- Aug 23, 2021
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Because this episode has to export a suitable save that Ep9 can import.why do the testing/progress now instead of during Episode 9 development?
Because this episode has to export a suitable save that Ep9 can import.why do the testing/progress now instead of during Episode 9 development?
Because if you don't start testing now, all of the current saves run the risk of breaking and not working later.Maybe I misunderstand something but if Episode 8 will still be on the same .exe then why do the testing/progress now instead of during Episode 9 development?
Yeah, I looks like a November release will be the minimum.Definitely a good idea, otherwise the size would make downloads a pain.
Shame we still have no release window from DPC.
Because this episode has to export a suitable save that Ep9 can import.
Right, I didn't think that far. AFAIK DMD tried that but it was a giant mess and players end up putting the variables themselves anyway but I'm sure DPC is a better coderBecause if you don't start testing now, all of the current saves run the risk of breaking and not working later.
That doesn't make sense, whether it's DLC or a whole new game it's still gonna cost $10 (unless DPC can make a deal with Steam so they won't be mad if the price on their platform is a bit higher than Patreon version)Don't know about that, he already manage to make patch updates we could simple keeping applying them. To me this is not a developer decision since it coud start breaking saves and also need time and effort to make it right but a business decision to make more money on steam, new exe means a new game and not a DLC. DPC following EA footsteps, thats just my opnion tho I could be wrong
I think he does this because of the loading times. The less code, the faster the calculation.Don't know about that, he already manage to make patch updates we could simple keeping applying them. To me this is not a developer decision since it coud start breaking saves and also need time and effort to make it right but a business decision to make more money on steam, new exe means a new game and not a DLC. DPC following EA footsteps, thats just my opnion tho I could be wrong.Anyway...hope everything goes smooth and we can enjoy the game
I think he just cba posting Rooster things on twitter anymore you can look back at his previous tweets and he put Rooster things up during all 6 months of development of the previous episode.I noticed he hasn’t started to post the Rooster‘s on. Twitter yet, which suggests he is still quite a way off.
Why would it? If he wants he could make a "simple" program(a 3rd exe), that when opened, give you the choice of chapter you want to play. You place both folder, as the central download, but when you update files only smaller parts need to be changed. I am oversimplyfying things, but to be fair, he DID say that it will take some time.Don't know about that, he already manage to make patch updates we could simple keeping applying them. To me this is not a developer decision since it coud start breaking saves and also need time and effort to make it right but a business decision to make more money on steam, new exe means a new game and not a DLC. DPC following EA footsteps, thats just my opnion tho I could be wrong.Anyway...hope everything goes smooth and we can enjoy the game
This is called post-production. I think that almost everything he planned has already been done. It remains to finish minor scenes, include a couple of songs and do ruster. The long coding phase is frustrating, but for some reason I am sure that the testing phase will begin in the next 2 weeks.You must be registered to see the links
For the better part of this week, I wrote code and performed quality assurance for the episode by playtesting and polishing art, code, and dialogue.
I have now added music and sound effects for most of the episode, and I still need a few more songs for specific scenes.
I started working on a big coding task that I have hinted about in the past, and today it's a good time to share some details on it.
Because the game is getting pretty big, and Ren'Py is getting pushed to its limits in some areas, I want to make a new binary for Season 3.
What this means is that after you have completed episode 8, and thus Season 2, you will save your game in a menu and continue your game using another .exe/.app file.
Making a new binary has the added benefit that the initial episodes for Season 3 will have a smaller download size, and you shouldn't have to redownload Season 1 and 2 every update.
If you're getting confused by this, think of this as the same game, only sliced into another part.
Season 1 and 2 will be one separate download. And Season 3 and onward will be another download.
From a developer's standpoint, there are some challenges with this task. My goals are to make this system simple to use for all of you, robust in transferring saves, and functional for both Steam and Patreon. While I'm at it, I also want to trim some fat stored in the save files.
I have both the knowledge and strategy to do all of this, but it will take more time to implement and test it thoroughly as the game has thousands of variables that I want to control and double-check. I have already made good progress on this during this week.
Next week I will continue writing the remaining scenes and pose more static renders.
Have a nice weekend
Dr PinkCake
*Conrad Verner flashbacks*Let's hope his implementation of variable checking is better than Bioware's....
Updated BigTable™ with the recent informations.You must be registered to see the links
Episode | Renders | Animations | Music* | Size | Release Date | Development Time |
---|---|---|---|---|---|---|
Episode 1 | 1301 | 51 | ≈1.1 GB | 07 Feb 2019 | 000 days | |
Episode 2 | 1709 (+31%) | 77 (+51%) | ≈2.3 GB (+1.2 GB) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | |
Episode 3 | 2289 (+34%) | 99 (+29%) | ≈4.1 GB (+1.8 GB) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | |
Episode 4 | 2532 (+11%) | 134 (+35%) | ≈6.1 GB (+2.0 GB) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | |
Episode 5 | 2456 (-3%) | 157 (+17%) | 17 (3.4K$) | ≈8.0 GB (+1.9 GB) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) |
Episode 6 | 3336 (+35%) | 162 (+3%) | 24 (4.8K$) | ≈11.1 GB (+3.1 GB) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) |
Episode 7 | 3723 (+12%) | 250 (+54%) | 18 (3.6K$) | ≈14.5 GB (+3.4 GB) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) |
Episode 8 | 3605 (≈97%) | 355 (+42%) | 26 (5.2K$) | >18.1 GB (+3.6 GB) | in development | 162 (5 months, 09 days |≈23 weeks) |
Something hints at this. In the preview for the steam release, the developer said "make difficult choices." I don't know how true he is about a thousand variables."Thousands of variables" That sounds like a hell of a lot of work and variations for gameplay. Hopefully DPC doesn't start linking previous decisions in such a way that seemingly pointless options in the game have a positive or negative effect. That could put a lot of played-through routes through each other.
Calling it now. Jill's true ending will require poking her in the eye with the dildo helmet.a thousand variables
Don't you know it will all be hinged on mc reaction when jill helps mc up after getting the wedgie?Calling it now. Jill's true ending will require poking her in the eye with the dildo helmet.
Wow man nice job with this walkthrough, how is this not the official walkthrough, why the dev didn't contact you this is waaaay better than the official...My walkthrough focuses on the player’s choices and features many links and references to better understand their long‐term consequences in the game.
I wrote my own guide first because I find Being a DIK interesting and because the official one is sometimes confusing while omitting some useful data. Whether you want to maximize your success with the love interests, or you are playing the game for the first time, this document will answer your questions. Thanks for adding a Like if you value it.
Good game to you!
You can read it and download it (40MB) onYou must be registered to see the links
__________
Last revision
Summer has been busy and the guide expanded with new content!
To moderators: I would be grateful if you could add the link inside the opening post.
- Added Rewards list with the details on how to unlock them.
- Added Wallpapers list with the details on how to unlock them.
- “DIK house makeover” guide allows you to achieve the minigame without having to keep reloading your save.
- Made Special events timeline now clickable.
- The most convoluted parts have been edited and many info sections written.
This walkthrough is amazing. I will definitely use this when i will replay the game. It even has restoration guide. amazing...My walkthrough focuses on the player’s choices and features many links and references to better understand their long‐term consequences in the game.
I wrote my own guide first because I find Being a DIK interesting and because the official one is sometimes confusing while omitting some useful data. Whether you want to maximize your success with the love interests, or you are playing the game for the first time, this document will answer your questions. Thanks for adding a Like if you value it.
Good game to you!
You can read it and download it (40MB) onYou must be registered to see the links
__________
Last revision
Summer has been busy and the guide expanded with new content!
To moderators: I would be grateful if you could add the link inside the opening post.
- Added Rewards list with the details on how to unlock them.
- Added Wallpapers list with the details on how to unlock them.
- “DIK house makeover” guide allows you to achieve the minigame without having to keep reloading your save.
- Made Special events timeline now clickable.
- The most convoluted parts have been edited and many info sections written.
Wow man nice job with this walkthrough, how is this not the official walkthrough, why the dev didn't contact you this is waaaay better than the official...
I also find it clearer overall than the official one.This walkthrough is amazing. I will definitely use this when i will replay the game. It even has restoration guide. amazing...