- May 17, 2020
- 11,170
- 21,826
I still miss Nicole and Lily's runs.
it looks pretty bad...
I found another long animation, the one that introduces us to the barbecue. it's quite useless, with renders it would have been the same
I still miss Nicole and Lily's runs.
Come on...This is a good starting job with 63 completed animations, but it means absolutely nothing, last time he also had an early start. Predictions are meaningless knowing this guy.
That sort of stuffs is among the 63/85 we've gotten. On one hand, it's certainly underwhelming and nonsensical, and I would rather we have animated snowfall, Derek's tears running, MC's punches/kicks making solid contact. On the other, I appreciate fun & fuckoff moments like those, aside from Sage's bouncy walks, gratuitous camera pans, and sex scenes.
What year?Come on...
Maybe this time it will be September...![]()
see you after gtavI boys lmaoYou must be registered to see the links
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Happy New Year!
I hope you've all been doing well over the holidays. I've had a great time with family and friends while intermittently working.
I've been looking forward to January as it's time to start the episode 11 development for real.
I've been dabbling with parts of it during the release month, but my focus has been managing the release, fixing bugs, writing the guide, etc. But it's time for the first Status update of Episode 11, so let's dig in and bring you guys up to speed.
Walkthrough
First, the official guide was updated this week, including the episode 10 walkthrough.
If you missed it, it's availableYou must be registered to see the links.
Episode 11 development
I started the development by planning the episode with flowcharts and other tools. In this area, I'm working on putting the events I want in the episode in order and building the overall episode flow.
Because I want to stay as effective as possible and utilize my hardware to the max, immediately after planning most of the lewd events, I put planning on hold and started working on those events.
I've been writing lewd scenes and posing some static renders, but I've mostly been focusing on posing animations to get a good head start on the development.
I'm currently up to 85 posed animations, with 63 of those animations fully rendered - and yes, that's a lot this early on.
Aside from a handful of previously completed animations rendered at 30 fps for Brawler, I'll continue to render at 60 fps during this development cycle. I hope you enjoyed those animations in episode 10 as much as I did.
I've been investigating a sweet spot for rendering speed and quality to make 60 fps animations viable with my current hardware, and I believe I have found it. Render speeds are looking good, and I will continue to monitor this process and tweak it throughout development.
Static renders aren't a priority early in development, so they aren't worth mentioning today.
Going forward, I plan to continue working on lewd scenes and posing animations to increase the render queue. I've started working on the 6th lewd scene of the episode, and it will be one of the bigger ones.
Polls
I have decided and prepared upcoming polls for the episode. You can look forward to new cosmetic polls and special render polls.
The special render polls are extra interesting this time, as you will decide the order of the main girl sets for episodes 11 and 12 simultaneously.
You will also decide on another girl for the other girls' special render set - Zoey won this poll for episode 10.
As I need your votes to be able to work on some scenes, there will be cosmetic polls early on in the development. A cosmetic poll for Jill will be live tomorrow. Sign up as a +$10 patron to participate.
Q&A event
The annual Q&A post will be published next month, and the post where you can ask your questions about my game development and games will go live on Sunday.
I'm looking forward to sharing this new development cycle with you.
Have a nice weekend
Dr PinkCake
Not funny.What year?
So begins the long waitYou must be registered to see the links
![]()
Happy New Year!
I hope you've all been doing well over the holidays. I've had a great time with family and friends while intermittently working.
I've been looking forward to January as it's time to start the episode 11 development for real.
I've been dabbling with parts of it during the release month, but my focus has been managing the release, fixing bugs, writing the guide, etc. But it's time for the first Status update of Episode 11, so let's dig in and bring you guys up to speed.
Walkthrough
First, the official guide was updated this week, including the episode 10 walkthrough.
If you missed it, it's availableYou must be registered to see the links.
Episode 11 development
I started the development by planning the episode with flowcharts and other tools. In this area, I'm working on putting the events I want in the episode in order and building the overall episode flow.
Because I want to stay as effective as possible and utilize my hardware to the max, immediately after planning most of the lewd events, I put planning on hold and started working on those events.
I've been writing lewd scenes and posing some static renders, but I've mostly been focusing on posing animations to get a good head start on the development.
I'm currently up to 85 posed animations, with 63 of those animations fully rendered - and yes, that's a lot this early on.
Aside from a handful of previously completed animations rendered at 30 fps for Brawler, I'll continue to render at 60 fps during this development cycle. I hope you enjoyed those animations in episode 10 as much as I did.
I've been investigating a sweet spot for rendering speed and quality to make 60 fps animations viable with my current hardware, and I believe I have found it. Render speeds are looking good, and I will continue to monitor this process and tweak it throughout development.
Static renders aren't a priority early in development, so they aren't worth mentioning today.
Going forward, I plan to continue working on lewd scenes and posing animations to increase the render queue. I've started working on the 6th lewd scene of the episode, and it will be one of the bigger ones.
Polls
I have decided and prepared upcoming polls for the episode. You can look forward to new cosmetic polls and special render polls.
The special render polls are extra interesting this time, as you will decide the order of the main girl sets for episodes 11 and 12 simultaneously.
You will also decide on another girl for the other girls' special render set - Zoey won this poll for episode 10.
As I need your votes to be able to work on some scenes, there will be cosmetic polls early on in the development. A cosmetic poll for Jill will be live tomorrow. Sign up as a +$10 patron to participate.
Q&A event
The annual Q&A post will be published next month, and the post where you can ask your questions about my game development and games will go live on Sunday.
I'm looking forward to sharing this new development cycle with you.
Have a nice weekend
Dr PinkCake
Oh God, no...love you Joshy92 and with all respect, but emphatically, no.DPC should let me be the writer.
So, I can make some small alterations going forward.
Well, I'm being honest. That's a really good one.
When someone shows you who they are believe them pervert, your the male Arieth enjoy your slutI'm beginning to think you guys think I'm nothing but a sex crazed pervert.
But it's not my fault. Blame hot girls like Maya & Arieth.
No!Ok guys I won't ask DPC if I can be the writer.
DPC is going to give Joshy a scene for a chick slut path where he can have anything he wants in the scene but what Joshy won't know is it a drunken dream and none of that is really happening when MC(Joshy) wakes up Maya is getting fuck by 5 BBC's . While Josy is filming it I fuck her in the assNo!
Please do exactly that!
Let's see how he takes it.
thanksYou'll need the Interlude Start save files as well as the Transfer Data installed in a folder labeled "persistent" which can be found in your renpy save folder. Check the spoiler "Saves/Persistent/Transfer Data - Install Location and Instructions" for more details.