- Nov 16, 2022
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Actual legend for bothering to answer these questions for ppl returning to the thread instead of letting them search for it.No set date but episode 10 is likely to be released around late September or late October.
Actual legend for bothering to answer these questions for ppl returning to the thread instead of letting them search for it.No set date but episode 10 is likely to be released around late September or late October.
I often say this to the crowd that complains about the increase in the intervals between updates. Game is immersive, it has a choice that opens up more and more possibilities and all of them need to be processed. This happens with all immersive games. Usually starts with a month for a new episode and then numbers grows exponentially. At some point, growth slows down if the developer continues to actively work on the project and doesn't burnout like some, or even worse - doesn't become a scammer (hello ICSTOR). Of course, DPC can cut some content that the community has a consensus about the uselessness of this content, but there are very few of that content. And it will set a precedent for whiners who will ask to cut what they don't like. I understand the emotions of people who want to see the updates ASAP, but I prefer to keep a cold mind and reconcile with the fact that it will be long. DPC tells his story the way he wants to and he does it well.Any product, especially video games, even so decent and complex like BADIK have it's limitations and borders. At least as long as people make them. You mostly demand impossible. At first, author have it's own vision and plans on the plot and story he want to tell the players. So, choices available to player are not only limited with this factor, but with creator possibilities too. Many grumble that every new episode takes more and more time to release. If all things, ideas and twists you mentioned would be implemented - branching will reach insane levels and development time will increase even more significantly. We are only at the middle, but current branching and potential for further are already looks like impossible or very complex, at least. And it will go worse with each new episode, since amount of permutations and choices with consequences will probably only increase.
Common movies, tv shows and books always offer you only one version of the story, which their creators prepared and realized to viewers or readers. You like it or not, and you can't change it. Most games usually follow the similar path, sometimes allowing 2+ different endings to encourage player to replay, mostly. While most AVNs, which offer branched playthrough and different outcomes should have additional letter in their abreviature, like AIVN, where "I" is "Interactive". Because "AVN" is just an illustrated book, which usually doesn't offer any interactivity.
It is impossible to please everyone and create options and permutations that would suit everyone. Even adding or removing an option can, in principle, have both supporters and opponents, not to mention the very essence of these options.
When the AI reaches such a level that it can generate a plot and giant branchings (not just random ones, but so that they have some kind of meaning and consequences, and not only create the appearance or visibility of choice), then you would probably get what you want, but in such case, I doubt that players will be able to play out all such branches and outcomes.
Such a game will most likely not have any guides, because in order to create them, you will first need to go through all the branches and find out every connections and requirements to reach each point.
So instead of grumbling, try to find a similar-quality game that provides so many choices and potential consequences for each of it. Since BADIK (at least in AVN genre) is on top, I suppose you should be grateful.
Well, it takes roughly the same amount of effort to tell them as it does to say "SeArCh FoR iT". Plus if you answer properly every now and again people are less inclined to ask because it is right there. If that makes me a legend. Then so be it. Does it come with a badge?Actual legend for bothering to answer these questions for ppl returning to the thread instead of letting them search for it.
You put it into words better than I ever couldI often say this to the crowd that complains about the increase in the intervals between updates. Game is immersive, it has a choice that opens up more and more possibilities and all of them need to be processed. This happens with all immersive games. Usually starts with a month for a new episode and then numbers grows exponentially. At some point, growth slows down if the developer continues to actively work on the project and doesn't burnout like some, or even worse - doesn't become a scammer (hello ICSTOR). Of course, DPC can cut some content that the community has a consensus about the uselessness of this content, but there are very few of that content. And it will set a precedent for whiners who will ask to cut what they don't like. I understand the emotions of people who want to see the updates ASAP, but I prefer to keep a cold mind and reconcile with the fact that it will be long. DPC tells his story the way he wants to and he does it well.
It comes with my absolute seal of respect, which is completely worthless at first sight, but you can redeem it for a single honor point at your local place of worship after giving the secret handsake (You will receive a pdf with the sketch) . This honor point can then be spent to give yourself a permanent +5 holy damage for the rest of your life, or improve your luck(+2) at salary negotiations.Well, it takes roughly the same amount of effort to tell them as it does to say "SeArCh FoR iT". Plus if you answer properly every now and again people are less inclined to ask because it is right there. If that makes me a legend. Then so be it. Does it come with a badge?
It comes with my absolute seal of respect, which is completely worthless at first sight, but you can redeem it for a single honor point at your local place of worship after giving the secret handsake (You will receive a pdf with the sketch) . This honor point can then be spent to give yourself a permanent +5 holy damage for the rest of your life, or improve your luck(+2) at salary negotiations.
The hint is not new. I noticed and posted this a few months ago. This girl is taller than Pete even though she wears flat shoes. Josy is very small and that is genetically determined. So I don't think so that's Iris Moore.I don't know if it was mentioned here before or not, but playing game one more time while preparing save with particular permutations and goals bringed a fresh clue.
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Man behind Neil is, probably, Pete with Iris (Josy's birth mother). Since things in Lynette diary is happening about 20 years ago, this seems plausible.
I certainly don't agree with everything DPC does (long animations in poorly-optimized and slow Daz, Madame Rose, Sally, D&G sessions are unnecessary things that I will continue to joke about) but fuck it, his project - his rules.You put it into words better than I ever could
I agree with everything you just said
It's just a pity that the bus animation was too short. There was something philosophical about it. In the best traditions of Fellini, Antonioni, Kubrick.I certainly don't agree with everything DPC does (long animations in poorly-optimized and slow Daz, Madame Rose, Sally, D&G sessions are unnecessary things that I will continue to joke about) but fuck it, his project - his rules.
Any product, especially video games, even so decent and complex like BADIK have it's limitations and borders. At least as long as people make them. You mostly demand impossible. At first, author have it's own vision and plans on the plot and story he want to tell the players. So, choices available to player are not only limited with this factor, but with creator possibilities too. Many grumble that every new episode takes more and more time to release. If all things, ideas and twists you mentioned would be implemented - branching will reach insane levels and development time will increase even more significantly. We are only at the middle, but current branching and potential for further are already looks like impossible or very complex, at least. And it will go worse with each new episode, since amount of permutations and choices with consequences will probably only increase.
Common movies, tv shows and books always offer you only one version of the story, which their creators prepared and realized to viewers or readers. You like it or not, and you can't change it. Most games usually follow the similar path, sometimes allowing 2+ different endings to encourage player to replay, mostly. While most AVNs, which offer branched playthrough and different outcomes should have additional letter in their abreviature, like AIVN, where "I" is "Interactive". Because "AVN" is just an illustrated book, which usually doesn't offer any interactivity.
It is impossible to please everyone and create options and permutations that would suit everyone. Even adding or removing an option can, in principle, have both supporters and opponents, not to mention the very essence of these options.
When the AI reaches such a level that it can generate a plot and giant branchings (not just random ones, but so that they have some kind of meaning and consequences, and not only create the appearance or visibility of choice), then you would probably get what you want, but in such case, I doubt that players will be able to play out all such branches and outcomes.
Such a game will most likely not have any guides, because in order to create them, you will first need to go through all the branches and find out every connections and requirements to reach each point.
So instead of grumbling, try to find a similar-quality game that provides so many choices and potential consequences for each of it. Since BADIK (at least in AVN genre) is on top, I suppose you should be grateful.
To me, their height looks the same.The hint is not new. I noticed and posted this a few months ago. This girl is taller than Pete even though she wears flat shoes. Josy is very small and that is genetically determined. So I don't think so that's Iris Moore.
Let's clear one other thing up before the surprise, because I think the same thing, so Neil and Pete know each other. They're not close friends or anything now, just buddies who see each other occasionally and exchange a word.You don't have permission to view the spoiler content. Log in or register now.
So we have Pete, an unknown girl with definitely dyed hair and on the far right a guy who is on the phone. Of course, this guy is a billboard in this scene because he appears a lot in the game. But a billboard can later be turned into a real character if the need arises. Whom?You don't have permission to view the spoiler content. Log in or register now.
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"One of the most beautiful hour-long,
exhausting,psychic sex marathons the mc does with his mother's soul until she comes back to life"![]()
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Directed by Hideo Kojima.It's just a pity that the bus animation was too short. There was something philosophical about it. In the best traditions of Fellini, Antonioni, Kubrick.
However, this girl stands lower than Pete and wears flats. That's not Iris Moore.To me, their height looks the same.
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Now check out the height of Josy's father, he is not THAT tall. He stands straight, while Josy bent her knees a bit.
Also Josy's height is not an issue at all. Her diminutiveness is evident in other places. Look at her hands, look at her body. Compare with any other girl. While she have same height with Sara and probably somebody else, they have different body features.
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Dude, I consider this as easter egg, but your theories brings almost all characters so they are involved and related somehow to each other. It's implausible and it's a cheap gluing of characters together, as for me.
Like the scene in Interlude, where we see Steve's father and woman he cheat with on his wife.
Do you understand the difference between an Easter egg or just a little hint and an really important connection between the characters? The first is obvious, the second is not, besides, there are no prerequisites for the second. It's like the border of plausibility. When the parents of the characters (and just other characters) accidentally participate in one render or unwittingly participate in scenes, which took place some time ago. It's fun, it's a coincidence, but there's no true connection between them. And it's quite another thing to build theories based on these scenes that they all must be somehow connected due to this.
And regarding names... There are much fewer people names in particular country/region than assets in DAZ. So, sometimes you'd probably have to reuse them. Just imagine how much Petes could live even on one street, I'm not talking about whole city, region or state. At least the last name is more important here, since it's much more unique than the first names.
Also, I don't think that DPC would put a hint into a part of the game, which is optionable. As well as this job board works randomly and you may never get this job in your playthrough even with mini-games on.
Yeah in future it will be revealed that Madame is your grandmotherYo Guyz,
Before playing this Game i want to know ,
Does this Game contains Mother Son Incest as said on Tag?
I read the Game Description and lots of Reviews but still can't understand what this Game is about,
Can anyone please confirm if this is M/S incest Game or Not?
Not really a cut and dry thing. All down to genetics, health, nutritional diet and if the child caught an illness/disease that may effect growth. So, for example your own mother should have been much taller but due to poor health, a poor diet and medicine in her youth she was stunted and instead of being 5'9 she is 5'4 or something. Yet when she reproduces the genetic coding will still be for 5'9.Except that this girl is a little lower than Pete and she's wearing flats. That's not Iris Moore.
I don't care if there is a magic gene or not. Make your own observations. Children usually grow taller than their parents. I don't need any scientific genetic analysis for that.
Yeah in future it will be revealed that Madame is your grandmother