My tables only track completed renders. There were several months where DPC didn’t give completed numbers and only posed numbers. I created an average between the reported figures. To my memory he has never not had animations in the render queue. He even started rendering animations before episode 9 released, because he was waiting for testing to be completed. Week 1 of my table is always the first Friday after a release.
That all said there are potentially two advantages going forward. 1 he no longer has a system doing stills and instead has 3 machines doing animations. 2. He has upgraded a third machine.
This could allow him to speed up by about 33%. The animations could all be short and therefor relatively quick. If it’s 68 3 second loops it’s…
68 animations times 60 frames a second times 3 seconds
60x68x3=12240 animation frames to render. It’s unlikely they’ll all be short, so let’s say an average of 6 seconds. 60x68x6=24480. That’s a pretty wide margin, but that is where the average comes into play.
About the remaining animations duration, my guess would be an average of less than 4s each.
My reasons for that are that all those animations left are from lewd scenes, which always were mostly short (75% of ep9 animations had less than 4s)
Also, DPC said that some animations from the queue would be merged to a single one, which means those should be even smaller.
So, that still leaves us with 16320 frames to render. If we use his render speed from his vacation (4330 renders in 2 weeks) that would mean it would take 52 days to render all those frames.
However, that was before his hardware update. From what I looked online, in DAZ3d a 4090 is roughly 70 to 80% percent faster than a 3090.
If that is the case, the remaining time goes to 30 days, a much better result that would place the update in mid november.
I sure hope I'm right this time...
He really has become the G R R Martin of VNs. Every episode becomes larger and larger and ever more complicated and takes longer and longer...we'll see if he also dies before he finishes his "epos", just like Martin surely will.
Well, at least DPC isnt old yet.
Me after reading the report
View attachment 2967267
Me after reading the comments
View attachment 2967268
There still hope for november.
That one really hurt and we all know the reason.
Fucking 60fps animations.
Updated BigTable™ with the recent informations.
EpisodeRelease!
- Today is the release time of Episode 9.
- Let's compare with the previous checkup 2 weeks before:
- Renders: 5539 > 5725 produced.
- +186. With the little amount remaining that one was crossed already.
- Animations: 257 > 269 produced. 68 Left.
- +12 completed at 6.0/Week, previous metric was 6.7/Week.
- Based on actual EP10 high/avg 10 weeks of rendering left. That would put into Early December.
- If by some miracle, the extra upgrade and idle boost to 9.0/Weeks (vs 6.7) it's still 8 weeks of waiting.
- Same plague as EP9 for DevTime, Animation again disturb the end schedule and the 60 FPS not helping.
Considering the massive horse power of the new rings it's seems like an underwhelming result. DPC seems happy.
When release, the ratio of the total seconds of animation per weeks (sA/W) will put a definitive respond to that.
We all looking for it and typing these reports been getting depressing, personal optimism all time low. 
EP10 getting closer to get a 365 days of Development Time.
- Release could be Early
November December (11 months / 51 weeks projection). 81% complete.
EP | Renders | Animations | (min) | Music* | Δ | Size_GB | Release | Development Time | Ratio* | R/W | sA/W |
---|
EP1 | 1301_.__ | 51_____ | 3:29 | — | 7 | 1.1 (new) | 07 Feb, 19 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 _(+26) | 3:36 | — | 8 | 2.3 (+1.2) | 04 May, 19 | 087_ (2 months, 28 days |≈12 weeks) | 155 | 138 | 17.4 |
EP3 | 2289 (+34%) | 99 _(+22) | 4:42 | — | 10 | 4.1 (+1.8) | 16 Aug, 19 | 105_ (3 months, 13 days |≈15 weeks) | 177 | 153 | 18.8 |
EP4 | 2532 (+11%) | 134 _(+35) | 7:57 | — | 15 | 6.1 (+2.0) | 10 Jan, 20 | 148_ (4 months, 26 days |≈21 weeks) | 142 | 120 | 22.6 |
EP5 | 2456_ (-3%) | 157 _(+23) | 8:35 | 17 (3.4K$) | 11 | 8.0 (+1.9) | 29 May, 20 | 141_ (4 months, 20 days |≈20 weeks) | 147 | 122 | 25.6 |
EP6 | 3336 (+35%) | 162 __(+5) | 8:33 | 24 (4.8K$) | 19 | 11.1 (+3.1) | 13 Nov, 20 | 169_ (5 months, 16 days |≈24 weeks) | 159 | 138 | 21.2 |
EP7 | 3723 (+12%) | 250 _(+55) | 18:14 | 18 (3.6K$) | 15 | 14.5 (+3.4) | 23 Apr, 21 | 162_ (5 months, 11 days |≈23 weeks) | 208 | 161 | 47.3 |
EP8 | 4158 (+12%) | 358 (+108) | 26:21 | 34 (6.8K$) | 16 | 19.5 (+5.0) | 19 Nov, 21 | 211_ (6 months, 28 days |≈30 weeks) | 190 | 138 | 52.5 |
EPI | 794____ | 36_____ | 4:36 | 19 (3.8K$) | 2 | 2.6 (new) | 4 Mar, 22 | 105_ (3 months, 13 days |≈15 weeks) | 71 | 53 | 17.7 |
EP9 | 5037 (+35%) | 303 _(-55) | 26:08 | 21 (4.2K$) | 18 | 7.3 (+4.7) | 16 Dec, 22 | 287_ (9 months, 12 days |≈41 weeks) | 161 | 123 | 38.2 |
EP10 | 5725 (+14%) | 269 [337] | | 26 (5.2K$) | — | — | in dev | 287_ (9 months, 13 days |≈41 weeks) | — | — | — |
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 7 months, 22 days (55 months / 242 weeks / 1695 days / 40,680 hours)
*
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| Total: 31,641$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | Extra: EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
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Thanks for the data!
Lets hope the animations/week increase a lot. I think now that the static are done we could see some increase.
Also, the remaining animations shouldnt be as big.
I was going by confirmed rendered animations per week since his upgrade (he does give figures occasionally) and it's never been more than 8. His hardware upgrade is also negated by his switch to 60fps animations meaning each animation has double the frames of previous animations to render.
always86 did post the figures and came to the conclusion that animations will be finished end of November, meaning beta testing takes us into December, or animations will be completed early December with beta testing taking us to mid December. as I suggested.
Lets hope DPC give us the remaining animations in all future reports, it would be good data for our predictions.