depeche mode

Member
Jul 4, 2023
380
953



Happy New Year!

I hope you've all been doing well over the holidays. I've had a great time with family and friends while intermittently working.
I've been looking forward to January as it's time to start the episode 11 development for real.
I've been dabbling with parts of it during the release month, but my focus has been managing the release, fixing bugs, writing the guide, etc. But it's time for the first Status update of Episode 11, so let's dig in and bring you guys up to speed.

Walkthrough
First, the official guide was updated this week, including the episode 10 walkthrough.
If you missed it, it's available .

Episode 11 development
I started the development by planning the episode with flowcharts and other tools. In this area, I'm working on putting the events I want in the episode in order and building the overall episode flow.
Because I want to stay as effective as possible and utilize my hardware to the max, immediately after planning most of the lewd events, I put planning on hold and started working on those events.
I've been writing lewd scenes and posing some static renders, but I've mostly been focusing on posing animations to get a good head start on the development.
I'm currently up to 85 posed animations, with 63 of those animations fully rendered - and yes, that's a lot this early on.
Aside from a handful of previously completed animations rendered at 30 fps for Brawler, I'll continue to render at 60 fps during this development cycle. I hope you enjoyed those animations in episode 10 as much as I did.
I've been investigating a sweet spot for rendering speed and quality to make 60 fps animations viable with my current hardware, and I believe I have found it. Render speeds are looking good, and I will continue to monitor this process and tweak it throughout development.
Static renders aren't a priority early in development, so they aren't worth mentioning today.
Going forward, I plan to continue working on lewd scenes and posing animations to increase the render queue. I've started working on the 6th lewd scene of the episode, and it will be one of the bigger ones.

Polls
I have decided and prepared upcoming polls for the episode. You can look forward to new cosmetic polls and special render polls.
The special render polls are extra interesting this time, as you will decide the order of the main girl sets for episodes 11 and 12 simultaneously.
You will also decide on another girl for the other girls' special render set - Zoey won this poll for episode 10.
As I need your votes to be able to work on some scenes, there will be cosmetic polls early on in the development. A cosmetic poll for Jill will be live tomorrow. Sign up as a +$10 patron to participate.

Q&A event
The annual Q&A post will be published next month, and the post where you can ask your questions about my game development and games will go live on Sunday.

I'm looking forward to sharing this new development cycle with you.
Have a nice weekend
Dr PinkCake
see you after gtavI boys lmao

the funny thing is that dpc could do 120 fps animations but if the art direction is bad or mediocre it wont matter. took artemis for example, that game is top class in terms of art direction
 

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,652



Happy New Year!

I hope you've all been doing well over the holidays. I've had a great time with family and friends while intermittently working.
I've been looking forward to January as it's time to start the episode 11 development for real.
I've been dabbling with parts of it during the release month, but my focus has been managing the release, fixing bugs, writing the guide, etc. But it's time for the first Status update of Episode 11, so let's dig in and bring you guys up to speed.

Walkthrough
First, the official guide was updated this week, including the episode 10 walkthrough.
If you missed it, it's available .

Episode 11 development
I started the development by planning the episode with flowcharts and other tools. In this area, I'm working on putting the events I want in the episode in order and building the overall episode flow.
Because I want to stay as effective as possible and utilize my hardware to the max, immediately after planning most of the lewd events, I put planning on hold and started working on those events.
I've been writing lewd scenes and posing some static renders, but I've mostly been focusing on posing animations to get a good head start on the development.
I'm currently up to 85 posed animations, with 63 of those animations fully rendered - and yes, that's a lot this early on.
Aside from a handful of previously completed animations rendered at 30 fps for Brawler, I'll continue to render at 60 fps during this development cycle. I hope you enjoyed those animations in episode 10 as much as I did.
I've been investigating a sweet spot for rendering speed and quality to make 60 fps animations viable with my current hardware, and I believe I have found it. Render speeds are looking good, and I will continue to monitor this process and tweak it throughout development.
Static renders aren't a priority early in development, so they aren't worth mentioning today.
Going forward, I plan to continue working on lewd scenes and posing animations to increase the render queue. I've started working on the 6th lewd scene of the episode, and it will be one of the bigger ones.

Polls
I have decided and prepared upcoming polls for the episode. You can look forward to new cosmetic polls and special render polls.
The special render polls are extra interesting this time, as you will decide the order of the main girl sets for episodes 11 and 12 simultaneously.
You will also decide on another girl for the other girls' special render set - Zoey won this poll for episode 10.
As I need your votes to be able to work on some scenes, there will be cosmetic polls early on in the development. A cosmetic poll for Jill will be live tomorrow. Sign up as a +$10 patron to participate.

Q&A event
The annual Q&A post will be published next month, and the post where you can ask your questions about my game development and games will go live on Sunday.

I'm looking forward to sharing this new development cycle with you.
Have a nice weekend
Dr PinkCake
So begins the long wait :love:
 

Joshy92

Devoted Member
Mar 25, 2021
11,684
26,366
DPC should let me be the writer.
So, I can make some small alterations going forward.
 

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,652
I'm beginning to think you guys think I'm nothing but a sex crazed pervert.
But it's not my fault. Blame hot girls like Maya & Arieth.
When someone shows you who they are believe them pervert, your the male Arieth enjoy your slut :ROFLMAO::ROFLMAO:
 
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Reactions: Joshy92

Joshy92

Devoted Member
Mar 25, 2021
11,684
26,366
Ok guys I won't ask DPC if I can be the writer.
Just know you are now going to miss out on lots of romantic cummy kisses.
And awesome scenes of the girls shoving their panties that have lots of tasty vaginal juices on them in the mc's mouth.
Just imagine how romantic that would have been.
 

felicemastronzo

Devoted Member
May 17, 2020
11,804
22,790
Ok guys I won't ask DPC if I can be the writer.
Just know you are now going to miss out on lots of romantic cummy kisses.
And awesome scenes of the girls shoving their panties that have lots of tasty vaginal juices on them in the mc's mouth.
Just imagine how romantic that would have been.
9DcM4O.gif
 
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Reactions: Joshy92

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,652
No!
Please do exactly that!

Let's see how he takes it.
:cool:

:ROFLMAO:
DPC is going to give Joshy a scene for a chick slut path where he can have anything he wants in the scene but what Joshy won't know is it a drunken dream and none of that is really happening when MC(Joshy) wakes up Maya is getting fuck by 5 BBC's . While Josy is filming it I fuck her in the ass

:devilish: :devilish: :devilish: :devilish: :devilish:
 
Last edited:

robin91

New Member
Jan 22, 2020
8
4
You'll need the Interlude Start save files as well as the Transfer Data installed in a folder labeled "persistent" which can be found in your renpy save folder. Check the spoiler "Saves/Persistent/Transfer Data - Install Location and Instructions" for more details.
thanks
 
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aarbei23

Member
Jan 14, 2018
280
2,045
[...]
Episode 11 development
[...]
I've been investigating a sweet spot for rendering speed and quality to make 60 fps animations viable with my current hardware, and I believe I have found it. Render speeds are looking good, and I will continue to monitor this process and tweak it throughout development.
Static renders aren't a priority early in development, so they aren't worth mentioning today.
Going forward, I plan to continue working on lewd scenes and posing animations to increase the render queue. I've started working on the 6th lewd scene of the episode, and it will be one of the bigger ones.
[...]
Wait, is the main reason why a release takes so long because he's rendering using his own hardware?! Isn't this dude making $1000s a week? Just render using AWS or Azure...

And maybe render less? Episode 10 contained a bunch of scenes that looked cool, but don't really justify the time it took to make them (intro of the Thanksgiving party, Quinn and the MC driving, all of the Madame content, etc.).
 

Vill3m

Newbie
Jul 25, 2022
60
204
Aside from a handful of previously completed animations rendered at 30 fps for Brawler, I'll continue to render at 60 fps during this development cycle. I hope you enjoyed those animations in episode 10 as much as I did.
I don't know if it's my aging computer or the game being bloated and badly optimised but I didn't notice a single 60fps render across several routes. And Zoey's running looked as bizarre and pointless as the preps doing their duck walk in ep9. DPC better focus on fixing outfits around tits etc. than waste time on pointless animations. For a self-absorbedassured control freak perfectionist he sure does a lot of the same mistakes that plague many other VNs.
 
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jd8097619

Member
Aug 27, 2019
196
339



Happy New Year!

I hope you've all been doing well over the holidays. I've had a great time with family and friends while intermittently working.
I've been looking forward to January as it's time to start the episode 11 development for real.
I've been dabbling with parts of it during the release month, but my focus has been managing the release, fixing bugs, writing the guide, etc. But it's time for the first Status update of Episode 11, so let's dig in and bring you guys up to speed.

Walkthrough
First, the official guide was updated this week, including the episode 10 walkthrough.
If you missed it, it's available .

Episode 11 development
I started the development by planning the episode with flowcharts and other tools. In this area, I'm working on putting the events I want in the episode in order and building the overall episode flow.
Because I want to stay as effective as possible and utilize my hardware to the max, immediately after planning most of the lewd events, I put planning on hold and started working on those events.
I've been writing lewd scenes and posing some static renders, but I've mostly been focusing on posing animations to get a good head start on the development.
I'm currently up to 85 posed animations, with 63 of those animations fully rendered - and yes, that's a lot this early on.
Aside from a handful of previously completed animations rendered at 30 fps for Brawler, I'll continue to render at 60 fps during this development cycle. I hope you enjoyed those animations in episode 10 as much as I did.
I've been investigating a sweet spot for rendering speed and quality to make 60 fps animations viable with my current hardware, and I believe I have found it. Render speeds are looking good, and I will continue to monitor this process and tweak it throughout development.
Static renders aren't a priority early in development, so they aren't worth mentioning today.
Going forward, I plan to continue working on lewd scenes and posing animations to increase the render queue. I've started working on the 6th lewd scene of the episode, and it will be one of the bigger ones.

Polls
I have decided and prepared upcoming polls for the episode. You can look forward to new cosmetic polls and special render polls.
The special render polls are extra interesting this time, as you will decide the order of the main girl sets for episodes 11 and 12 simultaneously.
You will also decide on another girl for the other girls' special render set - Zoey won this poll for episode 10.
As I need your votes to be able to work on some scenes, there will be cosmetic polls early on in the development. A cosmetic poll for Jill will be live tomorrow. Sign up as a +$10 patron to participate.

Q&A event
The annual Q&A post will be published next month, and the post where you can ask your questions about my game development and games will go live on Sunday.

I'm looking forward to sharing this new development cycle with you.
Have a nice weekend
Dr PinkCake
Despite the pessimism and complaints about the 60fps animations (frankly I agree they were pretty much pointless in many regards) the fact they're doing all the setup for them now so they can just chug away in the background for the rest of the cycle and they're onto scene six already makes me optimistic still this could be 6-8 months this time.

Of course that's entirely reliant on DPC not deciding to invent yet another set of pointless minigames, but given they should just be recycling concepts now then hopefully they won't (but probably will, swear that fish one is only to burn off money given there's no use for it anywhere else in the game at this point)
 
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