ename144

Engaged Member
Sep 20, 2018
3,367
13,966




It was an intense week. The last percentages of work on any update always mean a lot of work.

And since it's the final update of the season, the workload has been even more significant than usual.

I have managed to narrow down the checklist further.

Art tasks that remain:

  • Render time for the final animation queue. Currently, 28 animations are waiting to render.
Other tasks that remain:

  • Polishing the dialogue and code
  • Playtesting
  • Thorough testing of transferring saves between Season 2 and Season 3 (Steam and Patreon).
  • Double-checking variables
  • Quality control of renders/animations
  • Fixing bugs that I find while testing


I have reached the point where I will playtest both the entire game and episode 8 a lot. If I feel that something is off, find bugs, etc. I will fix and add anything needed as I go.

As the game grows in size, so does this task. One single playthrough of episode 8 should take hours to enjoy.

Beta testing and proofreading will start after all animations have been rendered to completion and I have gotten the time I need to complete the rest of the tasks.

What I do know at the moment is that the planned content for the update currently is:

  • 4065 static renders
  • 359 animations
  • 24 pieces of 2D art
  • 36 new songs
  • 31 new sound effects
Have a nice weekend

Dr PinkCake
Not as many numbers as I'd hoped (we could really use some idea of where we stand on statics), but we still get some useful intel. DPC has announced new end goals for both statics and animations but gives us know indication of our current totals. We know there are 28 animations still in the queue, and DPC does not mention anything about statics in his remaining art tasks. That suggests we currently stand at 4065 static renders and 331 animations.

If that's the case, DPC has had a recent render rate of ~153 statics and ~16.5 animations per week. Here's my best estimates at the charts:
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As you can see, going by these numbers we're about two weeks from completing the last renders and beginning the final beta playtest stage. With 2-3 weeks for playtesting, that means we're probably looking at a release in the November 12-19 range; November 5 might still be possible if the final animations are quick and playtesting goes smoothly, but that's a very rose colored scenario. All told, this looks fairly consistent with our recent estimates, so I'm inclined to believe it, but again, there's a lot of margin for error here. And it's always possible the beta testing could stumble on a gnarly glitch or two.

Still, we're definitely in the home stretch now. Just need to be patient a little longer.:)

EDIT: Probably worth noting that the wait for Episode 8 is now officially the longest ever at 25 weeks and counting. We'll have to see if it's worth it, but I'm inclined to give it the benefit of the doubt as long as we get our Halloween party...
 
Last edited:

b0nd_oo3

Newbie
Nov 2, 2020
61
72
Not as many numbers as I'd hoped (we could really use some idea of where we stand on statics), but we still get some useful intel. DPC has announced new end goals for both statics and animations but gives us know indication of our current totals. We know there are 28 animations still in the queue, and DPC does not mention anything about statics in his remaining art tasks. That suggests we currently stand at 4065 static renders and 331 animations.

If that's the case, DPC has had a recent render rate of ~153 statics and ~16.5 animations per week. Here's my best estimates at the charts:
You don't have permission to view the spoiler content. Log in or register now.
As you can see, going by these numbers we're about two weeks from completing the last renders and beginning the final beta playtest stage. With 2-3 weeks for playtesting, that means we're probably looking at a release in the November 12-19 range; November 5 might still be possible if the final animations are quick and playtesting goes smoothly, but that's a very rose colored scenario. All told, this looks fairly consistent with our recent estimates, so I'm inclined to believe it, but again, there's a lot of margin for error here. And it's always possible the beta testing could stumble on a gnarly glitch or two.

Still, we're definitely in the home stretch now. Just need to be patient a little longer.:)
Just 3 more weeks I suppose, we are near the finish line. Finger crossed!
 

felicemastronzo

Devoted Member
May 17, 2020
11,551
22,430
According to who? Because the first estimate DPC gave was 10-20 episodes.
I can't give you exact references, but in a Q&A I read while waiting for the sixth chapter, DPC talked about at least ten chapters, but that he wouldn't be surprised to get to 16 or even more.

in the last Q&A instead has begun to make more likely the threshold of 20 chapters or more.

no one knows how the story will go on, but keeping the current structure of 4 chapters for each season I don't understand how there can be doubt about the necessity of a whole season if the story is really already established. and this regardless of how many fillers there will be.
 

mpa71

Member
Dec 18, 2017
488
7,003
Updated BigTable with the recent informations.
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  • In 22 days, DPC made an extra 460 renders. We have now +9% (+342) regarding EP7.
  • 29 days ago, DPC had 337 animations ready and estimated to go up to 355, it's now 359 (+22). Total +44% (+109).
  • DPC added an extra 10 premium sounds for 1990$. EP8 will have double amont of tracks vs EP7, a total of 7164$.
  • The update will probably weight more than 4 GB.
  • You can also check the Rooster teaser prediction post.
By waiting ALL animations to be fully rendered (28), DPC might waste a big week of betatesting.
I might getting less optimistic, an Halloween release is still available but with a max range of 27 October to 11 November.

EpisodeRendersAnimationsMusic*SizeRelease DateDevelopment Time
Episode 1130151≈1.1 GB07 Feb 2019000 days
Episode 21709 (+31%)77 (+51%)≈2.3 GB (+1.2 GB)04 May 2019087 (2 months, 28 days |≈12 weeks)
Episode 32289 (+34%)99 (+29%)≈4.1 GB (+1.8 GB)16 Aug 2019105 (3 months, 13 days |≈15 weeks)
Episode 42532 (+11%)134 (+35%)≈6.1 GB (+2.0 GB)10 Jan 2020148 (4 months, 26 days |≈21 weeks)
Episode 52456 (-3%)157 (+17%)17 (3.4K$)≈8.0 GB (+1.9 GB)29 May 2020141 (4 months, 20 days |≈20 weeks)
Episode 63336 (+35%)162 (+3%)24 (4.8K$)≈11.1 GB (+3.1 GB)13 Nov 2020169 (5 months, 16 days |≈24 weeks)
Episode 73723 (+12%)250 (+54%)18 (3.6K$)≈14.5 GB (+3.4 GB)23 Apr 2021162 (5 months, 11 days |≈23 weeks)
Episode 84065 (+9%)359 (+44%)36 (7.2K$)>18.1 GB (+3.6 GB)in development176 (5 months, 23 days |≈25 weeks)
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 2 years, 8 months, 9 days (32 months / 140 weeks / 982 days / 23,568 hours)
*199$ Premium Licensed Music


> Release Date Estimate:
Delayed Scenario: Late October 2021 (26 weeks) — Growing Scenario: Early November 2021 (28 weeks)

(y)
Thumb up to well made Casiope's DIK Walkthrough
 
Last edited:

Meushi

Well-Known Member
Aug 4, 2017
1,146
12,748
I can't give you exact references, but in a Q&A I read while waiting for the sixth chapter, DPC talked about at least ten chapters, but that he wouldn't be surprised to get to 16 or even more.

in the last Q&A instead has begun to make more likely the threshold of 20 chapters or more.
The figures I quoted are from the two Q&As (which I linked to)? DPC hasn't changed his estimate. It was 10-20 in the first Q&A, he leans to the higher end of that range in the 2nd. There was never any mention of 12 chapters by DPC.
 
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thorin0815

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Apr 16, 2020
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It's literally an acronym for mom i'd like to fuck.
Which is not necessarily to be taken literally, the vast majority of definitions of the term simply speak of hot middle-aged women. No one out there in the real world would call an 18 year old mom a MILF, at least I don't know anyone who would.
 
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