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Kpyna

Active Member
Dec 16, 2022
641
2,235
Dude... "175" is written in the helmet because DPC didn't bother to change it... It's one of the default materials that comes with the :

View attachment 3084744

I'm not criticizing the guy -- I think he's one of the best devs, probably the best overall -- but he doesn't think about every inch of detail. So it was with the helmet as it was with the uniform of the B&R security personnel wherein he didn't bother to replace the NYPD badge... And the same thing with the beer... He bought the asset and uses it over and over... And he uses many assets without bothering to customize many of them (which is normal, b.t.w., otherwise we would have an ever longer development time...)
Thanks for explanation. Since I'm not using/working in DAZ I can only guess what is customizable and what is not. I assumed that this suit/costume of firefighter is not customizable, at least at the part of helmet (colors and other stuff are easier to customize and make them customizable in overall, though).

And it's one thing when customization consists in prescribing some parameters inside the DAZ itself, and quite another when you need to draw a texture or something like that manually, combine everything and load it back, check that everything is working fine, etc.

If there is no customization, although it is possible "by the click of fingers" - this is laziness. But working with textures and so on requires a lot of time and potentially increases developing time.

I partially agree with your claim regarding DPC using the "default" assets. Their customization could make the immersion into the world of the game even deeper and the feeling of secondariness when someone sees the same brands, labels, bottles and so on in other games would be much less. But... imo, this is not something he should spend extra time on, so I don't really care about it, personally. And since he has already used particular assets, it would be strange if he changed them and would lead to additional questions and assumptions from players. Like, for 2 seasons, the characters drink "Pink Beer" and others like that, and then suddenly everything changed. I think only few people of the whole players base may agree for increase development cycle times even more just to allow him to customize some secondary or tertiary assets. It's a material for "remake" if it will be released ever, but not for the current development cycle till its end, imo.

B&R security and that security guy in ANO mansion confused me a lot too. The policemen suit and that "NYPD" badge is just ridiculous. Because police and security are not the same and NYPD badge is making situation even worse. Both regarding giving wrong assumption about where B&R is located and ending with police used as security guards in some college.

But damn it, everywhere and everyone has some flaws. Imo, the above are the kind of those that can be forgiven.
 
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Joshy92

Devoted Member
Mar 25, 2021
11,289
24,978
Bella can be sweet at times
But she can also be mean she has upset me a few times with her mean words

Why can't all these girls be as perfect as Maya
 
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DivineMachine

Newbie
Dec 6, 2022
51
153
Putting aside that I believe one of his updates WAS released quicker than the one before it in the past, I think this kind of ignores the fact that DPC is making each episode both larger and BETTER than every one that came before it, all while making your divergent gameplay pay off in reasonable satisfying ways.
Idk about that. Personally, I found ep9 to be one of the weakest. And Interlude was meh as well for me (not because of length).

Further I don't know why people here get so upset that DPC is trying to IMPROVE his craftmanship. It's one thing to say he's milking (I disagree, but there's some room for differing opinions). It's something else to get upset at the artist for wanting to deliver the highest quality product. Honestly, it makes the complainers seem more like junkies itching for their next fix than consumers wanting to enjoy the product.

This is how real artists actually work, they experiment and push the boundaries of their craft.
No one is saying he shouldn't try to improve. People are just annoyed with updates getting longer and longer. For me personally, I think up to 9 months is still good, more than that becomes a bit silly and I tend to lose interest in the game and forget a lot of it and have to replay before playing new update. Luckily, this game has good replayability, but I already played it many times and don't want to replay from the start every year+ especially all the possible paths. So, improving and pushing boundaries doesn't mean making updates bigger. Personally, I don't feel like episodes that took a year to finish are 3x better than early ones that took like 2-3 months. Yes, technically they are bigger and more complex, but I didn't necessarily enjoyed them 3x more.

I personally think the scope of this game is too huge for one developer. And that's the view I share with quite a few other games. Some games have way too many girls to chase. It's nice to have variety, but when you go to double digits, it's just too much. If you have quality girls in game, you don't need 10+ of them. I much prefer few of them and more time spending with each.

Moreover, I remember when Ep 9 had JUST released and people were already complaining that DPC had lost his touch or that it wasn't as good, or that it was one long free roam, etc etc. Look, I get it, DPC seems like he's not a fun guy to work with, and there are plenty of valid criticisms to make about the guy, but he really can't win here. He either A. releases faster, smaller, shittier updates and people like you complain about the quality and lack of care put into the work or B. releases larger, better updates (that obviously take more time to create) and people like you complain that he's taking too long. The truth is people want faster and faster content AND high quality updates and yet, I feel like they'd still complain.
This has nothing to do with how long it is. The episode just wasn't that interesting to some and I can imagine why. For me, I feel there was barely any story progress, main girl (the path you choose in ep8) didn't really get the scenes I was hoping for (I hoped we would get to share the news among dik brothers and possibly to others and see their reactions; only Jill got to tell her friends), and idk, just one big party wasn't that interesting to me. But, ofc, that doesn't mean episode is bad, it's still good and I love the party mini game.

Look around at this entire website. There are NO OTHER DEVELOPERS who are producing content at this pace. He is literally the fastest working Dev in the industry. Everyone else is releasing either at a slower pace, or with less content, or both. Meanwhile, you'll most likely get at minimum 1-2 hours of gameplay in Ep 10, even if you rush and have onely one walkthrough.
Not sure if that is quite true, but anyway... There are also no other developers with this kind of money support, not even close. And all that money is for DPC alone, he doesn't have to pay anyone, since he wants to solo this (which I don't have problem with).
 

The Japanese

Member
Jun 22, 2021
115
1,212
Thanks for explanation. Since I'm not using/working in DAZ I can only guess what is customizable and what is not. I assumed that this suit/costume of firefighter is not customizable, at least at the part of helmet (colors and other stuff are easier to customize and make them customizable in overall, though).

And it's one thing when customization consists in prescribing some parameters inside the DAZ itself, and quite another when you need to draw a texture or something like that manually, combine everything and load it back, check that everything is working fine, etc.

If there is no customization, although it is possible "by the click of fingers" - this is laziness. But working with textures and so on requires a lot of time and potentially increases developing time.

I partially agree with your claim regarding DPC using the "default" assets. Their customization could make the immersion into the world of the game even deeper and the feeling of secondariness when someone sees the same brands, labels, bottles and so on in other games would be much less. But... imo, this is not something he should spend extra time on, so I don't really care about it, personally. And since he has already used particular assets, it would be strange if he changed them and would lead to additional questions and assumptions from players. Like, for 2 seasons, the characters drink "Pink Beer" and others like that, and then suddenly everything changed. I think only few people of the whole players base may agree for increase development cycle times even more just to allow him to customize some secondary or tertiary assets. It's a material for "remake" if it will be released ever, but not for the current development cycle till its end, imo.

B&R security and that security guy in ANO mansion confused me a lot too. The policemen suit and that "NYPD" badge is just ridiculous. Because police and security are not the same and NYPD badge is making situation even worse. Both regarding giving wrong assumption about where B&R is located and ending with police used as security guards in some college.

But damn it, everywhere and everyone has some flaws. Imo, the above are the kind of those that can be forgiven.
Yeah. In theory, everything is customizable because, even when you can't do it in Daz, you can go to another software (like Blender for meshes and Photoshop for textures), but some customizations are easier than others. Don't think, though, that using only dials is always an easy way out. For characters, for instance, if you just want to change a minor detail, it'll be easy, but creating an entire new character with dials to the point people will recognize it as custom (that is, "never seen before") and also looks good it's something that takes a day or more (depending on your perfectionism). Poses are another example -- and, since most of them are made for the base form (the Genesis whatever number), the more your character departs from the base form, the more you have to adjust it (and posing is something you basically only deal with dials -- and it takes a lot of time). And, sometimes, going out of Daz is something that is overhead.

In the case of the firefighter helmet, It's an easy customization (for those who have practice with some photo editor like Photoshop or Gimp) because, as you can see in the promos of the asset, there are many variations, and when you look at the photo of the clay render (without textures) you can see the surface is flat. When there's some relief, one would have to go to a software like Blender to modify it or erase it, but since it doesn't, you just have to create the textures which, in this case, is not even a complex texture, so you just erase the number and add another one (and it doesn't even need to be the same typeface). But I don't think this would be necessary because, unless there's some hidden meaning in the numbers, any number would do. In fact, in scriptwriting theory, the recommendation is to not add any relevant detail unless it means to the movie (or TV show, or novel, or whatever). So the fact he uses the default number is a tell that it means nothing; if he had changed it would either be a tell that it means something or create a red herring which, if it were unintentional, would be a mistake.

On the other hand, in the case of the security guy's uniform, I think it was a mistake because the NYPD badge conveys more information than a mere number, thus it either creates the idea that NYPD has some meaning (which is a little absurd since he's a security guy in a college) or that it was some sloppy design, an oversight. So I agree with you on that matter. But, of course, since, on the whole, DPC is way superior to the vast majority of the other devs, it's excusable (even more when it's something that happened in season 1). And maybe (since he codes a lot and likes to do mini-games) DPC came from a coding background and not a graphic designer background, so he wasn't (at least, back them) acquainted with Photoshop and used to customize materials as he was with coding so changing the badge would be too much without hiring someone... (And, even today, he does little customizations for material or textures; the most notorious one being the HOTs' uniform which, in fact, is just the colors of one of the default materials with the inscription "HoT" from another, with a cyan detail on the side which can be done inside Daz; most of his customizations were like this -- coloring).

We have to keep in mind that, when you do a VN (adult or not) alone, it's like doing a movie or a TV show and you have to be the director, the producer, the screenwriter, the cinematographer, the editor, the sound designer, the costume designer, the architect and props maker, and even an actor by proxy (and, even when you don't create the assets yourself, which is most of the cases, you have at least to select them; something that, when well done, also takes a lot of time). Thus, it's a lot of work and everything you can do to save time is a rational decision. Because, even if customizing the firefighter's helmet would be easy, if you start to do this for every element in the scene, the time spent will add up, and you'll end up spending a month or more just customizing them. So, yeah, in an ideal world, everything would be custom-made like in Hollywood movies, but in the world of AVNs we have to select what matters and let the rest go.
 

SirDawcio

Member
Sep 22, 2020
246
1,044
Hi guys!

Finally finished edit-type project for BaDIK, which was a personal dream of mine. I wanted to depict my favourite storyline (as of EP9), which is when DIK MC wants to be with Josy but can't. Also, I'm really enjoying doing these, so if you like my edits and have something creative in mind, you can always drop a DM.

So here's "Literally DIK"

Hope you enjoy!


 

Akkarin69

Member
Feb 16, 2018
449
620
Idk about that. Personally, I found ep9 to be one of the weakest. And Interlude was meh as well for me (not because of length).
This. And:

People are just annoyed with updates getting longer and longer.
This. Personally I prefer shorter updates more often to keep me in 'the loop'. An update every 3 months or so would be fine, but longer and I've mostly forgotten about the game and what happend anyway to the point that I won't even remember some of the chars when I finally see them again.
 
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