- Nov 21, 2021
- 61
- 174
If the doc doesn't post the update soon I'll jerk off to HIMYou must be registered to see the links
I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.
This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.
After completing that scene, I can start working on the remaining tasks. Here is an updated checklist for the remaining part of the development.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin. I have left bullet points from the previous checklist in it for clarity.
Scenes
One lewd scene with story aspects surrounding it remains. It's partly written, and I have started making art for it.
Art
I estimate I must pose an additional ~200 static renders and up to 50 animations.
Current static render count: 5539 produced. 62 posed renders in the render queue. 5601 renders in total.
Current animation count: 257 produced. 41 posed animations in the render queue. 298 animations in total.
Code
Pack Quest - Completed but not tested.
Vault - Completed but not tested.
Rewards/2D art - Almost completed; only one special render must be added to the story. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. The new phone gallery has gotten more content since last time and will get even more. The music app may need updated code to include new songs added after today; it's synchronized with the current state of the episode.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - The end screen is added and tested. The reports are written but need more work, trimming, and testing.
Credits - Completed and tested.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
I have played the episode from start to finish once, but art was missing during some scenes as they were in the render queue.
My personal tests and polishing remain.
My thoughts on the checklist
Lots of progress has been made since I wrote the checklist last time. The predicted render count has increased slightly but should be accurate for what remains.
Posing the remaining animations will take some time, but rendering them will be the bottleneck. Looking at the current render queue and the predicted animations, we're talking about roughly 90 animations that need time to render.
As I've said earlier, I will work on polishing the episode during the time these animations render. And polishing the episode will require plenty of time, too, to ensure that the quality is high regardless of branch and playstyle. I will post more information about this process when I start it.
My general feeling about the episode development right now is that I'm beginning to see the end of it for the first time since it started. The remaining tasks are finally tangible, and I can feel how that motivates me tremendously.
My plan going forward
I want to complete the remaining art as fast as possible, without rushing it, because I appreciate its importance. I want to reach the polishing state within the next 3-4 weeks.
Once I've reached that state of development, I will get a better feel of how much work it entails and hopefully get an estimate on the remaining render time.
Have a nice weekend.
Dr PinkCake
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If the doc doesn't post the update soon I'll jerk off to HIM
It really is ridiculous how big this update will be, on its own, it will be bigger than a majority of the games here on f95.I think episode 10 might be the biggest update of any AVN to date. If you combine the static renders and say, roughly, each animation is 5 seconds in length. That is 52,921 renders. 52,921 - minus the renders yet to come. That is an insane level of renders done in 9 months or so. Utterly insane when it is just one man. Meanwhile some devs struggle to do 1k animations in 8 months.
It really pays to have 8, or 9, pcs all with 4090s huh?
Madness really. I guess that is what happens when you have an ego the size of Jupiter but equally backed up with skill (and a heck load of cash aha). Man is on a mission and I am all there for it!It really is ridiculous how big this update will be, on its own will be bigger than a majority of the games here on f95.
Now, time for some math.
Using the last 3 episodes (except Interlude) the average animation duration is 5,17s. Rouding that up to 5,2 and considering that in the worst case scenario there are 91 animations left that its 14196 frames to render.
Using his render speed from his vacation that would take 45 days to render. That plus the 2 weeks to test, would put the update in 17/11.
On a more optimistic version, if the number of remaning animations is lower, like 80 and the average duration is a bit lower (5s) then the remaining number of frames to be rendered is 12000. That would shave off a week.
What are you talking about?I think episode 10 might be the biggest update of any AVN to date. If you combine the static renders and say, roughly, each animation is 5 seconds in length. That is 52,921 renders. 52,921 - minus the renders yet to come. That is an insane level of renders done in 9 months or so. Utterly insane when it is just one man. Meanwhile some devs struggle to do 1k animations in 8 months.
It really pays to have 8, or 9, pcs all with 4090s huh?
It is extremely cathartic to let your emotions out, you know? But, you know, he hasn't released a 50k+ render update in 6 months, so, of course, he is going to abandon the project, right right?Orgitas, keeping in mind that at this point my sarcasm cannot be held at bay. And I'm just going to go ahead and troll the trolls, so just go with it brother!
What are you talking about?
Can you not read between the lines?
Is it that hard to notice that DPC is planing to abandon this project?
Sheesh, you'll see!
Soon we'll have plenty of other *cough*'upstanding and respectful'*cough* users come here and confirm what I'm telling you. They never let me down...
Updated BigTable™ with the recent informations.You must be registered to see the links
EP | Renders | Animations | (min) | Music* | Δ | Size_GB | Release | Development Time | Ratio* | R/W | sA/W |
---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301_.__ | 51_____ | 3:29 | — | 7 | 1.1 (new) | 07 Feb, 19 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 _(+26) | 3:36 | — | 8 | 2.3 (+1.2) | 04 May, 19 | 087_ (2 months, 28 days |≈12 weeks) | 155 | 138 | 17.4 |
EP3 | 2289 (+34%) | 99 _(+22) | 4:42 | — | 10 | 4.1 (+1.8) | 16 Aug, 19 | 105_ (3 months, 13 days |≈15 weeks) | 177 | 153 | 18.8 |
EP4 | 2532 (+11%) | 134 _(+35) | 7:57 | — | 15 | 6.1 (+2.0) | 10 Jan, 20 | 148_ (4 months, 26 days |≈21 weeks) | 142 | 120 | 22.6 |
EP5 | 2456_ (-3%) | 157 _(+23) | 8:35 | 17 (3.4K$) | 11 | 8.0 (+1.9) | 29 May, 20 | 141_ (4 months, 20 days |≈20 weeks) | 147 | 122 | 25.6 |
EP6 | 3336 (+35%) | 162 __(+5) | 8:33 | 24 (4.8K$) | 19 | 11.1 (+3.1) | 13 Nov, 20 | 169_ (5 months, 16 days |≈24 weeks) | 159 | 138 | 21.2 |
EP7 | 3723 (+12%) | 250 _(+55) | 18:14 | 18 (3.6K$) | 15 | 14.5 (+3.4) | 23 Apr, 21 | 162_ (5 months, 11 days |≈23 weeks) | 208 | 161 | 47.3 |
EP8 | 4158 (+12%) | 358 (+108) | 26:21 | 34 (6.8K$) | 16 | 19.5 (+5.0) | 19 Nov, 21 | 211_ (6 months, 28 days |≈30 weeks) | 190 | 138 | 52.5 |
EPI | 794____ | 36_____ | 4:36 | 19 (3.8K$) | 2 | 2.6 (new) | 4 Mar, 22 | 105_ (3 months, 13 days |≈15 weeks) | 71 | 53 | 17.7 |
EP9 | 5037 (+35%) | 303 _(-55) | 26:08 | 21 (4.2K$) | 18 | 7.3 (+4.7) | 16 Dec, 22 | 287_ (9 months, 12 days |≈41 weeks) | 161 | 123 | 38.2 |
EP10 | Target ≈5800 5601 | Target ≈350 298 | 26 (5.2K$) | — | — | in dev | 273_ (8 months, 30 days |≈39 weeks) | — | — | — |
That's fine, I can add some M.A.S.H. to my binge queue list.Unfortunally it will take more than that since DPC PC's only managed to render 20 animations in 3 weeks considering today's and theYou must be registered to see the linksfrom 25/08. Considering there are 90 left to pose/render.
I am watching, for some bizarre reason, Grey's Anatomy. 19 seasons long. Should tide me over for a month or so. Hurrah for working from home and having three monitors. Work and binge.That's fine, I can add some M.A.S.H. to my binge queue list.
They died... of old age!So, november.
So, where are those guys who kept telling us "next update cycle will be shorter for sure - DrPinkCake told us, so it will", uh?
Here's my theory (but yeah, Nick's look like a rat!):New here, what's the consensus on the rat in the dik mansion? For some reason, Nick smells fishy
Seems like a red herring. It's like too clear.New here, what's the consensus on the rat in the dik mansion? For some reason, Nick smells fishy
No general consensus.New here, what's the consensus on the rat in the dik mansion? For some reason, Nick smells fishy
My money is on the Tri Betas with some of the naughty girls. Nick is just too obvious, and some of us believe he's being framed. Or something to that effect.New here, what's the consensus on the rat in the dik mansion? For some reason, Nick smells fishy