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OldMoonSong

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Jun 2, 2018
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The progress of the longer cutscene animation I mentioned in the past weeks' updates is at 1659 out of 3360 frames, meaning it will take roughly ten more days to render fully. So far, I'm very pleased with this speed.
3360 - 1659 = 1701

10 days is 14,400 minutes

Nearly 8.5 minutes per render? And that's assuming it's all being done on a single workstation. If he's distributing the rendering of multiple component animations across 2 workstations, that means he's spending 17 minutes per frame.... 4 workstations would mean spending 34 minutes per frame to take up 10 days of rendering.

I don't recall how many workstations he has set up, but with each workstation having multiple 4090s, this seems outrageously slow, from my limited experience with DAZ.

Has he considered AI up-scaling? Frame interpolation? If animations make up the lion's share of the development time and resources, why not enhance productivity with these options? DAZ animations aren't exactly at the artistic edge of animation complexity, to the extent that they would be noticeably affected by the tradeoffs that come with up-scaling and interpolation.
 
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Better Cock Spock

Half Vulcan, Half Simp
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Jul 29, 2017
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I said there would be no interlude, but at least you can fuck the yoga girl. :Kappa:
That's all that really matters. That and have a romantic relationship that ends with being married, having kids, and having amazing yoga sex for the rest of our lives.

Just the little things :)
 
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Kodek

Active Member
Jun 26, 2017
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3360 - 1659 = 1701

10 days is 14,400 minutes

Nearly 8.5 minutes per render? And that's assuming it's all being done on a single workstation. If he's distributing the rendering of multiple component animations across 2 workstations, that means he's spending 17 minutes per frame.... 4 workstations would mean spending 34 minutes per frame to take up 10 days of rendering.

I don't recall how many workstations he has set up, but with each workstation having multiple 4090s, this seems outrageously slow, from my limited experience with DAZ.

Has he considered AI up-scaling? Frame interpolation? If animations make up the lion's share of the development time and resources, why not enhance productivity with these options? DAZ animations aren't exactly at the artistic edge of animation complexity, to the extent that they would be noticeably affected by the tradeoffs that come with up-scaling and interpolation.
He probably considered all that and he won't enhance productivity.
He could lower from 60 fps to 30 and the animations wouldn't change that much, he could just lower the time of the animation resulting in less renders to deal with, he could cut a lot of corners in his way of working to make some tasks basically be automatic... he won't.

I don't want to say it's fully because of the milk, but it mostly is. A little about pride too.
 

Ray_D

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