Status update Episode 11
You must be registered to see the links
![]()
This week, I finally wrapped up the big lewd scene I've been working on for the better part of January and could move on to something else. So, what I did was sit down and plan the episode in greater detail than it already was. I planned the entire episode and all the branches. I decided things like: Who will get content? What content will it be? What are the free-roam events? What is the scope of the episode, and what scenes are going into it? And much more. After I had it all mapped out, I imported all those events and comments into the game code, preparing the files for writing.
The scene flow for the entire episode is now in place, and I'm at a stage where I will write, write, write. I will write until I get tired of writing and take smaller breaks to work on art. I expect the current animation queue to last at least throughout February, so I have bought myself time to focus on this. I wish I could tell you what I've planned for the episode, but that would be spoilers. All I can say is that I'm excited to start writing, and I know you will be excited to read it.
Regarding previews
I know you're probably wondering when the first preview of episode 11 will drop, and I aim to have it released sometime in February. While I have over 400 produced static renders, they would all spoil too much. So, I have to work on something more suitable to show as a preview first.
Q&A
The first part of the Q&A event will be posted next week. I'm finishing up the long post, which contains many fun and interesting questions.
Polls
I plan to publish the first Special Render poll on Sunday. To switch things up, we will start with the main girl poll this time. Will Maya or Isabella get a dedicated special render set in episode 11? The one who doesn't win - I want to avoid using the word loser here, lol - will get her set in episode 12. It's a big decision! Sign up as a +$10 patron to participate.
Have a wonderful weekend and thanks for your continued support!
Dr PinkCake
Still nothing to work with.
400 static renders is nothing, he can do those in a week if he want to. And already did that in the past. So those numbers arent anything we can grab to figure out how things are going. So more than 1 month already gone into development, and we know nothing... at January 5th he had done 65 animations already... which was nice to know, but to figure out how things are going forward we would need another number soon. The static renders were never a problem in development time for him, he is very fast and accurate with them. Doing hundrets of them in a week is really nothing for him. Usally he writes the scenes and start than with art... the writing part cost him more time than the static renders.
But all this doesnt really matter for a estimated release time... there is only one bottleneck, the animations. Its really good that he started with so much early on. Never did that before. He "kickstarted" the last episode dev shedule with animations too, but slowed down on them very soon and has done a lot of animations in the end. Everything was done and he added about 80 animations on top which lead to a 2 months waiting game on the render queue. This should not happen again.
If he is writing now, we will not get serious numbers in the next DEV report either guess.