der123fer

Member
Donor
Aug 8, 2020
299
8,471

1689950238752.png

This week I started by working on some time-consuming art I had postponed but wanted to complete soon.

I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.

I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.

I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.

The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.

I have a good flow, work very methodically, feel motivated, and am making good progress daily.

Have a nice weekend.
Dr PinkCake
 

LiuXuande

Newbie
May 5, 2022
78
539

View attachment 2788331

This week I started by working on some time-consuming art I had postponed but wanted to complete soon.

I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.

I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.

I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.

The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.

I have a good flow, work very methodically, feel motivated, and am making good progress daily.

Have a nice weekend.
Dr PinkCake
November doesn't seem so bad now.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,581
42,249

View attachment 2788331

This week I started by working on some time-consuming art I had postponed but wanted to complete soon.

I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.

I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.

I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.

The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.

I have a good flow, work very methodically, feel motivated, and am making good progress daily.

Have a nice weekend.
Dr PinkCake
At least 1000 renders, see ya'll in last September days if we lucky. :HideThePain:
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,107
25,852

View attachment 2788331

This week I started by working on some time-consuming art I had postponed but wanted to complete soon.

I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.

I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.

I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.

The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.

I have a good flow, work very methodically, feel motivated, and am making good progress daily.

Have a nice weekend.
Dr PinkCake
spoke like a True Lazy Milker MotherFucker :LOL:.
 

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,654

View attachment 2788331

This week I started by working on some time-consuming art I had postponed but wanted to complete soon.

I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.

I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.

I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.

The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.

I have a good flow, work very methodically, feel motivated, and am making good progress daily.

Have a nice weekend.
Dr PinkCake
Could be done by the end August and with beta testing we would get it early September. Provided there isn't more scenes to add after this and how many more animation there are
 

ProxyGist

Member
May 8, 2023
479
2,002

View attachment 2788331

This week I started by working on some time-consuming art I had postponed but wanted to complete soon.

I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.

I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.

I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.

The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.

I have a good flow, work very methodically, feel motivated, and am making good progress daily.

Have a nice weekend.
Dr PinkCake
Well, it's definitely September. 1,000 renders of it will be all of August. I don't know when exactly, but I think closer to mid September.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,107
25,852
It's going to be nice to experience the chilly November weather in game and at the same time in real life.
Well, it is a Thanksgiving episode, I said it once that he Fucked up with the Halloween episode, so now he make extra sure to be on time for Thanksgiving :LOL:.
also, with this, we have the Release date for Episode 11. 2024. December. So we can avoid at least talk about that one, in the future:ROFLMAO:.
 

felicemastronzo

Devoted Member
May 17, 2020
11,841
22,831
Well, it is a Thanksgiving episode, I said it once that he Fucked up with the Halloween episode, so now he make extra sure to be on time for Thanksgiving :LOL:.
also, with this, we have the Release date for Episode 11. 2024. December. So we can avoid at least talk about that one, in the future:ROFLMAO:.
And as with Halloween, DPC will also miss this one by coming out a couple of months later.
 

godkingxerxes

Engaged Member
Sep 27, 2020
2,210
6,019
Well, it is a Thanksgiving episode, I said it once that he Fucked up with the Halloween episode, so now he make extra sure to be on time for Thanksgiving :LOL:.
also, with this, we have the Release date for Episode 11. 2024. December. So we can avoid at least talk about that one, in the future:ROFLMAO:.
Exactly what I been saying.

When people thought episode 8 would be the Halloween episode they wanted it October 2021 - did not happen. When episode 9 was confirmed Halloween party they wanted it October 2022 - did not happen.

And now we finally look like we might get a themed episode in the right month, and they're all crying about it. Such a community of pussies.

I think you're right about Christmas too, except Christmas will be a two parter so 2024 part 1 and because he can't finish an episode in 12 months anymore part 2 will be December 2026 a long two years.
 

ProxyGist

Member
May 8, 2023
479
2,002
So at least 5250 renders in this update, probably over 6000 once he makes his inevitable extra scene decisions just before completion. How many episodes before we get a 10000 render episode?
ep 10 - 6000 renders, ep 11 - 7000 renders ep 12 -8000 renders. It has to stop at some point. He so can reach 20,000 renders and one episode will be in production for 2 years. This guy has absolutely no control over the process.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,581
42,249
Could be done by the end August and with beta testing we would get it early September. Provided there isn't more scenes to add after this and how many more animation there are
Impossible, his average posing performance is 150-180 renders/week, even looking at the optimistic "1000 more renders" DPC needs 6 weeks to make it work and then another week of beta testing. But it's DPC, I'm sure it will be more than "1000 renders" and we'll get ~5500 in Ep.10.
Btw until the end of September 10 weeks left, September 30 is the speed of Ep.9 development.
 
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