sigh* here we go again... the interlude itself took him about a month... not more... there werent much animations, the renders are going VERY fast.

Yeah the whole inteelude took him 3 months of development time, but this time didnt went into the interlude itself, most of the time was used for the new savegame system, gamesystem and whatnot... without the interlude story he would only be about 1 month faster now... well... big deal... to code and make the new gamelaunch and save import was the mainpart for the interlude work-progress and he had to do it anyway even without the Zoey part.

AND there is some other point too... DPC was kinda tired from being a dik, he admitted that, and the Zoey story was a welcoming break for him too... if he wouldnt have done that, well, maybe working on episode 9 would be much slower and his creativity would have been stuck in a loop. Would you prefer that?

I dont like Zoey and iam not a fan of the interlude either... but it had its purpose on the technical side (was even the major part to prepare for season 3) many forget that...

iam dissapointed too that ep 9 will not be out until late december, or more likely january... was pretty sure DPC wanted to get it done around halloween... but well, he couldnt stop himself again putting more and more stuff into the episode. Thats just the way he is.
Yeah. Let him make meanwhile Life is Strange 3 about Chloe. We will waite a couple of years until he gets new ideas and inspiration.
 

itsyeboii

Well-Known Member
Aug 23, 2017
1,041
1,961
Not sure if serious but a progress update and speculations about new release are literally few posts above yours.

tl;dr: likely mid/late December for next episode.
Yeah I saw it but it's still pretty vague and for all I know, the DPC could be late with his updates like many other devs on Patreon lol. So asked to be sure.
I say do it now, preferably 0.8.2 version and not 0.8.3, because removed songs are still there. And setup saves for all the paths before ep9 release in december.
Thanks
 

Decent-Win

Member
Apr 27, 2020
143
374
People keep complaining about the interlude, the interlude is not the problem the update is taking this long because of these long animations he keeps adding if thay were lewd scene animations that would be fine but 90% of these are for normal scenes that shit is unnecessary.
 

abcde

Member
Apr 30, 2017
175
309
We will not get MORE if he splits his work into parts... in fact, that would cost more time too. Cause he has to somewhat wrap the smaller parts up too, cant let them end midway so everyones wonders "huhm? game stopped in the middle, is something wrong?" Doesnt make sense... i dont see any benefit in getting unfinished parts of an epsiode, if we can get the whole episode which will be wrapped up.

And regarding the interlude... *sigh* here we go again... the interlude itself took him about a month... not more... there werent much animations, the renders are going VERY fast.

Yeah the whole inteelude took him 3 months of development time, but this time didnt went into the interlude itself, most of the time was used for the new savegame system, gamesystem and whatnot... without the interlude story he would only be about 1 month faster now... well... big deal... to code and make the new gamelaunch and save import was the mainpart for the interlude work-progress and he had to do it anyway even without the Zoey part.

AND there is some other point too... DPC was kinda tired from being a dik, he admitted that, and the Zoey story was a welcoming break for him too... if he wouldnt have done that, well, maybe working on episode 9 would be much slower and his creativity would have been stuck in a loop. Would you prefer that?

I dont like Zoey and iam not a fan of the interlude either... but it had its purpose on the technical side (was even the major part to prepare for season 3) many forget that...

iam dissapointed too that ep 9 will not be out until late december, or more likely january... was pretty sure DPC wanted to get it done around halloween... but well, he couldnt stop himself again putting more and more stuff into the episode. Thats just the way he is.
Maybe split updates isn't the best idea but i think most people would agree he should start making smaller updates like he used in the beggining of this game and just make updates with 1550 to 2500 renders taking it to 3 or 4 months of waiting like his earlier updates and let's be real 1500 to 2500 renders is still a pretty big updates compared to other games updates he can't keep making updates always bigger than the last or do you think waiting 2 years for 2 updates is aceptable :unsure: all i'm saying is i love this game and i didn't mind the earlier updates being 1550 to 2500 renders i thought the updates were great and didn't feel they were too small plus i still remember his first game acting lesson he finished the game in 7 months one update each month and while that game only had 300 to 700 renders per update the updates still felt pretty big.
Plus the interlude could have been sumarized in the newest update with one or two scenes and we would have gotten the update earlier instead or getting a single character update which i think most people aren't really that interested in .
 
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