Joshy92

Message Maven
Mar 25, 2021
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So to keep balance your going to turn down Maya? :ROFLMAO: Its a short scene but one of Maya's best if you going to try to keep things equal it going to be hard when Josy and Maya scenes come up
If the throuple break up no matter what and we get no choice to save it
I'm totally going back and favouring Maya everytime

It's just I get a bit paranoid that I need both girls to be completely equal to save it
 

Dr.Slime

Active Member
Nov 15, 2022
752
1,565
If the throuple break up no matter what and we get no choice to save it
I'm totally going back and favouring Maya everytime

It's just I get a bit paranoid that I need both girls to be completely equal to save it
your commitment for Maya&Josy path is like Derek commitment to finish every single task on Hell week board
Derek on a mission
Screenshot_32.png
 

Darkwen

Forum Fanatic
Nov 10, 2020
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If the throuple break up no matter what and we get no choice to save it
I'm totally going back and favouring Maya everytime

It's just I get a bit paranoid that I need both girls to be completely equal to save it
Could there be a way to save the throuple of course but do I think there will be a way no. At this point it only a guess but we just a week away from some answers or possible answers
 

Joshy92

Message Maven
Mar 25, 2021
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Could there be a way to save the throuple of course but do I think there will be a way no. At this point it only a guess but we just a week away from some answers or possible answers
If they do break up it will probably be at the very end of the episode
And then we'll have to wait fourteen months to know if we can save it
And that's if we get answers in episode eleven

DPC might stretch it out for another few episodes lol
 

Darkwen

Forum Fanatic
Nov 10, 2020
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If they do break up it will probably be at the very end of the episode
And then we'll have to wait fourteen months to know if we can save it
And that's if we get answers in episode eleven

DPC might stretch it out for another few episodes lol
If they breakup I would think it will be in episode 11 but there could be a fight in 10 between Josy and Maya. Seems a little fast for it to happen in 10 unless we cover a lot of ground
 

Joshy92

Message Maven
Mar 25, 2021
12,165
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If they breakup I would think it will be in episode 11 but there could be a fight in 10 between Josy and Maya. Seems a little fast for it to happen in 10 unless we cover a lot of ground
True
Either way though I don't think we'll know if we can save the throuple for at least two or three years

And I feel depressed just typing that
 
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Old Grumpy Wolf

Devoted Member
Jul 17, 2021
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If they breakup I would think it will be in episode 11 but there could be a fight in 10 between Josy and Maya. Seems a little fast for it to happen in 10 unless we cover a lot of ground
There's going to be several fights in 10. One of which will be J&M. Probably not a huge one, but bigger than the ones we've seen so far.
 

The Glorious LIME

Well-Known Member
Oct 20, 2019
1,770
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Everything is fine until LIME starts the car. :ROFLMAO:
Sequel render: Full Speed.... In reverse!!! :KEK:
Oh, you were too lenient towards to GL, ending on the second take instead of a few frames later. You know... with the floor in the background ;)
But since we're roasting Lime, let's start from the beginning :ROFLMAO::
View attachment 3130755
I love you too :D Also, since the car render, I've become quite the MJ enjoyer.
I just prefer Maya over Josy a lot more, that's all. I do joke around, but we all enjoy what we wanna enjoy.
I actually love the burning passion of the MJ fans :D
 

ProxyGist

Member
May 8, 2023
479
2,002
Sorry, but I beg to differ. The fact that Daz is not a complete software doesn't mean it's bad for what it does. You can create UVs, you can add any texture on any size and detail (if your machine holds it), you can create shaders (open the shader mixer or the shader builder and you'll see the nodes and everything else), and you can use decals, geografts, geoshells, deformers, and many other things. And, in fact, Daz is better than Unity for static/pre-rendered art. Unity is made to create games with real-time rendering and, when you do that, you have to forfeit a lot of details (and I cracked many Unity games to get its assets to know... but, of course, in the end, it all comes to what kind of machine you're running it, though Unity is more depended on the end user than Daz). I'm not saying it's not good -- it's just made with another purpose in mind. I don't think you have any duty to use or learn Daz for your personal purposes but you should take a better look into it before criticizing...
I go back to DAZ periodically, but I hate it. It has a very slow and unresponsive viewport, the camera moves very slowly compared to Blender or Maya. I have no problem with the outliner, Maya has a terrible outliner, but for a program that focuses on posing you could make the viewport more thoughtful and user friendly like in Blender.
Not to mention the interface from 2011, it's just awful. I hate 3DsMax, it's the worst program I know where you have to make two clicks to hide an object from the viewport, but even 3DsMax is not as bad as DAZ.
Not to mention a lot of things that piss me off. Why is there still no snapping in the program? With snapping for example a cigar would automatically be drawn to your mouth, but you have to take 5 or 6 minutes to agonize and place it. Why is there no cloth simulation and the hair looks like clay? Why no tessellation? Why all this confusion with genesis?
It probably has nodes, but they're hardly as convenient as the nodes in Blender or Maya. just don't want to go that far into DAZ, knowing that everything works much easier and more convenient in Blender or Maya.

Sorry, but I beg to differ. The fact that Daz is not a complete software doesn't mean it's bad for what it does. You can create UVs, you can add any texture on any size and detail (if your machine holds it), you can create shaders (open the shader mixer or the shader builder and you'll see the nodes and everything else), and you can use decals, geografts, geoshells, deformers, and many other things. And, in fact, Daz is better than Unity for static/pre-rendered art. Unity is made to create games with real-time rendering and, when you do that, you have to forfeit a lot of details (and I cracked many Unity games to get its assets to know... but, of course, in the end, it all comes to what kind of machine you're running it, though Unity is more depended on the end user than Daz). I'm not saying it's not good -- it's just made with another purpose in mind. I don't think you have any duty to use or learn Daz for your personal purposes but you should take a better look into it before criticizing...

But yeah... Daz is not perfect... It's not a sculptor, so, if you wanna sculpt something like you do in ZBrush, Blender, and other programs, you should stick to them; it's not a very good animator, so, if you wanna do something with physics simulations, you'd better go to Blender, Unreal, Unity, or whatever other program does it better... But, because of that, a myth was created: "Oh! Daz sucks in animating so it probably sucks in everything else!" Quite simplistic thinking in my opinion... (Not saying it's yours but it seems to be the "logic" of many of its "critics" and, since the myth spreads, many who never touched Daz start to believe it and second-hand spread it too...)



Yeah... Now we've come to the real point... I don't care about those details. My favorite AVN (pure VN and not sandbox) has such crappy graphics that, now they're finishing, they're remaking everything to release on Steam (I won't name it because, the last time I mentioned a game here, my post mysteriously got deleted...). I was making fun of DPC only because he likes to brag about being a "perfectionist", "polisher of everything", "the Sherlock Holmes of detail attention", and, since many seem to believe the lie, I thought it would be fun to point it's not the case (and add the cherry on top that he's an a**hole and totalitarian dictator on his Patreon and Discord -- otherwise I could have just shut up and overlooked it). On the other hand, those crappy textures don't look professional... It must be said... (And, no... it's not a Daz limitation... Otherwise, all textures would have to look like crap. It doesn't make sense to have not only scenes with good textures but objects with good textures in the same scene we have others with crappy textures, creating a contrast, and say it's a Daz limitation.)

But, of course, I'd never criticize a beginner for doing this. In fact, I'm totally in favor of any developer who has (or believes to have) a good idea, to go for it independent of his/her budget of actual equipment. If you have a good idea but not a good machine and can render/make it only in 3Delight, Honey Select or even The Sims, go for it. But always be nice.
He is not considered a perfectionist because of his.
His perfectionism is expressed in other things. In the hand-drawn and detailed environment for the stage, in the elaborate and interesting mini-games, in the game's flawless bug-free operation, in the immense replayability, in having lots of choices and the consequences of choices.
In fact, I don't even know a game that has so many choices. Literally, a player can sneeze and in the next episode Tommy and Derek will notice that the MC has a cold, and Sage will text to ask if he's sick. It's amazing.
That's why he's a perfectionist, not because he thinks his graphics are acceptable.
 
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doovel

Active Member
Nov 13, 2023
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:ROFLMAO: bud, you're like the 12th person that took my post here literal.
Y'all do realize the chicken/egg reference is an expression (figure of speech) to reflect conundrum of another imposed question, right? So many self-proclaimed biologists missing the the forest for the trees (another non-literal expression).
Yes, but where's the fun in not fucking with you?
 
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