Crusader of Romance

Well-Known Member
Dec 14, 2019
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I guess it is a date. But on the other hand it is just a game of tennis. I’ve played squash with female and male colleagues at work and at no point did I ever consider them a date.
Do you tell your colleagues "Would you like to go out on a date with me?" before playing with them? That is kind of important to the point.

The issue is, even before this, JILL has already developed a heavy crush on the MC - for example, she climbs into bed and snuggles up to him after he has been beaten up just to comfort him.
He had a concussion and the "snuggle" is when she's asleep.
 
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yossa999

Engaged Member
Dec 5, 2020
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The Josy part is understandable, it's canon that Fuckface has had a crush on this girl for 2 months, no way would he drop it after the first kiss. What should be avoidable is Fuckface getting feelings the player doesn't want from when he gets to B&R. We can reject any sort of romantic interaction with Sage multiple times. But with Maya and Jill you're pushed into romantic feelings even if you take every option that they don't like (looking up Maya's skirt on first meeting, complimenting Jill with DIK status etc). You'll still kiss Maya, you'll still see the Jill date as romantic.
Yes, there are many scenes that seem inconsistent from the player's point of view. For example, you want to date Jill because you are interested in her. Then you remember that she said that Bella advised her to go on a date with you. You can thank Bella, which seems natural to me and means nothing but a simple gratitude, or you can just ignore her. But if you decide to thank her, the MC will go out of control and jump on her with kisses in the library.
But damn, again, how could I miss this when I first played it. Bella in the library: "I did the right thing. This was for Jill. Married women don't fool around with young students." Okay, I get it, she's a little regretful that she can't/shouldn't hook up with him and that she herself pushed him to Jill. But then: "They aren't intimate with friends either. But that... that was different! It doesn't matter... I've stopped it." What is she talking about?
 

Crusader of Romance

Well-Known Member
Dec 14, 2019
1,125
1,219
You should be a news reporter for one of the biased media companies with you selective quoting.

My full paragraph concluded with

But you chose to omit that, presumably because it didn’t fit with your agenda.
No, that was about the texting. I'm talking about when the MC ask the Jill out on a date, in person, because you were downplaying that they played tennis, like it mattered what they did.
And be honest, you were very biased when you tried to paint Jill as someone who "forced" herself into the MC's bed and made up the dating in her head. :rolleyes:
 
Mar 9, 2019
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Yes, there are many scenes that seem inconsistent from the player's point of view. For example, you want to date Jill because you are interested in her. Then you remember that she said that Bella advised her to go on a date with you. You can thank Bella, which seems natural to me and means nothing but a simple gratitude, or you can just ignore her. But if you decide to thank her, the MC will go out of control and jump on her with kisses in the library.
But damn, again, how could I miss this when I first played it. Bella in the library: "I did the right thing. This was for Jill. Married women don't fool around with young students." Okay, I get it, she's a little regretful that she can't/shouldn't hook up with him and that she herself pushed him to Jill. But then: "They aren't intimate with friends either. But that... that was different! It doesn't matter... I've stopped it." What is she talking about?
Yeah, that still remains to be learned. Up until episode 9, not a single clarification has been made about Bella's mysterious lines or the random prophetic thought from Fuckface that follows that forced library interaction. Doesn't stop it being annoying that when you get that option it doesn't make it loud and clear that it's not an innocent option. It is kind of a cop-out though that the MC can still thank her innocently after the fact if you choose not to go to her.
 
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NH1980

Member
Feb 3, 2023
276
176
No, that was about the texting. I'm talking about when the MC ask the Jill out on a date, in person, because you were downplaying that they played tennis, like it mattered what they did.
And be honest, you were very biased when you tried to paint Jill as someone who "forced" herself into the MC's bed and made up the dating in her head. :rolleyes:
Fair enough.

I still maintain that she doesn’t give the MC any choice whether she can climb into bed with him or not.

And to be honest he hasn’t done that much at that point to show any emotional interest in her.

At the end of the day, it’s a game where women throw themselves at the MC so shouldn’t read that much into it.

I guess what the developer is trying to convey is that JILL is an insecure person, she hasn’t been treated that well in the past, so when the MC is nice to her she finds that attractive and develops a crush.

Rewinding back to the beginning, this all started with a question a few pages back

”Is it possible to follow the BELLA path without upsetting JILL in Episode 8”

The short answer is “NO”
 
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Crusader of Romance

Well-Known Member
Dec 14, 2019
1,125
1,219
Yes, there are many scenes that seem inconsistent from the player's point of view. For example, you want to date Jill because you are interested in her. Then you remember that she said that Bella advised her to go on a date with you. You can thank Bella, which seems natural to me and means nothing but a simple gratitude, or you can just ignore her. But if you decide to thank her, the MC will go out of control and jump on her with kisses in the library.
Yeah, that scene annoyed me.
 
Mar 9, 2019
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That quote (more than the scene of them in bed) is what leads me to think there was something of a sexual nature between Jill and Bella in the past. Whether that relates to James leaving or not is a totally different question and could go either way.
I abhor this theory, and I may be the only person who does, simply because Jill makes no mention of it to Fuckface. Bella not saying anything is par for the course, but Jill not saying a word about it? It makes her the worst LI, in my opinion, not that she wasn't already second-worst. I can't even call it a silly idea, the clues that we get allude to you being right.

Ugh, whatever. If it hasn't been made clear already, I fucking detest Jill. Of course, she has to drag Bella down with her, the rich little naive cunt.
 
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yossa999

Engaged Member
Dec 5, 2020
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Yeah, that scene annoyed me.
That's it. No, I understand that the MC has mentioned this several times, that lately he had crushes so easily and acted impulsively. So this sudden burst of passion for Bella is consistent with his general behavior towards girls. But for the player, especially who has already chosen the favorite girl, it's damn annoying.
 

ProxyGist

Member
May 8, 2023
479
2,005
Now BAD is literally Game of Thrones. Each new episode is like a new season of Game of Thrones. But I think like Game of Thrones the ending will be crap. AL had a shitty ending. Being able to finish such a long project is also an important skill. Considering that all the controversial and weird decisions from episode 9 like long freeroams, useless animations, lots of new minigames, party planner will be carried over into episode 10, I don't expect anything good from the new episode. I'm sure episode 10 won't be much different from episode 9.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,153
39,153
I love this game, but I think this is one of its weak parts. We should have had the option to tell her.
DPC has created MC a little retarded in this case, just for more drama. Of course, you should have made it clear to Jill earlier that you are not interested in her ... Although Jill is also a little sick of retardism.

But I'm happy with the fire I got when completed Jill's route and chose Bella. Now waiting for fallout :KEK:

 

dd82

Member
Jun 24, 2020
147
269
DPC has created MC a little retarded in this case, just for more drama. Of course, you should have made it clear to Jill earlier that you are not interested in her ... Although Jill is also a little sick of retardism.

But I'm happy with the fire I got when completed Jill's route and chose Bella. Now waiting for fallout :KEK:
Lol, you're a sucker for punishment, eh? Bella's wrath would probably make Lily run away in fear.
 
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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
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Lol, you're a sucker for punishment, eh? Bella's wrath would probably make Lily run away in fear.
Bella wrath is possible near future future under the same conditions when you completed Jill's route and abandoned her, choosing any girl except Bella (Sage, Josy&Maya).
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,153
39,153
Now BAD is literally Game of Thrones. Each new episode is like a new season of Game of Thrones. But I think like Game of Thrones the ending will be crap. AL had a shitty ending. Being able to finish such a long project is also an important skill. Considering that all the controversial and weird decisions from episode 9 like long freeroams, useless animations, lots of new minigames, party planner will be carried over into episode 10, I don't expect anything good from the new episode. I'm sure episode 10 won't be much different from episode 9.
So you mean that one of the important characters at the game's end will go crazy and burn everything to ashes? :ROFLMAO:
 

Geralt From Rivia

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Jun 15, 2022
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Kpyna

Active Member
Dec 16, 2022
641
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Some EP10 thoughts and predictions.

Episode timelapse & structure.

Well, EP10 should cover timelapse close to 1 month (3-4 weeks around). We ended on last days of October and Thanksgiving is usually at the last week of November. It's clear that it's impossible to implement w/o several time skips or a single, but a large one. I just wonder how DPC had planned it this time. What potential options are?
  1. Is it something like 1-2 weeks in college and classes, bc mini-games for them as well as new MC classes was confirmed before, and then a massive time skip right to the party?
  2. Or the whole episode, until the party begins, will have several time skips like 1-3 days. So we will have classes and other stuff as before, but it won't be on day-to-day basis anymore.
  3. Massive "flashback" for the all of events which happened before the party, including classes. But what's the sense? By making it in such way, time lapse gap will be even larger than we previously had in EP8-EP9, which we got as flashbacks for some scenes.
Party planning should be done in advance. We know that preparing for party require some time (it was about 2 weeks for Halloween), so I expect the party planning mini-game in the first half of episode.

According to where we ended up in EP9, Thanksgiving party should happen only at the late part of episode, so I personally bet on the first 2 options. I see them as the only reasonable and most realistic ones. #2 should become a common one for most of remaining episodes, because we need to reach the late spring to the end of the game and to cover first MCs college year. Flashbacks are good, but not in the case, when they are used in each episode. It was a decent solution for EP9, but it shouldn't repeat too often, or it will become boring very fast. It will look like jumping from one party to another and all or most potential content we really wait for, like relationships development, dates, some special time with MGs and SGs will all be at flashbacks, and it really sucks, imo.


Party place and weight in episode.

How much of episode space this party would occupy this time? I doubt that DPC will grab even a half, it's not a wise move and this party can't be as huge as Halloween was, anyway. My bet that it will happen at the second half of episode and will last until episode end as it was in EP9. And I expect it will take about 25% (1/4) of this EP. Anything more than that, knowing how content is separated now for each branch and the fact that a whole EP9 was made as a party & free-roam, makes me think in this way.

Release date.

According to what he said in last update status and his 2-week vacation planned, now my optimistic release date bet is mid-august. Almost 6 months past since last episode release and he estimate completion rate about 70% for now. If it's correct, then he need at least 2 more months. Pessimistic one is mid-september then, which will mark the same dev time it was for EP9.

He is already playtesting the first half of episode. It's a quite good news as for me. We know now that he have on hands not just a bunch of renders, animations and mini-games code, but game is mostly working already and he fills the gaps of missed renders, scenes, etc. And what about a big free-roam he worked on for the last weeks? I suppose it was the Thanksgiving party. If so, then he also already made & prepared an impressive part of second half of episode too. On the other hand, he told that "we're not close to release yet". It's doesn't sound well, but it's all about estimates.


Previews.

We got 15 previews already, If I remember right, previously 20 was the max number. So it's a ~75% rate for now. He usually release 1 preview in 2 weeks, but sometimes 2 previews in the same time lapse, so it's about 1 preview per 10 days average. So, 45-50 days then? If we rely on previews as on indicator of potential release date. On other hand he may release more than 20 for this episode, but publish them every week. Who knows?

I started to play this game on Aug, 22. So I wasn't be able to see the previews for episodes 1-8. Was DPC always careful with this and chose them, so that they didn't say much to the player or vice versa generated a bunch of different theories and discussions? I mean that the player shouldn't clearly read or understand what is happening and thereby spoil himself the sweetness of waiting in ignorance and further passing guessing what should happen at one time or another. "Proper" previews are always harmless and very ambiguous, as an example - a preview from EP9 with Jill in the hospital. Or they just tells nothing, like "something happening here", but you can only guess what it is.

But for EP10, this is not always the case, for example, a Quinn's preview with Rusty's car and Buddy's lair on background, if DPC wanted to hide the subtext and what would really happen with this couple of characters, he would choose a more harmless moment when they just talk together, but not against the background of a car in the city - as an example. What you guys think?


Some pros & cons.

Pros - seems he had done with all of the most complicated mini-games and similar stuff. He created a "base" for party-planner, and have only to tweak it for each particular party in future episodes. He prepared new mini-games for the new classes which MC will take, as well as upgraded the old ones, which MC will also study up to the end of the game. So it will not require any attention in the future and will not distract him from more important things. The same for the new brawler game, which will also interact with any potential future fights MC would have. He spent significant time (during EP9 and EP10 dev cycle), but he created a good "base" for future episodes as well, so he can concentrate now much more on plot, characters and relationship development, scenes, all potential permutations and outcomes for our previous choices to satisfy players, tell us the story he indended and planned to and underline the importance of most of previous choices leading to dozens of different endings.

Also, he got a juicy hardware upgrade, which almost doubled rendering power. Even if this will not speed up the process, it will increase amount of renders and animations (content) w/o the impact on dev time. But I believe he is wise and will use it in a balanced way to get both speed up of the process and add more renders and anims at the same time.

Cons - players which ALWAYS play with mini-games off or just not into it are mad and will be mad as usual. But this is a meaningless argument, which is why there is a choice to play with them or without them, which is why it is important to respect each other's choice, but not to attack each other because of this. He makes the game the way he sees it, and if he did not do well, there would not be so many pages with discussions on various forums, including this one, or at least most of the discussions would be filled with things far from the plot, theories, speculations, girls (or boys, lol) preferences and other things. As for me, disputes about mini-games necessity or uselessness are like disputes about which MG or SG is better. Everyone likes their own. Judging by the statistics, most people like these mini-games, not necessarily every of them, maybe only part, but the idea itself and so on. As for me - I like most of them as well as things like Swiper and Rooster, it creates unique game-in-game feeling as well as some kind of very special atmosphere of immersion. In my 30+ playthroughs I never tried to play with mini-games off and I doubt I will. Story, choices, girls, scenes, etc are great, but this little thing is like a ketchup in hot-dog.


Overall thoughts.

Summing up all of the above, as well as what the DPC said before or just implied - he wants to tell us a story, he does it as it seems right to him both from the point of view of the plot and from the point of view of the approach to development. He works alone, the game is one of the biggest in the genre and we are only halfway there (!), the number of bugs is minimal and also praiseworthy. He also noted that he would not compromise the quality of his product for the sake of speeding up the development time, this is the most important thing to remember.

If he will be able to handle such 7-8 months dev cycle from EP10 and up, then it would be reasonable and decent, imo. The renders number will inevitable grow in each future episode due to branching, while each branch playthrough time will remain +- the same. To get all juices from the game we will need a lot of saves that have to reflect each major plot twist and different outcomes.

Don't forget about how complicated and branched game become after EP8. It require DPC to make a lot of separate renders for same scenes to show different characters mood and emotions at minimum, or different clothes, poses, etc at maximum (Halloween party is a good example, but I hope it will be less complicated in the future, because main feature of this party was costumes). It's not the same as create a brand new scene and pose it from scratch, but it still takes time, need to be rendered, etc.

His productivity, expririence, etc growed significantly, as well as rendering rigs power, but on the other hand, the game has grown too and become much more laborious than it was in the first two seasons.

The only thing that bothers or even scares me is not that he will abandon his project - no, it's not what happens when you have the whole plot script and plans in your hands and mind, nor when you do what you really like and enjoy instead of some common boring office job or whatever similar. I don't even mention his income. No, it's completely different. We are mortal. Something can happen to any of us at any time and we can't always prevent it or control it somehow. The same feeling is experienced by fans of a Song of Ice and Fire (Game of Thrones), waiting for the next book in the series from George R.R. Martin. And I must say that they wait not for months, calculating 1-2 months +-, but for years.

I'm glad that he decided to take this vacation. This dude fucking deserved it! I can't imagine myself for 7 years w/o any major vacation. While his pros is working for himself and like it much, the cons is like "I make so much money, but I fucking stucked in my 4 walls for years". We don't know a lot about his family and life, but I would say that even very supportive family and wife especially may "burn out" of such lifestyle. And then it may break him too.

I'm not licking his ass by any means, but damn it, his work is worthy of respect and most of us literally love this game. What a bummer it would be if something goes wrong, I don't even want to think about it. Especially for those who have been playing it since the release of the 1st episode, and not after the release of the 2nd season, like me. But even for me it would be a huge blow, because I want to know how the hell it's all going to end, see all the endings and everything else.
 
Last edited:
Mar 9, 2019
436
1,656
Some EP10 thoughts and predictions.

Episode timelapse & structure.

Well, EP10 should cover timelapse close to 1 month (3-4 weeks around). We ended on last days of October and Thanksgiving is usually at the last week of November. It's clear that it's impossible to implement w/o several time skips or a single, but a large one. I just wonder how DPC had planned it this time. What potential options are?
  1. Is it something like 1-2 weeks in college and classes, bc mini-games for them as well as new MC classes was confirmed before, and then a massive time skip right to the party?
  2. Or the whole episode, until the party begins, will have several time skips like 1-3 days. So we will have classes and other stuff as before, but it won't be on day-to-day basis anymore.
  3. Massive "flashback" for the all of events which happened before the party, including classes. But what's the sense? By making it in such way, time lapse gap will be even larger than we previously had in EP8-EP9, which we got as flashbacks for some scenes.
Party planning should be done in advance. We know that preparing for party require some time (it was about 2 weeks for Halloween), so I expect the party planning mini-game in the first half of episode.

According to where we ended up in EP9, Thanksgiving party should happen only at the late part of episode, so I personally bet on the first 2 options. I see them as the only reasonable and most realistic ones. #2 should become a common one for most of remaining episodes, because we need to reach the late spring to the end of the game and to cover first MCs college year. Flashbacks are good, but not in the case, when they are used in each episode. It was a decent solution for EP9, but it shouldn't repeat too often, or it will become boring very fast. It will look like jumping from one party to another and all or most potential content we really wait for, like relationships development, dates, some special time with MGs and SGs will all be at flashbacks, and it really sucks, imo.


Party place and weight in episode.

How much of episode space this party would occupy this time? I doubt that DPC will grab even a half, it's not a wise move and this party can't be as huge as Halloween was, anyway. My bet that it will happen at the second half of episode and will last until episode end as it was in EP9. And I expect it will take about 25% (1/4) of this EP. Anything more than that, knowing how content is separated now for each branch and the fact that a whole EP9 was made as a party & free-roam, makes me think in this way.

Release date.

According to what he said in last update status and his 2-week vacation planned, now my optimistic release date bet is mid-august. Almost 6 months past since last episode release and he estimate completion rate about 70% for now. If it's correct, then he need at least 2 more months. Pessimistic one is mid-september then, which will mark the same dev time it was for EP9.

He is already playtesting the first half of episode. It's a quite good news as for me. We know now that he have on hands not just a bunch of renders, animations and mini-games code, but game is mostly working already and he fills the gaps of missed renders, scenes, etc. And what about a big free-roam he worked on for the last weeks? I suppose it was the Thanksgiving party. If so, then he also already made & prepared an impressive part of second half of episode too. On the other hand, he told that "we're not close to release yet". It's doesn't sound well, but it's all about estimates.


Previews.

We got 15 previews already, If I remember right, previously 20 was the max number. So it's a ~75% rate for now. He usually release 1 preview in 2 weeks, but sometimes 2 previews in the same time lapse, so it's about 1 preview per 10 days average. So, 45-50 days then? If we rely on previews as on indicator of potential release date. On other hand he may release more than 20 for this episode, but publish them every week. Who knows?

I started to play this game on Aug, 22. So I wasn't be able to see the previews for episodes 1-8. Was DPC always careful with this and chose them, so that they didn't say much to the player or vice versa generated a bunch of different theories and discussions? I mean that the player shouldn't clearly read or understand what is happening and thereby spoil himself the sweetness of waiting in ignorance and further passing guessing what should happen at one time or another. "Proper" previews are always harmless and very ambiguous, as an example - a preview from EP9 with Jill in the hospital. Or they just tells nothing, like "something happening here", but you can only guess what it is.

But for EP10, this is not always the case, for example, a Quinn's preview with Rusty's car and Buddy's lair on background, if DPC wanted to hide the subtext and what would really happen with this couple of characters, he would choose a more harmless moment when they just talk together, but not against the background of a car in the city - as an example. What you guys think?


Some pros & cons.

Pros - seems he had done with all of the most complicated mini-games and similar stuff. He created a "base" for party-planner, and have only to tweak it for each particular party in future episodes. He prepared new mini-games for the new classes which MC will take, as well as upgraded the old ones, which MC will also study up to the end of the game. So it will not require any attention in the future and will not distract him from more important things. The same for the new brawler game, which will also interact with any potential future fights MC would have. He spent significant time (during EP9 and EP10 dev cycle), but he created a good "base" for future episodes as well, so he can concentrate now much more on plot, characters and relationship development, scenes, all potential permutations and outcomes for our previous choices to satisfy players, tell us the story he indended and planned to and underline the importance of most of previous choices leading to dozens of different endings.

Also, he got a juicy hardware upgrade, which almost doubled rendering power. Even if this will not speed up the process, it will increase amount of renders and animations (content) w/o the impact on dev time. But I believe he is wise and will use it in a balanced way to get both speed up of the process and add more renders and anims at the same time.

Cons - players which ALWAYS play with mini-games off or just not into it are mad and will be mad as usual. But this is a meaningless argument, which is why there is a choice to play with them or without them, which is why it is important to respect each other's choice, but not to attack each other because of this. He makes the game the way he sees it, and if he did not do well, there would not be so many pages with discussions on various forums, including this one, or at least most of the discussions would be filled with things far from the plot, theories, speculations, girls (or boys, lol) preferences and other things. As for me, disputes about mini-games necessity or uselessness are like disputes about which MG or SG is better. Everyone likes their own. Judging by the statistics, most people like these mini-games, not necessarily every of them, maybe only part, but the idea itself and so on. As for me - I like most of them as well as things like Swiper and Rooster, it create unique game-in-game feeling as well as some kind of very special atmosphere of immersion. In my 30+ playthroughs I never tried to play with mini-games off and I doubt I will. Story, choices, girls, scenes, etc are great, but this little thing is like a ketchup in hot-dog.


Overall thoughts.

Summing up all of the above, as well as what the DPC said before or just implied - he wants to tell us a story, he does it as it seems right to him both from the point of view of the plot and from the point of view of the approach to development. He works alone, the game is one of the biggest in the genre and we are only halfway there (!), the number of bugs is minimal and also praiseworthy. He also noted that he would not compromise the quality of his product for the sake of speeding up the development time, this is the most important thing to remember.

If he will be able to handle such 7-8 months dev cycle from EP10 and up, then it would be reasonable and decent, imo. The renders number will inevitable grow in each future episode due to branching, while each branch playthrough time will remain +- the same. To get all juices from the game we will need a lot of saves that have to reflect each major plot twist and different outcomes.

Don't forget about how complicated and branched game become after EP8. It require DPC to make a lot of separate renders for same scenes to show different characters mood and emotions at minimum, or different clothes, poses, etc at maximum (Halloween party is a good example, but I hope it will be less complicated in the future, because main feature of this party was costumes). It's not the same as create a brand new scene and pose it from scratch, but it still takes time, need to be rendered, etc.

His productivity, expririence, etc growed significantly, as well as rendering rigs power, but on the other hand, the game has grown too and become much more laborious than it was in the first two seasons.

The only thing that bothers or even scares me is not that he will abandon his project - no, it's not what happens when you have the whole plot script and plans in your hands and mind, nor when you do what you really like and enjoy instead of some common boring soffice job or whatever similar. I don't even mention his income. No, it's completely different. We are mortal. Something can happen to any of us at any time and we can't always prevent it or control it somehow. The same feeling is experienced by fans of a Song of Ice and Fire (Game of Thrones), waiting for the next book in the series from George R.R. Martin. And I must say that they wait not for months, calculating 1-2 months +-, but for years.

I'm glad that he decided to take this vacation. This dude fucking deserved it! I can't imagine myself for 7 years w/o any major vacation. While his pros is working for himself and like it much, the cons is like "I make so much money, but I fucking stucked in my 4 walls for years". We don't know a lot about his family and life, but I would say that even very supportive family and wife especially may "burn out" of such lifestyle. And then it may break him too.

I'm not licking his ass by any means, but damn it, his work is worthy of respect and most of us literally love this game. What a bummer it would be if something goes wrong, I don't even want to think about it. Especially for those who have been playing it since the release of the 1st episode, and not after the release of the 2nd season, like me. But even for me it would be a huge blow, because I want to know how the hell it's all going to end, see all the endings and everything else.
Ho. Lee. Shit.

I need to sleep now but I'm going to bookmark this so I can read it later. I can tell you put a lot of time into this, so I will definitely repay that by taking some time to read through it, just later.

Fuck me sideways, I'm going to dream about reading this, I just know it.
 
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