- Nov 21, 2022
- 1,140
- 5,275
i'm waiting for the answer as much as you arePlease for the love of all that's holy EXPLAIN THE PUZZLE BOX
None of us have any idea what the second part even is
i'm waiting for the answer as much as you arePlease for the love of all that's holy EXPLAIN THE PUZZLE BOX
None of us have any idea what the second part even is
I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3315, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4155, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 727, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1313, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1313, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 322, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 770, in load roots, log = loads(location.load(filename)) File "renpy/loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' Windows-10-10.0.22621 Ren'Py 7.4.10.2178 Being a DIK 0.10.0 Fri Dec 8 23:24:34 2023 |
thanks for the detailed answer, everything became clearYep. That's why I looked into the code. My game and my saves are clear and even so it fucked me over.
Okay, you need to EXTRACT AND DECOMPILE. Extract will, well, extract the RPA files and with decompile you get the RPY files out of the RPYC files. The RPY's are the scripts and you can edit them with Notepad+ or any other editor.
After you edit the update10.RPY make sure you delete the update10.RPYC file. You can do it before editing, too. The RPYC is the compiled RPY and if Ren'Py found it at starting the game it will use this. If it isn't there the game will compile the RPY into RPYC, so you got a fresh edited game.
And also don't forget to kill the scripts.RPA. When you start the game it will alway look first into the RPA and in it is the original file. When the game didn't found the RPA it will use the RPYC. That's why we deleted it. If there isn't a RPYC the game compiles the RPYC from the RPY. You just have to do it once. After the game compiled your edited RPY it will use the new file you created.
Now you're making up weird points) Googling Gallery unlocker, downloading it and stuff or CTRL-ing through 30+ minutes of text is not something that fits the definition of "quick fap")It can be if you want it to. download a gallery unlocker or speed through the dialogue, boom, you're sorted. just as valid as caring about the gay ass storyline
At this point I'm convinced DPC's dream game is about a guy who fucks a 50-year old prostitute while also solving an entire city full of Resident Evil-tier puzzles.Sorry, wtf Madame x3. Does anyone here even enjoy her scenes?
It opens it on its own, in the background (behind the scenes).Does it means that BAD tempers with your Discord only when it's opened (Discord)? Or every time you are connected to the Internet?
Yes!!! It worked. I did not decompile. That's why it wasn't working!!!!! Thank you!!!!!!!Yep. That's why I looked into the code. My game and my saves are clear and even so it fucked me over.
Okay, you need to EXTRACT AND DECOMPILE. Extract will, well, extract the RPA files and with decompile you get the RPY files out of the RPYC files. The RPY's are the scripts and you can edit them with Notepad+ or any other editor.
After you edit the update10.RPY make sure you delete the update10.RPYC file. You can do it before editing, too. The RPYC is the compiled RPY and if Ren'Py found it at starting the game it will use this. If it isn't there the game will compile the RPY into RPYC, so you got a fresh edited game.
And also don't forget to kill the scripts.RPA. When you start the game it will alway look first into the RPA and in it is the original file. When the game didn't found the RPA it will use the RPYC. That's why we deleted it. If there isn't a RPYC the game compiles the RPYC from the RPY. You just have to do it once. After the game compiled your edited RPY it will use the new file you created.
You need to go back to the dining room, Derek will tell you the where it issame issue here.
You used SanchoMod. Either use the mod's "Save Fixer" or wait till I update the mod. If you use the fixer then you MUST delete it if you later install the pending mod update as they do not play nice with each other.this error pops up when loading a save file, any thoughts?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.10.0
Fri Dec 8 23:24:34 2023
Again, of course most people know what caused them the saves to not work. The issue is still more about drpinkcake's insistence on trying to screw over mods. They are simply questioning and angry at Drpinkcake's apparently, weird dislike for them.Didn't we tell that it was going to happen?
Everybody knew.
WE TOLD people that they were not going to able to play the game until modders would have updated their mods.
Still, their answer was: "I need the mods! Nothing will stop me from using them!" Now they're bitching like toddlers.
I'm not mad, I'm disappointed, as in I expected and hoped for Thing A and got Thing B. Because Thing A was magic, up through Episode 8. This does not feel like Thing A anymore.LMAO. Complaining about choices and consequences in Being A Dik 10 chapters deep knowing how Acting Lessons ended.
Dudes being mad about an update not being a quick fap material is just outrageous. If you're in for a quick fap - go play any fast-paced generic incest VN, ffs. Go to damn PornHub.
Complaining about the game which has established itself as plot-driven with mini-games here and there long time ago is like playing Dark Souls and complaining that there are no markers on the map and you can't save mid-fight)