- Nov 10, 2020
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Don't be a Becky its likely will get the update by August or SeptemberWhat that means ? will it be an earlier release ? like november
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Don't be a Becky its likely will get the update by August or SeptemberWhat that means ? will it be an earlier release ? like november
Since you are a newbie I'll cut you some slack and give you a history lesson.What that means ? will it be an earlier release ? like november
Episode 9 was available on December 2022, before that, the episode 8 was out in March 2022... like it's a high quality content, and the episode 10 is probably the last one to close the story, i bet that it will take at least several months
"Hello October, my old friend"You must be registered to see the links
I've been plugging holes in the episode this week - no pun intended.
I've played the first half of the episode and tried to fill in any missing segments, be it renders, animations, sound effects, or music. This way, I could complete some half-done scenes that have been waiting for my attention and some new scenes as well.
I worked on some GUI stuff for the Party Planner that was missing, and here is a teaser of it:
I worked on clucks and phone chats - art and writing - and also carried out some PC maintenance. Overall, it was a productive week.
The current progress shows these numbers compared to the episode 9 release.
3913 renders posed (78%)
213 animations posed (70%)
The animation count hasn't grown a lot, but that's because I've been working on longer cutscene animations, and I treat them the same as a mere two-second animation in these stats.
Looking at my episode flowchart, I can see roughly 57% of it has been completed. But since it treats free-roam events and short scenes equally, the progress should be higher as many longer scenes are completed.
If I were to guess, I'd say development is around 70% completed. The odds are that the render count will be the highest yet, but we'll see as I continue to create the episode.
As you know, estimating completion is the hardest thing for me to do accurately, but we're not close to release yet.
I'll be continuing to work like this next week. I have some scenes with Zoey, Sage, Jill, and Isabella coming up.
Other information
Here's a little FYI. From the end of June to the start of July, I'll take roughly two weeks off.
It's been seven years since I last had a vacation, and this one comes at a time when I'll be at a wedding and traveling with my wife.
My time available for work during those weeks would already be somewhat limited, so I figured it was finally time for me to schedule some time off.
I will prepare a big animation queue that will last throughout those two weeks; I don't want the development to come to a grinding halt - it will be my top priority.
And I'll schedule some previews during the time I'm off too.
Have a nice weekend
Dr PinkCake
So September. Either the development is going so well that he took a two-week vacation.Here's a little FYI. From the end of June to the start of July, I'll take roughly two weeks off.
If the game does come out in October, I don't understand it. A release once a year is too long. DPC must be a marketing genius if they're able to keep the attention on the game so far."Hello October, my old friend"
- What many expected - Thanksgiving Party will take place.You must be registered to see the links
I've been plugging holes in the episode this week - no pun intended.
I've played the first half of the episode and tried to fill in any missing segments, be it renders, animations, sound effects, or music. This way, I could complete some half-done scenes that have been waiting for my attention and some new scenes as well.
I worked on some GUI stuff for the Party Planner that was missing, and here is a teaser of it:
I worked on clucks and phone chats - art and writing - and also carried out some PC maintenance. Overall, it was a productive week.
The current progress shows these numbers compared to the episode 9 release.
3913 renders posed (78%)
213 animations posed (70%)
The animation count hasn't grown a lot, but that's because I've been working on longer cutscene animations, and I treat them the same as a mere two-second animation in these stats.
Looking at my episode flowchart, I can see roughly 57% of it has been completed. But since it treats free-roam events and short scenes equally, the progress should be higher as many longer scenes are completed.
If I were to guess, I'd say development is around 70% completed. The odds are that the render count will be the highest yet, but we'll see as I continue to create the episode.
As you know, estimating completion is the hardest thing for me to do accurately, but we're not close to release yet.
I'll be continuing to work like this next week. I have some scenes with Zoey, Sage, Jill, and Isabella coming up.
Other information
Here's a little FYI. From the end of June to the start of July, I'll take roughly two weeks off.
It's been seven years since I last had a vacation, and this one comes at a time when I'll be at a wedding and traveling with my wife.
My time available for work during those weeks would already be somewhat limited, so I figured it was finally time for me to schedule some time off.
I will prepare a big animation queue that will last throughout those two weeks; I don't want the development to come to a grinding halt - it will be my top priority.
And I'll schedule some previews during the time I'm off too.
Have a nice weekend
Dr PinkCake
Dunno... my seed gets leeched constantly. I think it's passed self-marketing at this point and has reached zeitgeist status. Like, if you're interested in sci-fi you know you need to watch Empire Strikes Back, ST:TNG/DS9, and Firefly. If you like interactive smut, you know you need to play BaDIK, Pale Carnations, and Eternum.If the game does come out in October, I don't understand it. A release once a year is too long. DPC must be a marketing genius if they're able to keep the attention on the game so far.
No, he will go on a trip, he said so directly. This is very risky, since an error can always occur during rendering, but he will probably be able to remotely control the process.- What many expected - Thanksgiving Party will take place.
- A lot of work has been done on static renders and animations, Ep.10 is in development for 5 months and 3 weeks, it's faster than Ep.9, BUT ... this guy really does not know how to control himself and given his data of 70% completed work and vacation - before the release of Ep. 10 at least three months, that is, September. In order to overtake the speed of development of Ep.9, he needs to keep to Sep 30.
- I will not blame him for the vacation, the dude worked without resting for several years. The main thing is that his computers will be doing animations all this time - most likely he will not go anywhere during the vacation with his wife - no one will leave PCs running at full capacity for two weeks without supervision.
I get this is probably just a into screen to the next party planning game but this looks like MS Paint level stuff compared to the quality of the rest of the game.
I re-read and see this to. Most likely he will use remote access for direct control.No, he will go on a trip, he said so directly. This is very risky, since an error can always occur during rendering, but he will probably be able to remotely control the process.
He did say he going to a wedding don't know much work he will get done sounds like he try to get some I hope he gets a lot done before that. He hasn't had a vacation in 7 years(I think thats what he said) dude needs to time away from the game some people see what there doing wrong, what there doing right and what could be better with there work that's how it is for me anyway, my renders look a lot worse to me after time away. So maybe this is a good thing and since we somewhere around 70% I would take that as a good thing.- What many expected - Thanksgiving Party will take place.
- A lot of work has been done on static renders and animations, Ep.10 is in development for 5 months and 3 weeks, it's faster than Ep.9, BUT ... this guy really does not know how to control himself and given his data of 70% completed work and vacation - before the release of Ep. 10 at least three months, that is, September. In order to overtake the speed of development of Ep.9, he needs to keep to Sep 30.
- I will not blame him for vacation, man worked without resting for several years. The main thing is that his computers will be doing animations all this time - most likely he will not go anywhere during the vacation with his wife - no one will leave PCs running at full capacity for two weeks without supervision.
Updated BigTable™ with the recent informations.You must be registered to see the links
EP | Renders | Animations | (min) | Music* | Δ | Size_GB | Release | Development Time | Ratio* | R/W | sA/W |
---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301_.__ | 51_____ | 3:29 | — | 7 | 1.1 (new) | 07 Feb, 19 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 _(+26) | 3:36 | — | 8 | 2.3 (+1.2) | 04 May, 19 | 087_ (2 months, 28 days |≈12 weeks) | 155 | 138 | 17.4 |
EP3 | 2289 (+34%) | 99 _(+22) | 4:42 | — | 10 | 4.1 (+1.8) | 16 Aug, 19 | 105_ (3 months, 13 days |≈15 weeks) | 177 | 153 | 18.8 |
EP4 | 2532 (+11%) | 134 _(+35) | 7:57 | — | 15 | 6.1 (+2.0) | 10 Jan, 20 | 148_ (4 months, 26 days |≈21 weeks) | 142 | 120 | 22.6 |
EP5 | 2456_ (-3%) | 157 _(+23) | 8:35 | 17 (3.4K$) | 11 | 8.0 (+1.9) | 29 May, 20 | 141_ (4 months, 20 days |≈20 weeks) | 147 | 122 | 25.6 |
EP6 | 3336 (+35%) | 162 __(+5) | 8:33 | 24 (4.8K$) | 19 | 11.1 (+3.1) | 13 Nov, 20 | 169_ (5 months, 16 days |≈24 weeks) | 159 | 138 | 21.2 |
EP7 | 3723 (+12%) | 250 _(+55) | 18:14 | 18 (3.6K$) | 15 | 14.5 (+3.4) | 23 Apr, 21 | 162_ (5 months, 11 days |≈23 weeks) | 208 | 161 | 47.3 |
EP8 | 4158 (+12%) | 358 (+108) | 26:21 | 34 (6.8K$) | 16 | 19.5 (+5.0) | 19 Nov, 21 | 211_ (6 months, 28 days |≈30 weeks) | 190 | 138 | 52.5 |
EPI | 794____ | 36_____ | 4:36 | 19 (3.8K$) | 2 | 2.6 (new) | 4 Mar, 22 | 105_ (3 months, 13 days |≈15 weeks) | 71 | 53 | 17.7 |
EP9 | 5037 (+35%) | 303 _(-55) | 26:08 | 21 (4.2K$) | 18 | 7.3 (+4.7) | 16 Dec, 22 | 287_ (9 months, 12 days |≈41 weeks) | 161 | 123 | 38.2 |
EP10 | Target ≈5000 3913 | Target ≈300 213 | 10 (2.0K$) | — | — | in dev | 175_ (5 months, 24 days |≈25 weeks) | — | — | — |
From the image we can predict that the party should be outdoors, not in the mansion, which doesn't make much sense to me, but ok, I just hope it's not a “big party that includes the Alphas and DIK's”, as Sage suggested before.
I agree. I also want to play ASAP, like everyone here, but I understand him - working in such a rhythm is not only difficult, it is dangerous. I don't think anyone here would want to work like that. Plus DPC has made a huge amount of money and all he gets is four walls and his computer screens, I would also like to take the opportunity to take a break.He did say he going to a wedding don't know much work he will get done sounds like he try to get some I hope he gets a lot done before that. He hasn't had a vacation in 7 years(I think thats what he said) dude needs to time away from the game some people see what there doing wrong, what there doing right and what could be better with there work that's how it is for me anyway, my renders look a lot worse to me after time away. So maybe this is a good thing and since we somewhere around 70% I would take that as a good thing.
Holy schmoly! I could understand literally every single word but it took me 3 passes to fully understand what you were conveying.He did say he going to a wedding don't know much work he will get done sounds like he try to get some I hope he gets a lot done before that. He hasn't had a vacation in 7 years(I think thats what he said) dude needs to time away from the game some people see what there doing wrong, what there doing right and what could be better with there work that's how it is for me anyway, my renders look a lot worse to me after time away. So maybe this is a good thing and since we somewhere around 70% I would take that as a good thing.
What's the over/under on the Ep10 size? I'm guessing 13GB!Updated BigTable™ with the recent informations.
Marshmallow!
- In 2 weeks, posed renders been increase by +256. In 5 weeks, animations only growth by +17.
- EP10 still need about 1100 Renders and 90 Animations, with the actual average, needs 10 weeks.
- DPC still tailing the estimate model so far with the added 2 weeks off.
- In other news, compared to EP9, Preview are 15/20 and Rooster 4/6 revealed.
- Release could be Late-Mid of August (8 months / 35 weeks projection). 69% complete.
- Posed Target Completion __ Renders:
73%> 78% | Animations:65%> 71%Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 4 months, 02 days (52 months / 226 weeks / 1,583 days / 37,992 hours)
EP Renders Animations (min) Music* ▶ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301 51 (3:29) — 7 ≈1.1 07 Feb 2019 — days — — — EP2 1709 (+31%) 77 (3:36) (+26) — 8 ≈2.3 (+1.2) 04 May 2019 087 (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 (4:42) (+22) — 10 ≈4.1 (+1.8) 16 Aug 2019 105 (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 (7:57) (+35) — 15 ≈6.1 (+2.0) 10 Jan 2020 148 (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456 (-3%) 157 (8:35) (+23) 17 (3.4K$) 11 ≈8.0 (+1.9) 29 May 2020 141 (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 (8:33) (+5) 24 (4.8K$) 19 ≈11.1 (+3.1) 13 Nov 2020 169 (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 (18:14) (+88) 18 (3.6K$) 15 ≈14.5 (+3.4) 23 Apr 2021 162 (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (26:21) (+108) 34 (6.8K$) 16 ≈19.5 (+5.0) 19 Nov 2021 211 (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 794 36 (4:36) 19 (3.8K$) 2 ≈2.6 (new) 4 Mar 2022 105 (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+21%) 303 (26:08) (-55) 21 (4.2K$) 18 ≈7.3 (+4.7) 16 Dec 2022 287 (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 3913
Target ≈5000213
Target ≈30010 (2.0K$) — — in development 175 (5 months, 24 days |≈25 weeks) — — —
*You must be registered to see the links| Total: 26,467$ — ▶=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links