- Jul 7, 2017
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That’s the problem with people restricting this whole discussion to what’s explicitly in game. It stops being about logic and human behaviour and starts being about what DPC coded.I was just responding to the argument that a DIK would appreciate a CHICK choice more than a DIK choice and I don't think that's the case.
I didn't follow the previous speech, I don't agree with MandalayRoad 's idea because it assumes there is a right way to play the game, which I don't like as a principle. the path in the game remains free, every choice will have advantages and disadvantages, but I don't see any obligatory stage. then the preferred ending depends on taste.
finishing college by having sex with Quinn and Jade for me is a good ending, even if outside the trouple for example
then i agree with you that certain scenes only make sense if played in a certain way, but that's a limitation of the story. if there are no consequences to certain choices it can't be the fault of the player who makes them
if Mc still runs away when Josy arrives even though he just had sex with Quinn and Riona it's DPC's fault, not mine as a player.
Similarly if after having sex with all the HOTs, MC still fears being a rebound guy again it's DPC's fault.
We have to extrapolate to have any worthwhile discussion. It’s like I said in an edit above, we have a bunch of pages about what makes the best leader? So far the only impactful decision is whether you save scum the mini games to already have the windows fixed. That isn’t a narrative choice that’s metagaming the shoddy systems DPC made.