- Sep 20, 2018
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I respect your position as well, but I'm curious as to what you expected from Zoey before the Interlude. My feelings on Zoey didn't change after seeing her backstory, save perhaps for feeling her relationship with the MC was less serious than I had thought.I respect your position. Many feel the same way. However the interlude had the complete opposite effect on me. Before the interlude, I never wanted to see Zoey ever again. After playing it, she has become the primary LI for my MC [subject to change again - I can be fickle ].
People will always disagree on LIs. It is inevitable. I say, so what!
I *think* the importance of choosing how Zoey dealt with Emma will manifest in Zoey, not in how it affected the San Diego crew directly. It will inform how she handles the MC moving on from her in Season 3, should that come to pass. A Zoey who talked Emma down will try to win the MC over by telling him how she feels and being there for him, whereas a vengeful Zoey will try to undermine her competition and seduce the MC.of course I don't know ... but I don't think it's "just that," Zoey is still the same, what will change as usual is how she will be perceived, what consequences her actions will have
it is a very particular passage and one that in Zoey's story has a big importance, depending on what she does she will or will not still have friends in San Diego
from what little we've seen it would seem that one of the reasons MC gave up on her was because of Emma's post, which he more or less believed by convincing himself that Zoey was moving on with her new life in San Diego, so I think that point will be one of the clarifications that will take place between the two, from that to a direct or indirect involvement of Emma I see very little struggle there
p.s. DPC is very lazy, if he creates a character he reuses it, he has done it almost every time (including Rusty's new girlfriend just to give an example)
That's my guess, anyway. Adding Zoey's friends to the mix on a repeated basis seems like a complete waste of time and narrative focus to me. Then again, I've disliked nearly everything DPC has done since the crossroads so I may be completely off-base. We'll see.
Eventually.
I very much agree. One of the things I noticed about the dual-protagonist setup in Our Red String is how much less effective the romance is when you influence both sides of the relationship.I like the flexibility to develop my MC's personality and watch how it affects the availability of relationships, how those relationships play out, and the differences in the interactions themselves. DPC's implementation of it might not always make sense, but I think it fits more times than not.
However, when it comes to the personalities of my MC's sexual counterparts, I'm glad they are set in stone by the author. If I had the power to turn the love interests into whatever I wanted, there's a good possibility they would all end up with very similar personalities based on my real-life preferences, and that would be boring.
So, having the power to mold Zoey's character didn't sit well with me, even if it's only in the slightest way, and I'm hoping that my influence will have little impact on her for the rest of the story and DPC gives us no further opportunities to change it.
Better to make Zoey her own character and allow us to react to her as we will, but DPC insists on keeping his thumb on the scale - by forcing us to put our own thumb on it.
I'd argue Zoey's story would have been stronger for being shortened to a flashback. It would have conveyed the relevant information in a fraction of the time, and left us getting any additional information by interacting directly with the 'real' Zoey. That would have been far less damaging to the narrative flow AND maximized the chance of getting the player invested in Zoey's story through simple curiosity and interactivity.Most of it could have been shortened to a lengthy flashback and dialogue but I guess DPC seems to always want to out do himself.
Force-feeding us Zoey's backstory is the opposite of investment in my book.
Well gee, maybe if DPC hadn't wasted all that time rendering sex scenes for D&G characters or @#$%@# Madame Rose then he could have introduced us to Zoey properly. That way we wouldn't have needed to overinflate her flashback to make up for DPC's lack of groundwork.And He chose the less Damaging way. He gave us a game to play A DLC , while we wait for the Main Game. We would have to wait for the Main game no matter what . We would just start with a long flashback, that completely separated from the actual timeline. And would damage the overall experience of episode 9.
The reason why it would not work in Zoey case the " usual Flashback Way " because, We dont know her. Its not the same as Jill, Bella , Josy & Maya, Quinn, or the Born of Diks. We don't have connection to Zoey , us the players.
This way, he gave us the connection to Zoey , Build her character, so in the actual Main Story there will be no time to Waste on this. But as the Player we will have the knowledge and everything we need to know, as just like if she was part of the game like the rest of the cast from the get go.
Resolving this with just 20 render, and and a conversation that Say, - I went to learn surfing I meet couple of people, , it not worked out for me, I missed your big Dick, so I'm back - Which BTW , Ironically , the Summary of Interlude.
I get that DPC wanted to emphasize the surprise of Zoey's return, but I don't think this is going to work the way he wants it to.