- Sep 20, 2018
- 3,418
- 14,162
Alas, exactly as few numbers as expected. The preview image is a surprise though. It's Rusty's car and it looks like him and Tommy inside. I wonder what they're up to?You must be registered to see the links
This week I worked on static renders and went back to planning/writing.
I wish I could explain what I've been working on in detail, but I can't without spoiling things.
I will likely be writing for as long as I can without needing to pose more animations.
At the moment, I have a queue with 20+ animations waiting to render (that's equivalent to ~3000-5000 frames), which buys me time for writing.
I know which events are left to write, so it's just to power on as usual with it.
Poll news
In the poll that ended today, the winner who will get a Special render set in episode 8 was Sage, and the focus of this series will be a balance between wholesome and lewd content.
I will start working on this set soon.
Have a nice weekend
Dr PinkCake
I'm struggling to think of *any* computer games that offer serious plot branching in the middle of the story, AVN or otherwise. The tricks DavDR dismisses in BaDIK (alternate dialog, varied relationships with NPCs, forked scenes and/or sub-plots) are pretty much the norm... for an obvious reason. The only major trick BaDIK is lacking is the ability to pick the order of events, and even that doesn't really change the plot.Very tempting just to do this;
But instead, please can you name a couple of AVN games with significant branching? Especially any where the main plot may be significantly different in the middle of the story depending on choices?
I wouldn't hail BaDIK as the pinnacle of branching computer games, but it's definitely no slouch.