You must be registered to see the links
I started this week by working on a lewd scene. It wasn't a particularly long scene and I finished posing its animations and static renders after a couple of days of work.
After that, I moved on to posing renders for a few free-roam event scenes, and I think I'm done with nearly every scene of the remaining free-roam events now. I'm not crossing them off the checklist because they also need phone content. I will know more about this progress after spending time playtesting them.
Playtesting and polishing the episode always tend to add and alter some of my work. I can talk about this process a bit more in a future status update to let you gain some knowledge on it.
At the moment, I want to keep creating what's left to create. So, I moved on to writing some of the remaining content. I wrote a normal scene and another lewd scene for a main girl. I've just started posing the renders for the normal scene and will continue creating art for these two scenes next week.
I realized I missed creating 10-20 renders for another lewd scene, which I will also spend some time doing soon.
After those scenes, I only have one big scene left to make. It's both lewd and story-related and could almost be counted as two scenes. I don't know how big it will be, but it is an important main girl scene, and I predict it will mean plenty of work.
My render slaves are working hard. I have zero static renders in the queue, and the animation queue has grown to 32 animations.
This week, I also locked the credits section for Episode 10 and added 160+ new Massive DIKs to the game. I have ensured that the end credits roll fine so that task is out of the way. If you want your name in the credits, the post to add your name is
You must be registered to see the links
. Note that any new names added to that post at this point will appear earliest in Episode 11.
I also created the episode end screen and started on the episode end reports - but I can't finish them until later.
Furthermore, I have added every special render to the episode. This part is at least ready to be playtested. But I haven't created Pack Quest yet, so it will have to wait a bit for later.
I don't say this often enough, but thanks again for the huge support and patience you have shown me throughout these long development months. I promise it will be rewarded massively with this new update.
To tease you, I've almost been able to play a full episode 10 this week for the first time. Without mini-games enabled, reading and enjoying everything without rushing, I was positively surprised it roughly took me 6 hours to get through it.
Have a nice weekend.
Dr PinkCake