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L1m1tl3ss

Active Member
Sep 27, 2023
602
1,534
Is it just me, or does Maya have a huge head? Noticed it recently since I'm doing my first J&M playthrough.

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WadeWilsoon

Active Member
Oct 1, 2019
543
710
The father of 'Area69' after a row of failed exorcist attempts seems to be appointed as the priest of 'Being a DIK':
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Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,668
You know, it's pretty terrifying to compare my own hands with Maya's wrinkled ones while playing this game. Makes me wonder if DPC hasn't even noticed how horribly old Maya's skin looks.
It was mean it as a joke about Maya's butt sometimes the skin looks sand paper nothing personal. If the fans can pick up on it surely DPC can I mean it should be pretty easy to notice but it seems like he don't want to fits it
 
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Riaman

Member
Nov 27, 2020
449
497
It was mean it as a joke about Maya's butt sometimes the skin looks sand paper nothing personal. If the fans can pick up on it surely DPC can I mean it should be pretty easy to notice but it seems like he don't want to fits it
Dude her skin is the worst, like I don't even want to check her butt when she was helping to get us beers, Does DPC actually hates her? Also why was she given fake tits considering her family condition. Also Quinn said it right her hair looks like a wet Dog. Lol
 
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Bubba McSmith

Newbie
Oct 30, 2020
53
167
You know, it's pretty terrifying to compare my own hands with Maya's wrinkled ones while playing this game. Makes me wonder if DPC hasn't even noticed how horribly old Maya's skin looks.
DPC is stuck with legacy textures from the Genesis 3 era. As someone who's played around with Daz a bit, I can attest to skin textures being one of the more difficult parts of character creation to deal with. You can play with sliders and morphs all day long to get that perfect character, but finding decent skin, especially at higher resolutions can be a challenge. It's why the MC and Tommy look so similar, as they both use the same skin texture. DPC probably didn't have another option back then in Season 1.

I do wish he'd replace Maya's skin assets now though. He has the resources to get something similar made, but not look like a 60 year old. Maya's skin has especially not handled the transition to the higher quality renders he does now.
 

Sun of Rome

Member
Dec 18, 2023
169
368
DPC is stuck with legacy textures from the Genesis 3 era. As someone who's played around with Daz a bit, I can attest to skin textures being one of the more difficult parts of character creation to deal with. You can play with sliders and morphs all day long to get that perfect character, but finding decent skin, especially at higher resolutions can be a challenge. It's why the MC and Tommy look so similar, as they both use the same skin texture. DPC probably didn't have another option back then in Season 1.

I do wish he'd replace Maya's skin assets now though. He has the resources to get something similar made, but not look like a 60 year old. Maya's skin has especially not handled the transition to the higher quality renders he does now.
He's already said he creates custom skin textures in photoshop. Maya's skin is just a custom texture, because no skin texture in DAZ has such a sharp height map. It feels like he overdid the height map and that's why it's so sharp.
He probably created custom textures for all characters, or at least most of them, which is why their skin is shiny. He overdid it again, this time with the roughness map, which makes Sage's skin shine like she's been slathered in cream.
It feels like after he creates a texture, he immediately transfers it to DAZ without adjusting it and then doesn't check it after rendering.
I don't know if it's laziness, lack of free time or just a god complex.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,111
38,994
He's already said he creates custom skin textures in photoshop. Maya's skin is just a custom texture, because no skin texture in DAZ has such a sharp height map. It feels like he overdid the height map and that's why it's so sharp.
He probably created custom textures for all characters, or at least most of them, which is why their skin is shiny. He overdid it again, this time with the roughness map, which makes Sage's skin shine like she's been slathered in cream.
It feels like after he creates a texture, he immediately transfers it to DAZ without adjusting it and then doesn't check it after rendering.
I don't know if it's laziness, lack of free time or just a god complex.
Maya skin is actually the texture from DAZ model - Yolanda for Genesis 3 Female
.
It have sharp height, and this skin texture is truly terrible; in good lighting, all the flaws are visible.
Perhaps, in addition to lighting, DPC also upscaled the textures, but this made it even worse.
Overall it's not his fault, DAZ has plenty of cursed models. :HideThePain:
And you won’t see how terrible they are until you install and play with them, because on the product page everything is beautiful and presentable.
Another thing, it is possible to fix the texture, and he didn't.
 
Last edited:
Aug 29, 2023
400
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You know, it's pretty terrifying to compare my own hands with Maya's wrinkled ones while playing this game. Makes me wonder if DPC hasn't even noticed how horribly old Maya's skin looks.
Tell me about it. I’m a man in my 50s who worked manual labor for a lot of years, and my hands look better. Pretty sure you could smooth that out with a basic Photoshop filter, but guess there were too many other renders int he queue.
 

znar25

Well-Known Member
Apr 25, 2021
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