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This week I worked on several different scenes, including group and branch-specific scenes for all major branches. To name a few, I've been working on scenes with Camila, Josy, Jill, Maya, Sage, Isabella, and Quinn.
I experimented a bit with a new animation technique, completed a shorter lewd scene, and started planning/writing some Rooster content.
Because I've focused hard on static renders for a while, I now have ~240 renders waiting in the render queue.
I'll be posing render #2500 in a day or two from now, and I'm very pleased with the development in general.
The animation queue is still big. PCs have started rendering some threesome animations. As a rule of thumb, the time needed to produce an animation increases for each character you add to it. And I'm noticing this slight increase in render time for these animations.
I will power on as usual with static renders next week and maybe do a bit of writing as well.
I'm thinking about playtesting parts of the episode soon. Since I've been focusing on producing art for quite some time now, I haven't played the episode in like 1.5 months.
I usually playtest a bit here and there during development to perform some polishing and get a feel for the episode.
Have a nice weekend
Dr PinkCake