May 2, 2019
87
20
Can someone explain how to fix the episode nine rusty scene i tried to reload and skip interlude to episode 9 everytime i come across Rusty's scene my game crashes i only imported Jills route
 

soprano31

Engaged Member
Nov 12, 2021
3,160
19,401
Anyone have a compressed version? I don't have 24gb free lol
Being a DIK [v0.10.1] [Dr PinkCake]

NOTE: If you have my previous compressed copy, you can just get the patch.

COMPRESSED: Win/Linux/Mac:
- GOOGLE DRIVE - MEGA - PIXELDRAIN

COMPRESSED: PATCH ONLY (only needed if you are running any version below v0.10.0)
- MEGA - PIXELDRAIN - WORKUPLOAD

PATCH ONLY: Use this ONLY on top of v0.10.0, nothing else.
- MEGA - - PIXELDRAIN <--Make sure to thank Bob69 for that you filthy animals :whistle:
 
  • Like
Reactions: ko90

bobert451

New Member
May 13, 2020
1
2
No, its pretty much prooven that the animation rendering is the bottleneck, and the only one. DPC just poses animations if the queue is nearly empty, and is able to pose those pretty fast. His slaves are able to render about 1 animation per day, not much more. And thats not because he needs so much time to pose them, he does that in "advance" not on the fly. Everything else of the game he can do while the animations are rendering, and does it like that. The DEV reports show that too, he kinda write like that "this week iam posing animations to fil up the queue" next week "so this week iam writing and creating scenes with static renders while the animation queue is running" more or less the dev reports show this pattern over and over again... filling up the animations queue so it doesnt run out, than doing all the other stuff. The animation rendering pretty much sets the whole dev shedule.
It's weird that rendering is his bottleneck, since unlike writing or posing or coding, it's the biggest thing that can be sped up by just throwing money at it. Between ~34K patrons and 250K+ sales on Steam, DPC could pave his driveway in RTX 4090s at this point.
 

dalli_x

Engaged Member
Jul 7, 2017
3,429
7,779
I've just found something out. Josy has had a crush on the MC for much longer, at least 9 months. And why?

In EP9, the MC tells Zoey that he bought a new SIM card 8 months ago and was no longer active on Rooster at that time. In EP10 we learn that Josy has the MC's old Rooster profile avatar on her cell phone. It's not until EP3 that the MC gets the Rooster app and becomes active there again. From Zoey's interlude, we learn that she occasionally sent the MC a Like on Rooster. This can only have been from EP3 onwards, as the MC was not active on Rooster before that.
 

hsaIV

Member
Nov 7, 2020
367
166
Where are the Rewards photos from Season 1 & 2 stored? I want to delete s1 & 2 but keep some of the photos.
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,493
9,790
Which makes the dumb whining about "he's just milking subs" you blatantly made up all the more hilarious.
So, pointing out that arguing that faster development cycles are possible is delusional means dumb whining to you?

Fine with me. Don't waste your time anymore: I won't stop writing whatever I want because you say it's dumb.
 
  • Angry
Reactions: jd8097619

GifMeMore1987

Active Member
Sep 13, 2021
918
1,856
All the hate for Madame Rose... You all have to see the upside: you can creampie her all you want, she won't get pregnant since she's way past her menopause. :WeSmart:
 
  • Thinking Face
Reactions: Bleiu

Hahn1900

Well-Known Member
Jan 3, 2021
1,497
3,358
It's weird that rendering is his bottleneck, since unlike writing or posing or coding, it's the biggest thing that can be sped up by just throwing money at it. Between ~34K patrons and 250K+ sales on Steam, DPC could pave his driveway in RTX 4090s at this point.
he has 4 rtx 4090s rigs already just for rendering. And they pretty much render non stop. Its just... for fucks sake its a renpy game. No need to go overboard with animations in the first place. The episodes 1-8 had animations just for lewd scenes (more or less, only very few other animations), never heard anyone complaining that they miss animations in other scenes. With the interlude that changed... there were only 2 lewd scenes, but so many other things were animated. And DPC loved it. Spinning wheels, spinning zoey on the chair... and so on. And than came episode 9... with animations all over the place nobody cared about but DPC. Lets say, between episode 1 and 8 the animation count goes like this: 90% for lewd scenes, 10% others. With Episode 9 it pretty much changed in favor for others, at least it felt this way, some people in this thread have figured out definite numbers. And of course the animations got way more complex with episode 9 too, the overall render quality inmproved too, so the render-time increased too. And most of the animations arent lewd animations anymore. Cause DPC is just obsessed with them.

Of course he could speed up everything by installing another 4 rigs for rendering. But he doesnt... And i dont think its a question about "costs" (well... in sweden his power bill must be extremely huge already, but it wouldnt matter if we look at his number on money he makes) No the reason behind it, is a more healthy work-shedule.

Before season 2, he powered through a DEV cycle. And if we can believe him, he had a job besides being a dik too. Right before the interlude he even made a statement that "something" has to change cause he was a little burned out.

My guess? He changed something... in favor for animations, cause making them is the thing he enjoys the most and its not THAT time consuming for him personally. Posing a animation might take him 1-2 hours, the slaves do the rest. Filling up the queue so the render-rigs can work nonstop take about 1 week with 6 hours a day. Which is nice healthy work-shedule. After posing a bunch animations he can stretch his legs a little and start working on other things he likes, but those things doesnt take that much time.

Many complain about the minigames and that they cost sooo much development time. They dont. The reports gave that away too, i remember a dev report where he "started" to make a minigame (i think it was the math thing) and 3 weeks later he said it was completley done, while he was doing a lot static renders and writing too. I can code myself a little, and most of the minigames arent that complex to do. With a good workflow most of the minigames can be done in a average of maybe 50 workhours... most way less (and DPC is faster than that anyways). So yeah, its just a "guess" and my experience in that regard isnt that big (i once coded a tetris kinda game, way back in the days with c++ which took me about 3 weeks during my school days, lets say 3 hours a day and it was my very first project like that) DPC is way better in coding than i am, and i think he can manage it easily to create something like me in a heart beat. So no the minigames are not dragging out the development.

Its his decision to make more animations and let the animation queue set the "work hours" for the rest of the game... he knows how many animations he can render per day (smart people figured out it is about 1 animation per day) so he can "plan" the work around the render queue. Speeding up the render queue would result in speeding up the rest of the development too, and he doesnt want that. And i say it clear... NOT BECAUSE he wants to "milk" anything. Thats not the reason, its just a healthier work shedule. Everyone in his right mind would rather work 6 hours a day instead of 8-9 or even more. And he worked way more hours a day before the interlude.

So yeah, i get it that he wanted to slow down everything a little bit, and that he wants to do more animations. Cause he love those animations and they kinda form the work shedule for the rest of the game too. But i think instead of "slowing" things a little bit down, he could easily scratch many things to get the same work-shedule but release the episode earlier... and nobody would even notice it. Like... use more the same render a little more often in dialogues, he could easily put out episode 10 with 4000 renders instead of nearly 6000 and nobody would have noticed it in the game. scratch 1 or 2 minigames too (like the fish) dont do so much unnecessary animations... and the whole episode would have been done 2 or 3 months earlier without putting more hours per day in it. And i would be fine with it.

Well... much text about nothing... being a dik is DPCs "baby" and he works on it like he wants... he is obsessed with animations and other stuff, we have to deal with it. DPC is by far NOT A MILKER, but of course he is dragging the dev shedule out about 30% more than before the interlude. And he uses this time to do more animations, which is a work his pc slaves are doing. Which makes his life a little "easier"... cant really blame him for that. But i can decide to not support his monthly work anymore. And that is what i have done. canceled the patreon membership (after the interlude and halfway during the development of episode 9) And now iam just paying once when the episode is released... so... i payed 10$ for episode 10 and thats it, nothing to complain about that here i think. If episode 10 would have been as dissapointing as episode 9 was (to me the weakest episode of the whole game, even the interlude was a little better but its not considered a full episode) i wouldnt pay again for episode 11, but episode 10 was pretty much one of the best episode so far, to me easily in the Top 3. Who accuses DPC to be a milker doesnt know what a milker is, and doesnt see that DPC still puts out more content in the same time than any other DEVs around here... and he does it solo. Most DEVs of the better games arent working alone and still cant reach the numbers DPC can. There is no way around that. But DPC could be way more efficient if he would stop to go overboard with so many unnecessary things... but thats DPC to you.
 

znar25

Well-Known Member
Apr 25, 2021
1,574
4,415
Riona's life sucks. :cry:

Every time she's happy, every fucking time, something brings her down. :eek:
  • In the threesome with Quinn, Riona's enjoying the cock (and btw, you did *not* insult her tits!), but at the end, she looks like she wants to jump off a cliff. :cry:
  • When fuckface is sitting with the HOTs for lunch, she comes in all happy and jokes about fucky having some ketchup on his shirt of some shit, she's so fucking happy! But noooo. Quinn gives her that "We got problems bitch, stop looking so fucking happy" look, and Riona's mood changes immediately. :(
  • Then she goes on a date, a fucking date, with our boy Fucky McFuckface, and she has a fucking blast. So some cunt fucking kidnaps her (Vinny, you're fucked... you hear me!) :mad:
I'm sure there's more examples, hell I'd even go through the game, post screen shots and everything, except I can't be fucked.
The troubles of Rio are allegory of BaDik fans.

1. We get an update.
2. Then the stinking Interlude happens and starts this cycle of 1 year updates between any useful content. (Interlude being a useless time waster).
3. OK, deal with it. Then 60fps animations, a bunch of stupid mini-games and partial games (fishbowl, stupid icon box puzzle, party puzzles, school tests, rebuild the mansion, brawler, etc).
4. Then, the happiness of Ep10, yet, more dev time-wasters.

Again, Rios trail of tears, is our trail of tears.

:p
 
4.80 star(s) 1,584 Votes