CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

zoyle

Member
Jan 23, 2019
155
169
CHICK doesnt sound nice though Lol

It isn't mean to be nice. At least to me it's saying you are a wussy / sissy / wimp / goody-two-shoe . Not really a "chick magnet".
I get why he did it because of the rhyming and the style of the game, but really the DIK/CHICK path choices are really just choosing between being a gigantic frat bro and a like relatively normal, reasonably nice dude who is also in a fraternity and does fratty stuff. An example of the way that DIK or CHICK affinity changes the MC's dialogue on complimenting girls from "Wow, you look great in that" to "wow, that's hot", often with the kinds of results you'd expect based on the temperment of the girls.

There's very little stuff in the game only available to one affinity or the other, though some relationships are much harder on the DIK path, it also has a few extra casual sex scenes. You can do everything with DIK affinity as long as you correctly recognize the situations and girls with whom the MC should tone it down a bit. CHICK affinity loses out on a few one-off casual sex type scenes, and in return has a dramatically easier time winning over the non-party girl types. Said CHICK character can still choose to do all sorts of fratty stuff with his fraternity when those girls are not around. Most importantly, I think, there's no situation in the game where a CHICK character is less popular or less accepted by his fraternity, and you can be both a CHICK character and the most accomplished pledge in the history of the frat at the same time without very much difficulty.

The game is fun on both paths and IMO the girls are well enough designed that it's worth playing both. From the beginning, I'd take a look at the 5 major LI characters (Josy, Maya, Jill, Isabella and Sage) and decide which one you want to focus your playthrough on to choose whether you want to go DIK or CHICK first. CHICK makes the first 4 easier, and DIK makes the Sage relationship easier, but again, either can do both (but a DIK character has to be particularly careful in their interactions with Jill and Isabella).

Honestly overall the game will play best if you don't max out either scale. Everything that specifically looks for whether you are MASSIVE DIK or a MASSIVE Chick is actually a downside, though there are some benefits at HUGE (mostly HUGE DIK). In general, neutral/CHICK affinity will get one result, and DIK will get a different one, almost entirely based on the way the MC changes his phrasing of certain statements. DIK characters will make more blatantly sexual compliments to girls when complimenting them (eg wow, that's fucking hot instead of wow, you look great, etc), and will make meaner and somewhat funnier jokes when you choose joke options. You can pretty quickly get a sense as to which characters would like each approach, and if you simply don't try to do those things with characters that won't like the style you're committed to (eg don't compliment Jill as a DIK character), things go fine.
 
Last edited:

satoshi36

Active Member
Dec 7, 2017
596
1,247
What’s stopping DPC from increasing their fundraising goals so that they can hire a team? This seems to be a very ambitious project. Have they ever spoken about this?
I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
 

felicemastronzo

Devoted Member
May 17, 2020
11,686
22,576
I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
surely he is jealous of his work, and it seems legitimate to me.

then moving from working alone to working in a team is not easy, and in the immediate future it would lead to a worsening of working times, if DPC is not convinced it is difficult for him to even try

as a player the only thing that worries me is that BADIK will not be concluded, if it takes 2 years or more it is a secondary problem
 
  • Like
Reactions: ThePresident451

Phynix

Member
Apr 12, 2018
148
215
I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
I wouldn't call it a lame excuse. If you know what you want out of your game and story, it's better to do it on your own instead of hiring someone and having to explain all the details every single time, or worse, have to redo it yourself eventually. Some also want him to work with other devs, which in my opinion will only lead to conflict of interests sooner or later. Personally, if i were DPC, i would do it by myself as well. Not everyone enjoys babysitting others.
 

satoshi36

Active Member
Dec 7, 2017
596
1,247
I wouldn't call it a lame excuse. If you know what you want out of your game and story, it's better to do it on your own instead of hiring someone and having to explain all the details every single time, or worse, have to redo it yourself eventually. Some also want him to work with other devs, which in my opinion will only lead to conflict of interests sooner or later. Personally, if i were DPC, i would do it by myself as well. Not everyone enjoys babysitting others.
Dude you make him look like he's the greatest game developer in the world and he know it all, you realise that are ppl way more experienced and who know more about game developing who in fact i think it would only help this game to get better, it's all about team work afterall not about "babysitting" cuz DPC didn't invented the weel, c'mon think...
 

Phynix

Member
Apr 12, 2018
148
215
Dude you make him look like he's the greatest game developer in the world and he know it all, you realise that are ppl way more experienced and who know more about game developing who in fact i think it would only help this game to get better, it's all about team work afterall not about "babysitting" cuz DPC didn't invented the weel, c'mon think...
Did i say he's the greatest, or that there aren't more experienced people out there? I didn't say anything about these things so why are you randomly throwing in these assumptions? If he would've started this project with someone else then sure, i'd agree, but bringing someone else in halfway through isn't that great. Not when it comes to creative work and not if you don't like working with others. He has people for proofreading and playtesting from what i know and that's enough.
 

always86

Active Member
Mar 19, 2020
900
2,323
I would say greed, he's now at a point that he earns so much that he could open a game studio and hire ppl and still have a shit load of money... the lame excuse answer that he gave on his Q&A is just that a lame excuse, doing this form passion yeah passion with steam release too cuz patreon wasn't enough :ROFLMAO: you just have to read post #2 on this thread to realise what kind of a dude he is, don't get me wrong his games are one of the best if not the best but he as a person, yeah i have my doubts...
I agree he needs to find a way to better use his resources, however I can understand why he wouldn’t want to start a studio or something similar. Once you go from being the self Employed to being the boss of even 2 or 3 people life is suddenly much more complicated. You’d have to be able reply on the other employees to relieve more stress than being the ‘boss’ creates.

My ideas where he could use the money while maintaing creative control;

Voice acting (I think for these games to go to the next level this will be necessary)

Hire an animator. Not for the game, but commission short films using the character models.could be animation of existing in game events or new stuff. Could be cool to get say a 5 minute animation of the sex scenes or what have you.

Commission a comic book artist. DPC could still write the stories but an artist could draw them. Either to flesh out the world or as an adaptation.

Hire someone to make more ‘gallery’ content. He can still control it but it’s less important than the general content
 

Phynix

Member
Apr 12, 2018
148
215
I agree he needs to find a way to better use his resources, however I can understand why he wouldn’t want to start a studio or something similar. Once you go from being the self Employed to being the boss of even 2 or 3 people life is suddenly much more complicated. You’d have to be able reply on the other employees to relieve more stress than being the ‘boss’ creates.

My ideas where he could use the money while maintaing creative control;

Voice acting (I think for these games to go to the next level this will be necessary)

Hire an animator. Not for the game, but commission short films using the character models.could be animation of existing in game events or new stuff. Could be cool to get say a 5 minute animation of the sex scenes or what have you.

Commission a comic book artist. DPC could still write the stories but an artist could draw them. Either to flesh out the world or as an adaptation.

Hire someone to make more ‘gallery’ content. He can still control it but it’s less important than the general content
These are some great ideas, but it's optional content, so i don't see him being in a hurry to do any of this. I do recall him mentioning voice acting for the complete game if i'm not mistaken and also something about drawings. :unsure:
 

Kinvarus

Member
May 23, 2020
120
230
I agree he needs to find a way to better use his resources, however I can understand why he wouldn’t want to start a studio or something similar. Once you go from being the self Employed to being the boss of even 2 or 3 people life is suddenly much more complicated. You’d have to be able reply on the other employees to relieve more stress than being the ‘boss’ creates.
Was going to say something similar. For example, let's say he got 3 other people to help out with renders or something. He get's what he needs to do for the update done and maybe or two of the others do as well, everything's ready to go and then something happens to the third person and they can't finish for whatever reason. Well now the update is delayed for however long it takes for that person's problem to be resolved before they can finish and release it, that's a reliance that some people just don't want to deal with and I can understand that.
 
  • Like
Reactions: MarinBladewing

zoyle

Member
Jan 23, 2019
155
169
Did i say he's the greatest, or that there aren't more experienced people out there? I didn't say anything about these things so why are you randomly throwing in these assumptions? If he would've started this project with someone else then sure, i'd agree, but bringing someone else in halfway through isn't that great. Not when it comes to creative work and not if you don't like working with others. He has people for proofreading and playtesting from what i know and that's enough.

I took a glance at the patreon and he doesn't have a dollar goal tracker to show his total monthly pledges. With 7500 patrons he's probably doing pretty well, but generally the average $ per patron for Patreon creators is a lot lower than you'd think: You have some superdonors, but a huge porportion of your pledges are for the minimum. I doubt he's averaging even $5 per patron; that would mean he's taking about 40k/month, which is obviously enough to hire people but is far from 'enough money to start a game studio' or whatever people were saying above. Hiring employees is expensive, as if you want stable staff you have a lot more expenses than just salary rates (payroll taxes, benefits costs, etc): actual salary is usually only around 60% of what the employer spends per employee, give or take a bit (benefits are more expensive for small businesses than for major corps, as they lack purchasing power leverage. Also, in tech industries you generally wouldn't expect real employees to do all their work on their personal computers, which may not have the capability to do what you want, or the software - you'd want to be using standard technology, same IDE, etc for your work. If you don't do that stuff, you have massive turnover and you never really recoup your cost per employee, as employees don't generally generate value for the employer until they've been working for a bit due to the overhead costs of hiring and training.

I would guess that DPC has the ability to pay for a few full time employees, and its possible testers, script proofreaders or writing assistants, etc are more valuable to his work than additional programmers. It's also possible it'd just be a very good idea for him to bring in a secondary programmer with the understanding that they wouldn't be working on the things he's most concerned about - just having someone who cleans up bugs, streamlines code, fills in dialogue from the scripts, etc would probably be pretty valuable. It's also possible he already has all of those things in place, and they're not what cause production bottleneck in the first place.

Adding additional help is much, much more complex than people tend to portray it as, and the way people talk about it usually tells you if they have any experience in a hiring/firing supervisory role in any business.

Another consideration are non-employee business costs, from hardware upgrades to licensing. When you're in full for-profit, professional, putting your game on Steam mode, you start to incur software licensing costs for the products you use to create your game, especially if you want to add employees (because you don't hire people and expect them to buy all their own software, and you really need everyone to work on the same platforms). In particular, this game licenses music. That costs money! I'm not sure I really believe that is a good use of resources, but, then again, I play most of these kinds of games with the volume off anyway, so ... I'm the wrong person to ask about that. But it's definitely a cost, and it might be more than you think because I wouldn't be surprised if some artists are surcharging higher for an XXX product than they would a more mainstream one - that's pretty common (and another reason why it seems like licensing so much music is unnecessary, but I guess for people who play with music having appropriate music in all the party scenes and things is probably a good thing)
 
  • Like
Reactions: moskyx

der123fer

Member
Donor
Aug 8, 2020
298
8,477
These are some great ideas, but it's optional content, so i don't see him being in a hurry to do any of this. I do recall him mentioning voice acting for the complete game if i'm not mistaken and also something about drawings. :unsure:
If I recall correctly, DPC had a poll about VA, and most of the people deemed it 'not so relevant' or unimportant. I agree tbh, of course you don't have the voice for a particular character, but, at least for me, it doesn't take anything away from the experience. Certain facial expressions (smirks, grins, etc.) set a good tone for the characters in general
 
Last edited:

zoyle

Member
Jan 23, 2019
155
169
Was going to say something similar. For example, let's say he got 3 other people to help out with renders or something. He get's what he needs to do for the update done and maybe or two of the others do as well, everything's ready to go and then something happens to the third person and they can't finish for whatever reason. Well now the update is delayed for however long it takes for that person's problem to be resolved before they can finish and release it, that's a reliance that some people just don't want to deal with and I can understand that.
A thing that's also a consideration about farming secondary stuff like the renders off to a subordinate is that, for creators who are Patreon-dependent, a lot of their income comes from a fairly small selection of their Patrons, and what those people are actually paying for is direct interaction with the creator and the belief that their opinions and ideas and suggestions are getting heard. That's also what all of the render/preview/poll stuff he does is about - keeping those people engaged, because there's a good chance that the, like, top 30-40 patrons of his 7400+ supply like 20-30% of his total income.

There is a Patreon creator that I have been a longtime supporter of who takes pledges from $1 up to $100. For 3 years, I was a $30/month Patron, and at Christmastime I would bump it up to $100/month for 2 months (the creator would lose a lot of patrons over the winter), so i was giving $500/year. Last time I checked I am in the top 10 all time in total contributors to that creator, and they have more patrons than DPC does. And they don't make adult content, where whales who are into your material can REALLY spend money. I no longer give at that level because my personal financial situation has changed, but that creator still gives me all the benefits as if I did, and knows me by name via private message.

That kind of relationship building can't be farmed out to subordinates and it is very important to maintaining the Patreon income. And if you start hiring people, it's extremely important to keep that income stable. A product that is funded by what amounts to charitable giving can't take out bank loans or the like in order to cover shortages or gaps. I would be interested in seeing a chart of DPC's average $ per patron and patron count over the year. I bet that the patron count spikes hard when it appears a new release is coming and that once they have the content a lot of people drop or remove their pledge until the next release looks imminent. I may do that myself - I like his game, but I can't afford to give him $25/month right now, but I would totally give him $25 this month to get the update immediately, then kill my pledge in September. Patreon income is not very reliable.
 

satoshi36

Active Member
Dec 7, 2017
596
1,247
Did i say he's the greatest, or that there aren't more experienced people out there? I didn't say anything about these things so why are you randomly throwing in these assumptions? If he would've started this project with someone else then sure, i'd agree, but bringing someone else in halfway through isn't that great. Not when it comes to creative work and not if you don't like working with others. He has people for proofreading and playtesting from what i know and that's enough.
Dude i sayed that you MAKE HIM LOOK like he's the greatest from your post, read your post again, you can bring ppl around at any time doesn't matter if it's the start, middle or finish of a project, you can have meetings where you can tell your ppl your vision and what you want from them, it's not like ppl don't work in teams and he is the first who need to try it... for me his reasons are pretty obvious, let's not forget that DPC was an active member around here with his first game but once he hit the jackpot he retired in his ivory tower and now he hates our pirates guts...
Adding additional help is much, much more complex than people tend to portray it as, and the way people talk about it usually tells you if they have any experience in a hiring/firing supervisory role in any business.
You know that there are game developers around here who do that with way less income...
 

zoyle

Member
Jan 23, 2019
155
169
Dude i sayed that you MAKE HIM LOOK like he's the greatest from your post, read your post again, you can bring ppl around at any time doesn't matter if it's the start, middle or finish of a project, you can have meetings where you can tell your ppl your vision and what you want from them, it's not like ppl don't work in teams and he is the first who need to try it... for me his reasons are pretty obvious, let's not forget that DPC was an active member around here with his first game but once he hit the jackpot he retired in his ivory tower and now he hates our pirates guts...

You know that there are game developers around here who do that with way less income...
There's a big difference between paying folks as contractors or just one-off, under the table stuff and having actual full time employees.

For my part, I really wonder how much he spends on the music licenses and whether that is a wise expenditure of money.

FWIW I think it's apparent that DPC is a gifted creator in certain regards, as he seems to be able to create characters and stories that have an emotional impact on most users, which is something that is pretty rare in the VN space. That doesn't necessarily mean he's gifted at any number of other things, though. In particular, being a gifted creator/storyteller/artist and being a gifted manager of a business have pretty much zero overlapping skills.
 

Phynix

Member
Apr 12, 2018
148
215
Dude i sayed that you MAKE HIM LOOK like he's the greatest from your post, read your post again, you can bring ppl around at any time doesn't matter if it's the start, middle or finish of a project, you can have meetings where you can tell your ppl your vision and what you want from them, it's not like ppl don't work in teams and he is the first who need to try it... for me his reasons are pretty obvious, let's not forget that DPC was an active member around here with his first game but once he hit the jackpot he retired in his ivory tower and now he hates our pirates guts...

You know that there are game developers around here who do that with way less income...
Saying that some people don't want to work or take responsibility for others and enjoy having a solo project makes him look like he's the greatest? We clearly have a very different understanding of what makes someone stand out so i'm going to end this discussion here.
 
  • Haha
Reactions: satoshi36

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,527
I always find it interesting when people start suggesting that a dev start "working with a team" because they seem to think it's super easy to do this, but it isn't.

For starters, some devs like DPC are doing perfectly fine on their own. This game gets regular updates roughly every 4 months and the level of content is far beyond almost every other game that releases updates in the same timeframe, so it's not like he's struggling to get substantial updates out in a timely manner like some other devs I can think of.

Secondly, working with others means not only paying them out of your own pocket, but mainly it's about finding others who are on the same wavelength as you with regards to understanding not only your vision for the game, but how to produce content that is at the same level as the dev and at a similar pace. That's probably the hardest part of collaboration in this business because unlike in other lines of work, you can't really afford to be spending time essentially getting someone trained up to the proper level.

Lastly, even if you could find someone, there's no guarantee you'll find them living in the same area as you which means you might end up with someone in another country which makes communicating back and forth that much slower than if they were there with you in person. So really, all this would be a hassle to DPC right now and they don't have any reason to be working with others since the solo act is working fine for them right now.

The main reason why I think people want devs to work in teams is because if anything sudden were to happen to the dev, it might mean the game's future is put in jeopardy, but if they had a team then at least there would be others who could carry on. So it's less about wanting them to work with others to increase production times, and more about the worry of the game not being completed if something happened to the dev.

If I recall correctly, DPC had a poll about VA, and most of the people deemed it 'not so relevant' or unimportant. I agree tbh, ofc you don't have the voice of a particular character, but, at least for me, it doesn't take anything away from the experience. Certain facial expressions (smirks, grins, etc.) set a good tone for the characters in general
Which is good because voice acting in these kinds of things is overall pretty crummy because it's basically just a bunch of canned moans, groans, and fake orgasm noises that generally don't sync properly with the animated scenes they get attached to and generally sounds terrible.

I honestly dont get why people feel they need these noices anyway because if seeing these hot scenes isn't enough to get you off, then I don't think a few moans and groans are really going to help much.
 
4.80 star(s) 1,566 Votes