Even if we assume that in ep12 he will have 400 animations rendering them will not take more than 2 months.
Not true, check this
report from August, thee we were informed that 237 animations were done, this week the animations should finish tomorrow or wesnesday, the final number should be
331 according to
mpa71 data.
That means the DPC took over 3 months to render around 100 animations.
So no, rendering all animations will take quite a bit more than 2 months, even if they were all 30fps.
I know and I hate this. Who actually cares about 60fps animations in this context? It’s a vn, and people are already in love with his current animations, renders and writing. It’s something that could be a neat extra feature to add, if he one day decides to go back and remake the first seasons. After he’s finished with the game.
He doesnt even need to do 60 fps, interpolation works fine, there are even mods that already do this.
I have to disagree with this assessment. It may not add as much time as the other things you’ve mentioned, but each new scene, which lets be honest, will realistically be a series of scenes do add measurable time.
Forget the technical aspects for a moment, and let’s even put parentheses around the time to write new, compelling dialogue. Consider the accumulative narrative factor, and how that multiplies the time tasks take at this point:
DPC has created a story tree that contains a lot of branches, and sun branches. A lot of them have many things that call back quite a ways back into the past. Keeping an oversight over where and how everything ties together is a puzzle. Which means that every scene and dialogue potentially needs variations, from small changes, to entire new outcomes, renders, and additional dialogue to carry over on whichever sub branch is active.
In addition the man likes to incorporate visual clues that pertain to the story, and he’s obsessed with details and has a perfectionist streak in him.
My point is simply that the scope of his own narrative in itself makes his tasks more complicated, especially when mixed with his detail oriented tendencies.
I think that even if he had a major studio doing everything for him besides the story, it would still take over a year to finish the writing in a way that satisfies DPC. I think he throws away a lot of scenes and reworks stuff as he goes along.
Very true, making a scene takes much more time than rendering. Writing, choosing assets, planing and posing must be considered.
Most things DPC has done ended up improving the game, so I'm very much willing to give him the benefit of the doubt. Only potential issue I see is that it could probably be achieved with interpolation.
This is probably indeed more eye-candy than his other endeavours like the intro animation in episode 9. That one does set the tone.
Like you said, its eye candy that could have been achived with interpolation. I respect DPC since his game is my favorite, but you can't deny he fucked up with that decision (60fps).
Not just 60fps animations, but do people care about non lewd animations? I doubt many do. Those animations are very simplistic (like in ep9), I just don't think they even add any value to the game really.
I'd say some are good additions, my favorite one is from the MC finally getting the DIK jacket, that animation felt earned.
Sure, some could be replaced by simple renders, but some are good additions in my opinion.
I do think those animations help set the tone, they also don't take as much time to set up as sex scenes. It's mostly just camera movement and very little motion otherwise.
Only negative impact they have is the added render time
Very true, DPC really should build more PCs to speed things up a bit.