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NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,538
26,010
Okay, so, the first 3, is Basically every single Brother behavior
Yeah, I do have a sister, so, I was pissed at her when she was bitching to our parents about what I did :cautious:
Yeah, I definitely didn't want Her to hang around my circle,
and I definitely didn't wanted her to be fucked by someone from my circle

Yes , it is perfectly acceptable, that the actual Vice president, who is know to be doing the Party planning wants to be involved, and supervise it. I know I know MC was some " big dik " , because he had some idea, and lots of help from his father, that helped the Diks to get back on their feet, :cautious:but he is a literal noob when it's comes to planing any party. An inexperienced Noob. let's not try to paint it in any other way, shall we? (y)

Quinn was a Fucking Bitch, Her action directly caused all this shit. so Yeah I'm with Tommy, sorry simps but everything including Vinny being back in the mixture is Quinn's fault.


" For every action, there is an equal and opposite reaction ";)

and even without Tommy involvement it would be the same , Because she stealing his customers. - Her own actual words;)

Yeah, that literally a compliment from Tommy, the first time he admitted to someone, that MC is actually knew his shit. may be it ws not as obvious to some :whistle:

Yeah, that last one, is Yeah, I don't want to comment on that, it would lead to a discussion that would end really badly, but just simply and honestly . Who Gives a Fuck ?!:LOL:







okay some of you have some selective memory let me show you the BITCH, the whiny little BItch of the Story.

Ready?

There He is, our Little Bitch
View attachment 2983994

Here he is,
View attachment 2983995
I would cry too if I lost a Zoey :cautious: :Kappa:
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,525
24,334
As Trem said, he thought he had put her in the past. But when right there in front of him, he didn't know how to act and then all those emotions hit him like a train.
Well,, I know how a not Little Bitch would act.

" Take your ass Back to wherever came from. I have at least 10 more Better ASS waiting for me to Go Ball Deep inside them ":cool::coffee:
 

Old Grumpy Wolf

Devoted Member
Jul 17, 2021
8,925
13,647
Well,, I know how a not Little Bitch would act.

" Take your ass Back to wherever came from. I have at least 10 more Better ASS waiting for me to Go Ball Deep inside them ":cool::coffee:
You have to remember, she was his first love. But if it had been me, I would've acted different than Trem did. But I'm not a very forgiving person.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,525
24,334
You have to remember, she was his first love. But if it had been me, I would've acted different than Trem did. But I'm not a very forgiving person.
What I remember, is that HE doesn't even know, what she Was to him, or how to define it, He just felt shit when she left, because he is an emotional Lesbian, thanks to his Dad. :coffee:
 
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LizaS

Active Member
Jan 20, 2022
813
21,682



Long post incoming. TLDR if you don't want to read about the polishing process is that I'm currently playing and polishing Episode 10, and animations are rendering. Skip to the last section of the text if you want to read about bug fixes from v0.9.1.

My polishing process
Today, I figured I would describe my workflow during the polishing phase a little more in-depth than before. And I'll also exemplify how I've worked this past week. I've spent the better part of this week playing the game and taking detailed notes of what must be polished.

Until now, while I have worked with every part of the episode and completed all scenes, I haven't played more than a few playthroughs. There are several scenes I haven't even seen in-game yet.

In this phase of the development - the polishing phase - I play the episode and sometimes prior episodes repeatedly to improve the new content in as many areas as possible.

I play and polish in many different ways, focusing on different things each time. In some playthroughs, I focus solely on the visuals, inspecting every render and animation - spotting if something needs to be changed/fixed/improved/removed/added. I write notes in my code and then go back to fix it after I have racked up a decent list of to-dos.

In other playthroughs, I focus on the story, dialogue, grammar, and continuity and stop caring about other aspects of the game. Similar playthroughs happen for sound/music/mini-games/features/phone content, and more.

And when I'm near the end of this process, I play, trying to take it all in at once and absorb the entire experience.

My first week of polishing Episode 10
This week, I started polishing by playing some branches and looking at them with no particular focus. I tried to enjoy the episode and spot things to fix. My first playthrough was on the Jill branch with mini-games enabled. It took me roughly 15 hours to get through episode 10 while playing in a particularly meticulous way.

While playing, I actively made notes and fixed minor things, but I never rolled back to test fixes and always moved forward in the episode.

As a whole, her branch and content felt very good. Things I found that needed to be fixed after this first pass were:

  • Mini-games and their tutorials
  • Music and SFX
  • Choices
  • Details in renders
  • Dialogue
  • Some canon content
This is an example of a render to fix, and errors I find can be as small as this or something bigger.



This is just a reflection error on a bottle that caught my eye.

My second run clocked in at ~13 hours. It was an Others branch game where I saw many exclusive scenes yet missed some of them.

In this playthrough, I got to test a couple of lewd scenes for the first time - scenes that I posed back in January/February but had yet to play. On this pass, I found more things to fix:

  • More mini-game bugs
  • Bad dialogue
  • DIK affinity sections that were off
  • Missing music
  • A missing animation
  • Code that crashed a lewd scene
I made a few more playthroughs, and the to-do list grew longer with each of them. I started fixing the issues I found so I could create a new build. It's easier to spot mistakes in a build where it's a clean slate with no known issues. And that's what I'm working on right now.

The to-do list was pretty long, with minor to major things that must be fixed. After I have fixed everything, I will continue playing more with other types of branches and combinations. Rinse and repeat the process in different ways.

My thoughts on this process
And this is what my polishing process is all about and how I've done it for years. At first, the episode will feel very rough, but with each pass, it improves.

The funny and sad part about this is that even though I do this phase countless times for different branches and combinations, I will still miss things. Eventually, my brain grows accustomed to errors, and I can't spot what's wrong within a scene until it gets pointed out to me by someone else. Even something you would say is a glaring issue/error might slip through. But at some point, I will feel I've done what I could to polish the episode. And when I reach that point, and all art has been rendered, I use my team of testers and proofreader for the extra polishing step.

Even after all of that, the release will still have bugs, typos, and occasional errors, but it will be in a state where it's good enough to be released to Patrons and have considerably fewer bugs than it would have if I skipped the polishing phase.

I carry out this meticulous polishing process because I don't want players to be the game's beta testers. I don't think it's fair to put out an episode that hasn't been properly tested after all this time and causes big game-breaking bugs.

It might still happen, and I will kick myself for every single bug that slips through, but at least I can rest well knowing I and my team of testers did the best we could.

This is what I'll do in the upcoming weeks, and I'll try my best to report how it's coming along and what areas I've been working on.

List of fixed bugs
If there is a bug in the Interlude or Episode 9 (v0.9.1) that you are aware of but don't see on the list below, please report it on my Discord server in the bug-reports room, and I'll fix it for this upcoming release.

These are the bugs that have been reported and fixed for v0.10.0 so far, any other bugs you know of, I am unaware of:

  • Fixed a bug where the CHICK response on Elena's cluck would subtract one from the total number of CHICK actions instead of adding one.
  • Fixed a bug with the Below Budget perk, which increased the starting budget of the Halloween party by $5.
  • Fixed an issue with Sarah's and Melanie's optional event in the final free-roam event.
  • Fixed an issue with Sarah's optional event in the second free-roam event.
  • Fixed an issue with the timer hampering performance during the drawing mini-game in the Interlude.
  • Fixed an issue where a scene with Becky could happen after the first party activity. Now, it only triggers before this activity as intended.
  • Fixed a bug where save names sometimes reverted to old save file names.
  • Fixed a bug with the Wallpaper setting in the Settings app during the end of the Interlude that caused a crash.
  • Fixed an issue where Maya's lewd scene was stored incorrectly.
  • Fixed a bug with the truth or dare game that caused an omission of truth when asked how many you've slept with.
  • Fixed an issue with Lily's gallery scene, causing an emote to misalign the text chat.
  • Fixed an issue with Lily's lewd scene where her tattoos were missing.
  • Updated the description of the Multiplier Madness perk. It worked as intended, but its description was off.
  • Corrected typos
Have a nice weekend

Dr PinkCake
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,525
24,334



Long post incoming. TLDR if you don't want to read about the polishing process is that I'm currently playing and polishing Episode 10, and animations are rendering. Skip to the last section of the text if you want to read about bug fixes from v0.9.1.

My polishing process
Today, I figured I would describe my workflow during the polishing phase a little more in-depth than before. And I'll also exemplify how I've worked this past week. I've spent the better part of this week playing the game and taking detailed notes of what must be polished.

Until now, while I have worked with every part of the episode and completed all scenes, I haven't played more than a few playthroughs. There are several scenes I haven't even seen in-game yet.

In this phase of the development - the polishing phase - I play the episode and sometimes prior episodes repeatedly to improve the new content in as many areas as possible.

I play and polish in many different ways, focusing on different things each time. In some playthroughs, I focus solely on the visuals, inspecting every render and animation - spotting if something needs to be changed/fixed/improved/removed/added. I write notes in my code and then go back to fix it after I have racked up a decent list of to-dos.

In other playthroughs, I focus on the story, dialogue, grammar, and continuity and stop caring about other aspects of the game. Similar playthroughs happen for sound/music/mini-games/features/phone content, and more.

And when I'm near the end of this process, I play, trying to take it all in at once and absorb the entire experience.

My first week of polishing Episode 10
This week, I started polishing by playing some branches and looking at them with no particular focus. I tried to enjoy the episode and spot things to fix. My first playthrough was on the Jill branch with mini-games enabled. It took me roughly 15 hours to get through episode 10 while playing in a particularly meticulous way.

While playing, I actively made notes and fixed minor things, but I never rolled back to test fixes and always moved forward in the episode.

As a whole, her branch and content felt very good. Things I found that needed to be fixed after this first pass were:

  • Mini-games and their tutorials
  • Music and SFX
  • Choices
  • Details in renders
  • Dialogue
  • Some canon content
This is an example of a render to fix, and errors I find can be as small as this or something bigger.



This is just a reflection error on a bottle that caught my eye.

My second run clocked in at ~13 hours. It was an Others branch game where I saw many exclusive scenes yet missed some of them.

In this playthrough, I got to test a couple of lewd scenes for the first time - scenes that I posed back in January/February but had yet to play. On this pass, I found more things to fix:

  • More mini-game bugs
  • Bad dialogue
  • DIK affinity sections that were off
  • Missing music
  • A missing animation
  • Code that crashed a lewd scene
I made a few more playthroughs, and the to-do list grew longer with each of them. I started fixing the issues I found so I could create a new build. It's easier to spot mistakes in a build where it's a clean slate with no known issues. And that's what I'm working on right now.

The to-do list was pretty long, with minor to major things that must be fixed. After I have fixed everything, I will continue playing more with other types of branches and combinations. Rinse and repeat the process in different ways.

My thoughts on this process
And this is what my polishing process is all about and how I've done it for years. At first, the episode will feel very rough, but with each pass, it improves.

The funny and sad part about this is that even though I do this phase countless times for different branches and combinations, I will still miss things. Eventually, my brain grows accustomed to errors, and I can't spot what's wrong within a scene until it gets pointed out to me by someone else. Even something you would say is a glaring issue/error might slip through. But at some point, I will feel I've done what I could to polish the episode. And when I reach that point, and all art has been rendered, I use my team of testers and proofreader for the extra polishing step.

Even after all of that, the release will still have bugs, typos, and occasional errors, but it will be in a state where it's good enough to be released to Patrons and have considerably fewer bugs than it would have if I skipped the polishing phase.

I carry out this meticulous polishing process because I don't want players to be the game's beta testers. I don't think it's fair to put out an episode that hasn't been properly tested after all this time and causes big game-breaking bugs.

It might still happen, and I will kick myself for every single bug that slips through, but at least I can rest well knowing I and my team of testers did the best we could.

This is what I'll do in the upcoming weeks, and I'll try my best to report how it's coming along and what areas I've been working on.

List of fixed bugs
If there is a bug in the Interlude or Episode 9 (v0.9.1) that you are aware of but don't see on the list below, please report it on my Discord server in the bug-reports room, and I'll fix it for this upcoming release.

These are the bugs that have been reported and fixed for v0.10.0 so far, any other bugs you know of, I am unaware of:

  • Fixed a bug where the CHICK response on Elena's cluck would subtract one from the total number of CHICK actions instead of adding one.
  • Fixed a bug with the Below Budget perk, which increased the starting budget of the Halloween party by $5.
  • Fixed an issue with Sarah's and Melanie's optional event in the final free-roam event.
  • Fixed an issue with Sarah's optional event in the second free-roam event.
  • Fixed an issue with the timer hampering performance during the drawing mini-game in the Interlude.
  • Fixed an issue where a scene with Becky could happen after the first party activity. Now, it only triggers before this activity as intended.
  • Fixed a bug where save names sometimes reverted to old save file names.
  • Fixed a bug with the Wallpaper setting in the Settings app during the end of the Interlude that caused a crash.
  • Fixed an issue where Maya's lewd scene was stored incorrectly.
  • Fixed a bug with the truth or dare game that caused an omission of truth when asked how many you've slept with.
  • Fixed an issue with Lily's gallery scene, causing an emote to misalign the text chat.
  • Fixed an issue with Lily's lewd scene where her tattoos were missing.
  • Updated the description of the Multiplier Madness perk. It worked as intended, but its description was off.
  • Corrected typos
Have a nice weekend

Dr PinkCake
life-size.gif
 

robrize2169

Well-Known Member
Oct 8, 2022
1,880
3,846
with regards to Quinn stealing Vinny's customers. Lily is a student at B&R. that's Quinn's territory. and Lily finds out that Quinn's prices are better than Vinny's, so naturally she is going to switch to Quinn. find a better price, you switch. simple. Vinny is a punk and probably arranged to have Quinn robbed earlier in the game. wouldn't shock me. and what kind of loser brings a gun to a college party. Vinny. the loser. hope Vinny ends up in jail for killing..Tyballs..actually that would make me like Vinny...:devilish:
 

maaarco2014

Newbie
Jan 20, 2019
99
109



Long post incoming. TLDR if you don't want to read about the polishing process is that I'm currently playing and polishing Episode 10, and animations are rendering. Skip to the last section of the text if you want to read about bug fixes from v0.9.1.

My polishing process
Today, I figured I would describe my workflow during the polishing phase a little more in-depth than before. And I'll also exemplify how I've worked this past week. I've spent the better part of this week playing the game and taking detailed notes of what must be polished.

Until now, while I have worked with every part of the episode and completed all scenes, I haven't played more than a few playthroughs. There are several scenes I haven't even seen in-game yet.

In this phase of the development - the polishing phase - I play the episode and sometimes prior episodes repeatedly to improve the new content in as many areas as possible.

I play and polish in many different ways, focusing on different things each time. In some playthroughs, I focus solely on the visuals, inspecting every render and animation - spotting if something needs to be changed/fixed/improved/removed/added. I write notes in my code and then go back to fix it after I have racked up a decent list of to-dos.

In other playthroughs, I focus on the story, dialogue, grammar, and continuity and stop caring about other aspects of the game. Similar playthroughs happen for sound/music/mini-games/features/phone content, and more.

And when I'm near the end of this process, I play, trying to take it all in at once and absorb the entire experience.

My first week of polishing Episode 10
This week, I started polishing by playing some branches and looking at them with no particular focus. I tried to enjoy the episode and spot things to fix. My first playthrough was on the Jill branch with mini-games enabled. It took me roughly 15 hours to get through episode 10 while playing in a particularly meticulous way.

While playing, I actively made notes and fixed minor things, but I never rolled back to test fixes and always moved forward in the episode.

As a whole, her branch and content felt very good. Things I found that needed to be fixed after this first pass were:

  • Mini-games and their tutorials
  • Music and SFX
  • Choices
  • Details in renders
  • Dialogue
  • Some canon content
This is an example of a render to fix, and errors I find can be as small as this or something bigger.



This is just a reflection error on a bottle that caught my eye.

My second run clocked in at ~13 hours. It was an Others branch game where I saw many exclusive scenes yet missed some of them.

In this playthrough, I got to test a couple of lewd scenes for the first time - scenes that I posed back in January/February but had yet to play. On this pass, I found more things to fix:

  • More mini-game bugs
  • Bad dialogue
  • DIK affinity sections that were off
  • Missing music
  • A missing animation
  • Code that crashed a lewd scene
I made a few more playthroughs, and the to-do list grew longer with each of them. I started fixing the issues I found so I could create a new build. It's easier to spot mistakes in a build where it's a clean slate with no known issues. And that's what I'm working on right now.

The to-do list was pretty long, with minor to major things that must be fixed. After I have fixed everything, I will continue playing more with other types of branches and combinations. Rinse and repeat the process in different ways.

My thoughts on this process
And this is what my polishing process is all about and how I've done it for years. At first, the episode will feel very rough, but with each pass, it improves.

The funny and sad part about this is that even though I do this phase countless times for different branches and combinations, I will still miss things. Eventually, my brain grows accustomed to errors, and I can't spot what's wrong within a scene until it gets pointed out to me by someone else. Even something you would say is a glaring issue/error might slip through. But at some point, I will feel I've done what I could to polish the episode. And when I reach that point, and all art has been rendered, I use my team of testers and proofreader for the extra polishing step.

Even after all of that, the release will still have bugs, typos, and occasional errors, but it will be in a state where it's good enough to be released to Patrons and have considerably fewer bugs than it would have if I skipped the polishing phase.

I carry out this meticulous polishing process because I don't want players to be the game's beta testers. I don't think it's fair to put out an episode that hasn't been properly tested after all this time and causes big game-breaking bugs.

It might still happen, and I will kick myself for every single bug that slips through, but at least I can rest well knowing I and my team of testers did the best we could.

This is what I'll do in the upcoming weeks, and I'll try my best to report how it's coming along and what areas I've been working on.

List of fixed bugs
If there is a bug in the Interlude or Episode 9 (v0.9.1) that you are aware of but don't see on the list below, please report it on my Discord server in the bug-reports room, and I'll fix it for this upcoming release.

These are the bugs that have been reported and fixed for v0.10.0 so far, any other bugs you know of, I am unaware of:

  • Fixed a bug where the CHICK response on Elena's cluck would subtract one from the total number of CHICK actions instead of adding one.
  • Fixed a bug with the Below Budget perk, which increased the starting budget of the Halloween party by $5.
  • Fixed an issue with Sarah's and Melanie's optional event in the final free-roam event.
  • Fixed an issue with Sarah's optional event in the second free-roam event.
  • Fixed an issue with the timer hampering performance during the drawing mini-game in the Interlude.
  • Fixed an issue where a scene with Becky could happen after the first party activity. Now, it only triggers before this activity as intended.
  • Fixed a bug where save names sometimes reverted to old save file names.
  • Fixed a bug with the Wallpaper setting in the Settings app during the end of the Interlude that caused a crash.
  • Fixed an issue where Maya's lewd scene was stored incorrectly.
  • Fixed a bug with the truth or dare game that caused an omission of truth when asked how many you've slept with.
  • Fixed an issue with Lily's gallery scene, causing an emote to misalign the text chat.
  • Fixed an issue with Lily's lewd scene where her tattoos were missing.
  • Updated the description of the Multiplier Madness perk. It worked as intended, but its description was off.
  • Corrected typos
Have a nice weekend

Dr PinkCake
he wrote a lot, but said nothing
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,525
24,334
with regards to Quinn stealing Vinny's customers. Lily is a student at B&R. that's Quinn's territory. and Lily finds out that Quinn's prices are better than Vinny's, so naturally she is going to switch to Quinn. find a better price, you switch. simple. Vinny is a punk and probably arranged to have Quinn robbed earlier in the game. wouldn't shock me. and what kind of loser brings a gun to a college party. Vinny. the loser. hope Vinny ends up in jail for killing..Tyballs..actually that would make me like Vinny...:devilish:
and all the other Pink Rose girl are student at B&R, Right ? :cautious::LOL:
 

Pax Draconis

Member
Aug 18, 2023
404
879
he wrote a lot, but said nothing
What do you mean? He's doing QA on an alpha build. It's standard process for the industry. He's bug hunting. He'll miss some of course, his QA team will catch more in beta but they'll miss some. It's because hundreds of hours spent in QA will still fail because thousands of hours will be played after release. Don't want to release a buggy POS though. That's some Cyberpunk shit.
 
Dec 19, 2019
415
1,240
What do you mean? He's doing QA on an alpha build. It's standard process for the industry. He's bug hunting. He'll miss some of course, his QA team will catch more in beta but they'll miss some. It's because hundreds of hours spent in QA will still fail because thousands of hours will be played after release. Don't want to release a buggy POS though. That's some Cyberpunk shit.
He's just detailing the polishing process because it's better than saying "Hey guys, last week there were 68 animations unfinished, now there's only 61 left :D"
 

yossa999

Engaged Member
Dec 5, 2020
2,403
16,182
with regards to Quinn stealing Vinny's customers. Lily is a student at B&R. that's Quinn's territory. and Lily finds out that Quinn's prices are better than Vinny's, so naturally she is going to switch to Quinn. find a better price, you switch. simple. Vinny is a punk and probably arranged to have Quinn robbed earlier in the game. wouldn't shock me. and what kind of loser brings a gun to a college party. Vinny. the loser. hope Vinny ends up in jail for killing..Tyballs..actually that would make me like Vinny...:devilish:
Even if he's a loser, he's a loser with a gun. A very dangerous type of loser, and the MC had the perfect opportunity to see this with his own eyes. And the MC is a white knight with the footlong instead of a sword. This may impress the girls, but not Vinny. Hopefully the MC is smart enough not to believe Tommy's bullshit about the gun. Otherwise it would be almost Jill-level naivety.
 

tbarton1455

Member
Mar 19, 2021
171
302
Even if he's a loser, he's a loser with a gun. A very dangerous type of loser, and the MC had the perfect opportunity to see this with his own eyes. And the MC is a white knight with the footlong instead of a sword. This may impress the girls, but not Vinny. Hopefully the MC is smart enough not to believe Tommy's bullshit about the gun. Otherwise it would be almost Jill-level naivety.
Well, the MC is definitely a bit naive and is still has moments of immaturity. You have to remember that he's only like 19. The brain doesn't stop developing until like 25. I mean, look at the MC's reaction to finding out about Josy and Maya when Josy shows up at the dorm. Regardless of the route (but of course went with trying to date them), MC knows that both Maya and Josy are in relationships, yet he still tries to get with them and catches the feels. Then he feels like he's betrayed, overreacts, and immediately leaves without talking to them, and refuses to talk to them for a while after. The only real thing they held back was that they were both dating a girl instead of a guy. He knew what he was getting into when trying to date a girl or girls that were in a relationship.

But yeah, it would still be weird to just accept that the gun was a prop gun when Vinny hits the MC with it. Why would a prop gun be metal? Alarm bells would start going off in my head at that.
 
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