You keep using that word. I think it does not mean what you think it means.since she identifies the MC as a girl, she is not bi, she is still gay. Where are the apologies to all the people that have gotten shit in this thread for calling Maya 'the lesbian'?
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This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much left in this area. That means I can enter the polishing phase sometime next week.
This week, I have also gotten my final PC upgrade up and running, meaning I'm done with PC upgrades for the time being. Even with 60 fps animations rendering, the render speed is faster than before, and I'm overjoyed.
Here's the updated checklist.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin.
Art
All static renders are done. 5725 produced.
All animations have been posed. 269 produced. 68 animations are in the render queue, and some will be merged into single animations. The final animation count hasn't been verified, but it will exceed that of episode 9 (303).
Code
Phone content - Some Rooster and Chat app content remain. The Music app will need to be updated if more songs are added.
Bios - I always leave bios for the last part of the development.
Episode end report - The reports are written but need more testing.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
My personal tests and polishing remain.
My thoughts on the checklist
The checklist looks very slim, and the polishing phase can start soon.
As always, the final static render and animation count will change due to polishing, but all the scenes I have planned for have been created.
While animations render, I will play and polish the episode, and I have plenty of work to do with this.
My plan going forward
Next week, I aim to finish the phone content as soon as possible and then start polishing the episode.
I have a chunk of text written for the polishing phase that I want to discuss, but this update is already getting lengthy, and I will save that for next week's update.
It feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.
Have a nice weekend
Dr PinkCake
There. Fixed it for you.I'm the biggest ALL simp around
He finally completed the art. Okay, 68 animations, now it all depends on your size.You must be registered to see the links
This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much left in this area. That means I can enter the polishing phase sometime next week.
This week, I have also gotten my final PC upgrade up and running, meaning I'm done with PC upgrades for the time being. Even with 60 fps animations rendering, the render speed is faster than before, and I'm overjoyed.
Here's the updated checklist.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin.
Art
All static renders are done. 5725 produced.
All animations have been posed. 269 produced. 68 animations are in the render queue, and some will be merged into single animations. The final animation count hasn't been verified, but it will exceed that of episode 9 (303).
Code
Phone content - Some Rooster and Chat app content remain. The Music app will need to be updated if more songs are added.
Bios - I always leave bios for the last part of the development.
Episode end report - The reports are written but need more testing.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
My personal tests and polishing remain.
My thoughts on the checklist
The checklist looks very slim, and the polishing phase can start soon.
As always, the final static render and animation count will change due to polishing, but all the scenes I have planned for have been created.
While animations render, I will play and polish the episode, and I have plenty of work to do with this.
My plan going forward
Next week, I aim to finish the phone content as soon as possible and then start polishing the episode.
I have a chunk of text written for the polishing phase that I want to discuss, but this update is already getting lengthy, and I will save that for next week's update.
It feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.
Have a nice weekend
Dr PinkCake
Thank you I do work very hardThere. Fixed it for you.
Remember this from the last waiting cycle. Need to add another huge, just a giant truck with the caption: 60FPS animations
I waited 6 years for Cyberpunk 2077 and 3 years after its release to get a proper game out of it.
Well said.I waited 6 years for Cyberpunk 2077 and 3 years after its release to get a proper game out of it.
I was waiting since 2015 for next Dragon Age game.
Then my good mate visited me and we talked about the hype, anticipation, waiting and possible disappointment. He told me he has a motto for any type of entertainment he enjoys and I find it great:
I shouldn't wait for a game, the game should wait for me.
I understand just how much we prefer to wait for games, we can't wait, we need that update or it's part of the "fun" for us. Yet I believe it can be a little bit unhealthy. People who stop waiting for an episode every damn week and instead focus on their lives or just interact with this awesome community for other reasons are IMO coming out of it better.
There are probably some folk who completely forgot about BaDIK and one day just gonna see season 3 with 4 new episodes on Steam. They will buy it and (as long as it is of good quality) enjoy it without caring for 60fps animations, too many routes or other stuff people criticise about DPC's decision making.
And when you look at it this way, it feels kind of freeing in a way.
Can we now safely assume that we'll have episode 10 with us some time within the next 30 to 60 days or is it still too soon for that? What do you who've been following the game's development for longer think, people?You must be registered to see the links
This week, I finished work on the lewd scene I had left and also art and writing for the story-related part of the connecting scene. I have also worked on the missing phone content, and I don't have much left in this area. That means I can enter the polishing phase sometime next week.
This week, I have also gotten my final PC upgrade up and running, meaning I'm done with PC upgrades for the time being. Even with 60 fps animations rendering, the render speed is faster than before, and I'm overjoyed.
Here's the updated checklist.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin.
Art
All static renders are done. 5725 produced.
All animations have been posed. 269 produced. 68 animations are in the render queue, and some will be merged into single animations. The final animation count hasn't been verified, but it will exceed that of episode 9 (303).
Code
Phone content - Some Rooster and Chat app content remain. The Music app will need to be updated if more songs are added.
Bios - I always leave bios for the last part of the development.
Episode end report - The reports are written but need more testing.
Sound
Some SFX work remains; I will get to it when I polish the episode.
26 new songs have been added so far. Some work remains in this area for a few scenes.
Testing
My personal tests and polishing remain.
My thoughts on the checklist
The checklist looks very slim, and the polishing phase can start soon.
As always, the final static render and animation count will change due to polishing, but all the scenes I have planned for have been created.
While animations render, I will play and polish the episode, and I have plenty of work to do with this.
My plan going forward
Next week, I aim to finish the phone content as soon as possible and then start polishing the episode.
I have a chunk of text written for the polishing phase that I want to discuss, but this update is already getting lengthy, and I will save that for next week's update.
It feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.
Have a nice weekend
Dr PinkCake
I would say yes, although this phrase always hides pitfalls:Can we now safely assume that we'll have episode 10 with us some time within the next 30 to 60 days or is it still too soon for that? What do you who've been following the game's development for longer think, people?
one more scene? some rework? maybeIt feels great to enter one of the final phases of the episode development. Focusing on playing and improving the episode for the first time in different ways is always exciting. I have a lot of fun work and will get right to it.