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Password69

New Member
Jul 24, 2020
9
4
this error pops up when loading a save file, any thoughts?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.10.0
Fri Dec 8 23:24:34 2023
 

sanyo08

New Member
Dec 17, 2017
1
0
Yep. That's why I looked into the code. My game and my saves are clear and even so it fucked me over.

Okay, you need to EXTRACT AND DECOMPILE. Extract will, well, extract the RPA files and with decompile you get the RPY files out of the RPYC files. The RPY's are the scripts and you can edit them with Notepad+ or any other editor.

After you edit the update10.RPY make sure you delete the update10.RPYC file. You can do it before editing, too. The RPYC is the compiled RPY and if Ren'Py found it at starting the game it will use this. If it isn't there the game will compile the RPY into RPYC, so you got a fresh edited game.

And also don't forget to kill the scripts.RPA. When you start the game it will alway look first into the RPA and in it is the original file. When the game didn't found the RPA it will use the RPYC. That's why we deleted it. If there isn't a RPYC the game compiles the RPYC from the RPY. You just have to do it once. After the game compiled your edited RPY it will use the new file you created.
thanks for the detailed answer, everything became clear
 

ScrewMe

Active Member
Game Developer
Apr 11, 2018
564
1,523
It can be if you want it to. download a gallery unlocker or speed through the dialogue, boom, you're sorted. just as valid as caring about the gay ass storyline
Now you're making up weird points) Googling Gallery unlocker, downloading it and stuff or CTRL-ing through 30+ minutes of text is not something that fits the definition of "quick fap")

You boys are funny.

If you mod GTA - you can get Razor's BMW M3. But it won't turn the game into NFSMW)
 

hakuna-matata

Well-Known Member
May 30, 2020
1,399
5,590
Yep. That's why I looked into the code. My game and my saves are clear and even so it fucked me over.

Okay, you need to EXTRACT AND DECOMPILE. Extract will, well, extract the RPA files and with decompile you get the RPY files out of the RPYC files. The RPY's are the scripts and you can edit them with Notepad+ or any other editor.

After you edit the update10.RPY make sure you delete the update10.RPYC file. You can do it before editing, too. The RPYC is the compiled RPY and if Ren'Py found it at starting the game it will use this. If it isn't there the game will compile the RPY into RPYC, so you got a fresh edited game.

And also don't forget to kill the scripts.RPA. When you start the game it will alway look first into the RPA and in it is the original file. When the game didn't found the RPA it will use the RPYC. That's why we deleted it. If there isn't a RPYC the game compiles the RPYC from the RPY. You just have to do it once. After the game compiled your edited RPY it will use the new file you created.
Yes!!! It worked. I did not decompile. That's why it wasn't working!!!!! Thank you!!!!!!!
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
this error pops up when loading a save file, any thoughts?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.10.0
Fri Dec 8 23:24:34 2023
You used SanchoMod. Either use the mod's "Save Fixer" or wait till I update the mod. If you use the fixer then you MUST delete it if you later install the pending mod update as they do not play nice with each other.

I can't update the mod faster than you can download the VN... just not possible.
 

KKhalduras

Member
Jul 8, 2017
120
174
Didn't we tell that it was going to happen?

Everybody knew.

WE TOLD people that they were not going to able to play the game until modders would have updated their mods.

Still, their answer was: "I need the mods! Nothing will stop me from using them!" Now they're bitching like toddlers.
Again, of course most people know what caused them the saves to not work. The issue is still more about drpinkcake's insistence on trying to screw over mods. They are simply questioning and angry at Drpinkcake's apparently, weird dislike for them.
 
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PeepingT0m

New Member
Apr 11, 2021
11
1
If u're frustrated with the minigames u can remove them from ur save just edit ur save file from saveditonline website or any other editor u like just search for 'mini' in the search options after uploading the save file u want to remove the minigame from, two variables will show up both will have their values as 1 change it to 0 to remove minigame option download the modified save file it shows up in the end of the webpage and save it and load that particular file in game
 

DivineMachine

Newbie
Dec 6, 2022
51
153
Is it just me or is math game nonsense? It doesn't work as it says it is. For example, in the picture, it says both diamonds are <2 steps from grey orb, which means less than two steps away, which mean they are 1 step form grey orb. That means they can be only right above grey orb and left of it. Which then means they are not diagonal of any orb... And tutorial shows steps go only horizontally and vertically, so you can't go diagonal and count it only as one step. Anything diagonal to an orb is automatically two steps or more. This is just one example. I had multiple that didn't work as it should. Unless I'm mistaken, someone enlighten me?
 
  • Like
Reactions: Jeanjacquouile

JesterAI

Newbie
Jan 18, 2018
63
318
LMAO. Complaining about choices and consequences in Being A Dik 10 chapters deep knowing how Acting Lessons ended.
Dudes being mad about an update not being a quick fap material is just outrageous. If you're in for a quick fap - go play any fast-paced generic incest VN, ffs. Go to damn PornHub.
Complaining about the game which has established itself as plot-driven with mini-games here and there long time ago is like playing Dark Souls and complaining that there are no markers on the map and you can't save mid-fight)
I'm not mad, I'm disappointed, as in I expected and hoped for Thing A and got Thing B. Because Thing A was magic, up through Episode 8. This does not feel like Thing A anymore.

Clearly, the creator is free to create whatever they want, and people are free to like whatever they want. No judgment there.

All I'm expressing is what I look for in a game, that will cause me to play a game repeatedly and spend money on it, or will cause me to kind of play it once and move on.

Consequences are important, but so is tension. There is no tension for me if I'm already on some path and the options are preordained. Before The Choice, there were still consequences, e.g., spend the night with Sarah or Maya, not both. Cool. Now, it feels like the consequences are all preordained based on something that happened a long time ago, and that future decisions won't matter or are irrelevant. And the free roams and mini games aren't worth it FOR ME enough to play through again to explore other routes.

How about letting me bang Riona at the party, then have my LI find out about it later and dump my ass? Instead of not letting me do anything with Riona because I did not choose "Others." How about I bang an ex in the tent while my gfs are outside? And let the fallout happen. Like, sorry Sage, I know I picked these girls, but fuck them, I want you right now. Maybe she slaps me and maybe she bangs me. But for two updates, everyone just gets sad and turns you down. There's no tension there for me, because there's no possibility of upside.

The whole point of me expressing these things isn't to convince anyone to think anything else, it's to possibly persuade a developer to make more stuff I like, by giving some clarity about what makes a game amazing to me.

You like the update? Cool, play the shit out of it bro. I just don't like this update, compared to the previous ones, where I said, "hey, this is amazing, let me throw some money at the dev." This version does not do that for me.
 
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