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Orgitas

Engaged Member
Jan 5, 2023
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we all know orgitas likes it nasty,and sometimes madame just isnt nasty enough. he loves that grandma chest tattoo the most because when hes making love to zoey, he can look at it and fantasize about threesome with the one that got away. :LOL:jk
See it this way... When you splurg all over Zoey, it counts as a double whammy as you are unleashing the monster load onto her grandma too. Win win.
 

NebulousShooter

Engaged Member
Donor
Oct 24, 2018
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My point exactly. Fuck that guy. :ROFLMAO: But seriously. He's annoying af. He's NOT Liam. Liam is and was the best as a best friend in any game and I judge all others by him. If they can't live up to that standard, they can all fuck off. Just how it is for me. But as I stated before, I get that she's his sister.
Its either Liam, or the friend from Leap of Fate, Derek is arguably funnier, but as a friend, brother, wingmen? Not even a competition.
 

yossa999

Engaged Member
Dec 5, 2020
2,400
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Zoey is best girl.

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Wow, while I'm not a big fan of Zoey, the renders look great! Did you make them? And yeah, I see the right lower corner of each picture, I'm just not sure if it's the authors signature, or dedicatory inscription :)
 

Orgitas

Engaged Member
Jan 5, 2023
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Wow, while I'm not a big fan of Zoey, the renders look great! Did you make them? And yeah, I see the right lower corner of each picture, I'm just not sure if it's the authors signature, or dedicatory inscription :)
They be mine, aye. Rendered in Blender! It's what I do, I have a load of renders in the BaD Fan Art thread and the Daz 3d Art work thread :)
 

Takkatakka

Engaged Member
Nov 11, 2022
3,053
9,835
They weren't a couple. Zoey was not obligated to MC for anything, especially to stay with him and babysit him. She has her own life and went to fulfill her dream. Impulsively, yes. But that's what people do.
Derek had sex with the granny because he wanted to enter DIKs, and not cover for MC. Plus his mouth doesn't close. As soon as you say something to Derek, everyone will soon know about this information.
Sure they were. They might not have stated it explicitly, but from the whole history and her behavior in Ep. 9 it becomes very clear that there was something there.

Derek still did his part.

Is it though? As far as we know, he kept important things very much to himself, among other things to safeguard Maya.
 

chuck69

Active Member
Apr 9, 2023
501
1,036
They be mine, aye. Rendered in Blender! It's what I do, I have a load of renders in the BaD Fan Art thread and the Daz 3d Art work thread :)
i didnt know that. sincerely, very well done sir.
can we get a few more......without the granny tribute?
 
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Orgitas

Engaged Member
Jan 5, 2023
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Wow, bruh. Those are great. You should do a Trem/Rio 4k wallpaper for m.. uh.. us. Yeah. That's it. For us. :p :p
I shall keep it in mind! And, Chuck, I am usually always working on something. Keep an eye on those other threads "watch them" or something and eventually you'll see me posting things. Now, back on topic before the mods temp ban me again. :D
 
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felicemastronzo

Devoted Member
May 17, 2020
11,686
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Long post incoming. TLDR if you don't want to read about the polishing process is that I'm currently playing and polishing Episode 10, and animations are rendering. Skip to the last section of the text if you want to read about bug fixes from v0.9.1.

My polishing process
Today, I figured I would describe my workflow during the polishing phase a little more in-depth than before. And I'll also exemplify how I've worked this past week. I've spent the better part of this week playing the game and taking detailed notes of what must be polished.

Until now, while I have worked with every part of the episode and completed all scenes, I haven't played more than a few playthroughs. There are several scenes I haven't even seen in-game yet.

In this phase of the development - the polishing phase - I play the episode and sometimes prior episodes repeatedly to improve the new content in as many areas as possible.

I play and polish in many different ways, focusing on different things each time. In some playthroughs, I focus solely on the visuals, inspecting every render and animation - spotting if something needs to be changed/fixed/improved/removed/added. I write notes in my code and then go back to fix it after I have racked up a decent list of to-dos.

In other playthroughs, I focus on the story, dialogue, grammar, and continuity and stop caring about other aspects of the game. Similar playthroughs happen for sound/music/mini-games/features/phone content, and more.

And when I'm near the end of this process, I play, trying to take it all in at once and absorb the entire experience.

My first week of polishing Episode 10
This week, I started polishing by playing some branches and looking at them with no particular focus. I tried to enjoy the episode and spot things to fix. My first playthrough was on the Jill branch with mini-games enabled. It took me roughly 15 hours to get through episode 10 while playing in a particularly meticulous way.

While playing, I actively made notes and fixed minor things, but I never rolled back to test fixes and always moved forward in the episode.

As a whole, her branch and content felt very good. Things I found that needed to be fixed after this first pass were:

  • Mini-games and their tutorials
  • Music and SFX
  • Choices
  • Details in renders
  • Dialogue
  • Some canon content
This is an example of a render to fix, and errors I find can be as small as this or something bigger.



This is just a reflection error on a bottle that caught my eye.

My second run clocked in at ~13 hours. It was an Others branch game where I saw many exclusive scenes yet missed some of them.

In this playthrough, I got to test a couple of lewd scenes for the first time - scenes that I posed back in January/February but had yet to play. On this pass, I found more things to fix:

  • More mini-game bugs
  • Bad dialogue
  • DIK affinity sections that were off
  • Missing music
  • A missing animation
  • Code that crashed a lewd scene
I made a few more playthroughs, and the to-do list grew longer with each of them. I started fixing the issues I found so I could create a new build. It's easier to spot mistakes in a build where it's a clean slate with no known issues. And that's what I'm working on right now.

The to-do list was pretty long, with minor to major things that must be fixed. After I have fixed everything, I will continue playing more with other types of branches and combinations. Rinse and repeat the process in different ways.

My thoughts on this process
And this is what my polishing process is all about and how I've done it for years. At first, the episode will feel very rough, but with each pass, it improves.

The funny and sad part about this is that even though I do this phase countless times for different branches and combinations, I will still miss things. Eventually, my brain grows accustomed to errors, and I can't spot what's wrong within a scene until it gets pointed out to me by someone else. Even something you would say is a glaring issue/error might slip through. But at some point, I will feel I've done what I could to polish the episode. And when I reach that point, and all art has been rendered, I use my team of testers and proofreader for the extra polishing step.

Even after all of that, the release will still have bugs, typos, and occasional errors, but it will be in a state where it's good enough to be released to Patrons and have considerably fewer bugs than it would have if I skipped the polishing phase.

I carry out this meticulous polishing process because I don't want players to be the game's beta testers. I don't think it's fair to put out an episode that hasn't been properly tested after all this time and causes big game-breaking bugs.

It might still happen, and I will kick myself for every single bug that slips through, but at least I can rest well knowing I and my team of testers did the best we could.

This is what I'll do in the upcoming weeks, and I'll try my best to report how it's coming along and what areas I've been working on.

List of fixed bugs
If there is a bug in the Interlude or Episode 9 (v0.9.1) that you are aware of but don't see on the list below, please report it on my Discord server in the bug-reports room, and I'll fix it for this upcoming release.

These are the bugs that have been reported and fixed for v0.10.0 so far, any other bugs you know of, I am unaware of:

  • Fixed a bug where the CHICK response on Elena's cluck would subtract one from the total number of CHICK actions instead of adding one.
  • Fixed a bug with the Below Budget perk, which increased the starting budget of the Halloween party by $5.
  • Fixed an issue with Sarah's and Melanie's optional event in the final free-roam event.
  • Fixed an issue with Sarah's optional event in the second free-roam event.
  • Fixed an issue with the timer hampering performance during the drawing mini-game in the Interlude.
  • Fixed an issue where a scene with Becky could happen after the first party activity. Now, it only triggers before this activity as intended.
  • Fixed a bug where save names sometimes reverted to old save file names.
  • Fixed a bug with the Wallpaper setting in the Settings app during the end of the Interlude that caused a crash.
  • Fixed an issue where Maya's lewd scene was stored incorrectly.
  • Fixed a bug with the truth or dare game that caused an omission of truth when asked how many you've slept with.
  • Fixed an issue with Lily's gallery scene, causing an emote to misalign the text chat.
  • Fixed an issue with Lily's lewd scene where her tattoos were missing.
  • Updated the description of the Multiplier Madness perk. It worked as intended, but its description was off.
  • Corrected typos
Have a nice weekend

Dr PinkCake
Beware that polishing it too much will make you blind

:cautious: :cautious: :cautious: :cautious:
 
Aug 26, 2019
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There is a difference, a noticeable one if you work in 3d art. Also he is a multi millionaire at this point through his steam sales alone. So money really isn't a worry for him now or for the future.
in an actual gameplay most casual players would not notice such a minor detail and just as you quoted he's a multi millionaire the reason for that is this game you can never have enough money. Once you become a millionaire you need to keep making that money to fund your lifestyle its cycle that never stops .
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,111
39,001
Sure they were. They might not have stated it explicitly, but from the whole history and her behavior in Ep. 9 it becomes very clear that there was something there.

Derek still did his part.

Is it though? As far as we know, he kept important things very much to himself, among other things to safeguard Maya.
What is clear is: MC fell in love with his best friend, and her feelings were uncertain.
Then she impulsively left to pursue her dream, making her life come true. Even if it doesn’t work out, it’s better to try than to do nothing and then regret the missed opportunity.
Meanwhile, MC, during her absence, turned on the ultimate snowflake mode and cried bitterly all the time. Our MC, were he raised by a single dad or two moms?
Now she has matured a little and realized what (who) she was really missing.
~
He has them (yes, this guy helped morally and with housing) and they seem to counter his negative sides. But I'm sorry, I don't want the whole party to know that I invited my ex-girlfriend, because Derek is a chatterbox. And the party of sticking tampons with vodka in the ass is not my level. :rolleyes:
 

yossa999

Engaged Member
Dec 5, 2020
2,400
16,158
I have pretty mixed feelings about tattoos. It’s not that I’m totally against them, the main thing is that they are small and not very noticeable, so they don’t overshadow the natural beauty of the girl’s body, but make her image a little spicy. It's funny how the main girls aren't inked, well except for Quinn, but can she even be called the main girl? And her face tattoo is a gang badge. But those who have almost their entire body covered with tattoos are Zoey and the meth monster named Sandy. Very suspicious. :KEK:
 
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Orgitas

Engaged Member
Jan 5, 2023
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he can stop making sexual games, if he doesn't need to worry about money. He can go do something else then lol. You are so dumb.

I am pretty sure he isn't even a millionaire yet. These 10yo kids thinks because he sold a few thousand copies of his game, that makes him a millionaire.


Sorry, just had to take a minute there to process what you said.

He likes making games, it is what he wants to do. Not everything is dictated about making truck loads of cash if you have a passion for the project, which he clearly does...

You do know that Season 2, alone, of Being a Dik sold roughly 304k units on steam alone? From that one platform 3.1 million dollars, in gross revenue, was made. "A couple of thousand" hah, that made me chuckle.
 
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