sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,094
:rolleyes: Well then without JB and with Mel or Sarah or Josy or Maya or Jill or Sage or Zoey, etc. :love:
I'd love that either way... not that I have anything against JB just that DPC doesn't seem like the type to make such scenes :rolleyes::LOL:
 

AchedCroissant

Conversation Conqueror
May 29, 2020
6,127
28,117




I've been working on static renders and free roam events all week; I also did some environment design for a scene.

I'm currently working on a scene with 8+ characters that's taking quite a bit of time to pose. But the renders are coming out looking good, leaving me feeling it was worth the effort.

What I like about this episode, in general, are the renders that have many characters in them. They bring a lot of life to the scenes, and despite the scenes being tricky to create and render, I'm having a blast making them.

One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations.

The animation queue is still fairly big 30-40 animations waiting to render.

I think I have 80-150 animations left to pose. Those animations are split over 4-5 lewd scenes (including another threesome) and some SFW animations.

I realize that 80-150 is a rather big interval for a ballpark number, but it's the best I can estimate now.

Including what's in the render queue, the current render count is just over 2200.

I will continue working on static renders in the upcoming week.

Have a nice weekend

Dr PinkCake
I have no patience to create a game of this type

Just posing the characters in each render with different poses laughs gives me a headache
 

Xabder

Well-Known Member
Feb 10, 2021
1,103
1,243
> I think I have 80-150 animations left to pose .
150...:oops: I'm just trying to be optimistic and believe that it will come out before the end of September. Even if it's an average of 15 animated renderers per week, which is impressive, he will finish the animations in 10 weeks, which is the middle of September. And then another assembly of everything together and a beta test.
like i said before: anything before the end of september would be a surprise
 

LizaS

Active Member
Jan 20, 2022
818
22,084




I've been working on static renders and free roam events all week; I also did some environment design for a scene.

I'm currently working on a scene with 8+ characters that's taking quite a bit of time to pose. But the renders are coming out looking good, leaving me feeling it was worth the effort.

What I like about this episode, in general, are the renders that have many characters in them. They bring a lot of life to the scenes, and despite the scenes being tricky to create and render, I'm having a blast making them.

One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations.

The animation queue is still fairly big 30-40 animations waiting to render.

I think I have 80-150 animations left to pose. Those animations are split over 4-5 lewd scenes (including another threesome) and some SFW animations.

I realize that 80-150 is a rather big interval for a ballpark number, but it's the best I can estimate now.

Including what's in the render queue, the current render count is just over 2200.

I will continue working on static renders in the upcoming week.

Have a nice weekend

Dr PinkCake
Those animations are split over 4-5 lewd scenes (including another threesome) and some SFW animations.
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Last edited:

mpa71

Member
Dec 18, 2017
491
7,039
:coffee: Updated BigTable™ with the recent informations.
ColdShower!

  • DPC supposedly done about 10 animations that week. Total projection in that range: 275-310-345.
    • Total Animation Time could be: 35-40-45 minutes if we follow the Interlude ratio.
  • With a steady 1.43 A/D. It would take 2.6-3.4-4.2 months to finish that ambition, which is concerning.
    • That would give End September - Mid October - Mid November; just to finish animations.
  • That sudden increase of animations project far beyond exceptional EP8 development time…
    • Meaning at minimum an other 100 Days of development time.
  • Release estimate now as wide as 32 weeks - 38 weeks. Mid October - End November.
EP​
Renders​
Animations​
Music*
Size (GB)​
Release​
Development Time​
Ratio*
R/D
A/D
sA/D
EP1130151 (3:29)≈1.1
07 Feb 2019​
— days
—​
—​
—​
—​
EP21709 (+31%)77 (3:36) (+26)≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
22.1​
19.6​
0.89
2.48
EP32289 (+34%)99 (4:42) (+22)≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
24.5​
21.8
0.94​
2.69
EP42532 (+11%)134 (7:57) (+35)≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
20.3
17.1
0.91
3.22​
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
21.1
17.4
1.11​
3.65​
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
22.8​
19.7​
0.96​
3.04​
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
29.7
23.0
1.54
6.75
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
27.2
19.7​
1.70
7.49
EPI79436 (4:36)19 (3.8K$)≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
10.1
7.6
0.34
2.53
EP9≈2000 (2200)≈160 (195)
in development
126 (4 months, 04 days |≈18 weeks)
16.8
1.27
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 5 months, 1 day (41 months / 178 weeks / 1,247 days / 29,928 hours)
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]


(y) Thumb up to well made Casiope DIK Walkthrough.
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
3,183
The end of September has always been my forecast. My prayers are that it won't be the end of October.
Going by those numbers a mid to later October is a likely release date. I still think that's going to be tight though. There is the delay to take into account of the static renders not being worked on while he is "working". Not sure what that means exactly, with the income he makes from this you would think it would be enough to support him. He often calls it his business but I guess he has another job as well. Guess he likes the green :).
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
3,183
Really? I feel like I've seen several posts (over a large span of time) that he made this a full-time thing.
I thought so to but I guess not? Either that or I'm just not following the wording.

"One PC renders static renders whenever I'm not using it for work; the PC slaves are all rendering animations."
 
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