- Jan 29, 2020
- 35
- 374
i know name88 would probably disagree with me but i think Quinn is best girl and will be the love interest of the man whore routeSpot on analysis of Quinn!
i know name88 would probably disagree with me but i think Quinn is best girl and will be the love interest of the man whore routeSpot on analysis of Quinn!
i know name88 would probably disagree with me but i think Quinn is best girl and will be the love interest of the man whore route
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I'm not sure to which exact features of Ren'Py are you implying, personally I've always considered that engine as one of if not the best for the story branching. But anyway, I'd say it's not about difficulty of the devs work, rather simply about amount of it. As we all know, DPC presumably is working all by himself, therefore each fully fledged branch roughly means n+1 multiplier to resulting update deadline. (considering that, I was impressed when saw three potential options for staying the night at the end of ep3)Also, people don't really know how branching works on Ren'Py, the job that DPC it's already doing it's fucking hard and the branching it's already complex for a game that probably 1/4 or less.
Nah, it's not they are cannot do branches but they are not doing them for other reasons. And one of the biggest is today's requirement for a total voice over (fucking expensive, obviously) even in isometric RPGs like D:OS2 not to mention majority of console story involving games.Even AAA Games with choises/route/branching can't do that and the only things that really play different are the endings,
dont get me wrong i love Riona and Camila more then Quinn but as a character Quinn stands out more and i love her dialog
It's like the Jade and Cathy scenario Jade stands out more than Cathy for now, just as Quinn stands out more than Riona but I believe Riona has a large part to play storywise.Quinn stands out more
I know there is nothing stopping from doing it, it's doable but the amount of time and the management of the branch make it near to impossible. And Ren'py it's great but it's linear in terms of writing, the text. New engines use more visuals approach like UE Blueprints or Unity's Visual Scripting, where regardless of the general use for the actual game you can use it as a branching for a story and it will be visual, you literally create branches.I'm not sure to which exact features of Ren'Py are you implying, personally I've always considered that engine as one of if not the best for the story branching. But anyway, I'd say it's not about difficulty of the devs work, rather simply about amount of it. As we all know, DPC presumably is working all by himself, therefore each fully fledged branch roughly means n+1 multiplier to resulting update deadline.
I'd say, it's not they are cannot do branches but they are not doing that for other reasons. And one of the biggest is today's requirement for a total voice over (fucking expensive, obviously) even in isometric RPGs like D:OS2 not to mention majority of console story involving games.
There is a save file on the 1st page with all the scenes unlocked just follow the instructions with that.I miss last Jade and ı cant repla at the menu how can fix it? There is a way unlock all replay menu?
I am sure that the "main" story it's already finished in the mind of the developer(or already written). Also, there are already many routes and storylines, the main girls and some side girls (maybe the swyper ones too). The only linear storyline it's the main one. Without that, the game would collapse in a sea of no sense. For my opinion, that it's already good. There is no reason to add girls after girls and random stories with thousands of no sense choices. That why even AAAA and AAA rpg do not make these things. Quality is better than quantity for a good story and unfortunately they cannot coexist(without years of development and huge economic resources)Also, people don't really know how branching works on Ren'Py, the job that DPC it's already doing it's fucking hard and the branching it's already complex for a game that probably 1/4 or less. They want DPC to basically write an entirely new game from every decision.
The best way to put it actually it's that he writes the main story which is "The Novel" and then add branches of events that will affect dialogs or others events in that main story, some of those decisions will change events or make some events not happen at all, or new events appear. But pretend that you can basically write your own main story during a game it's insane and naive.
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This is a random branching from google image, you see there that some events can be avoidable but some regadless of the route you can't avoid, probably can be played diferent. Now imagine that this is not the case, so for every decision a new branch start that doesn't colide with other, after 10 desision you end up with at least 512 branches... HOW THE FUCK ANYONE CAN DO THAT? Even AAA Games with choises/route/branching can't do that and the only things that really play different are the endings, and at the end DPC writes the games not the player, he creates a novels, and player desides how it ends, end of the story.
Can't tell right now but that was a regular choice, right?For those who chose to tell Derek about Jade.
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Yeah you have to have to choose don't discuss when you click on herCan't tell right now but that was a regular choice, right?
Anyway, telling Derek it's really a bad idea if you really want something more with her, and after those scenes who in the right mind want to ruin that? That's so far, the best thing that ever happens in the game.
On a side note, that red dress blow up doll looking girl creep me out.
Hey!Quinn is my personal love interest and I'm not...well...oki know name88 would probably disagree with me but i think Quinn is best girl and will be the love interest of the man whore route
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the Derek thing was a regular choiceI mean with Derek, can't tell right now if it was regular or was one of those main decisions that change your dik bar. Because it sounds like it should.
Technically, it will be exponential only if you split each main branch further in at least exact amount of smaller ones but nevermind. Especially considering that in practice the more complex game you creating - the more potential fuckups along the way and other unexpected shit, so it may turns out exponentially anywayas you mention every choice will exponentially increase the time.
Ah shit, thankfully I kept Jade a secret.For those who chose to tell Derek about Jade.
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True he is quite the gossip... But it's some of those HoTs that like to kiss and tell that need to be kept in check. As Tserriednich'sNen pointed out.This is what needs to happen with Derek he is like the gossip person of the whole campus
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Josy Maya Sage Jill "Child of the gods"We need new theories, so I just looked up the meaning of some of the names.
Name Meaning Josyvariation of Josephine, meaning "God shall grow" Maya"the supernatural power wielded by gods and demons" Sage"profoundly wise" Jill"Child of the gods"