Status Update Episode 9
This week consisted of posing static renders, making most art for Rooster + writing several Rooster posts, coding, writing a few scenes, polishing dialogue, and PC maintenance.
Regarding Rooster posts, several of them are ok for posting on Twitter. It was a previous concern that they would spoil too much, and I won't post the ones that do. You can look forward to more Twitter content
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Since my static render queue has been pretty big lately, I made a PC slave render some of it this week instead of animations. Because of this, I'll likely spend some time next week play-testing parts of the episode and getting a feel for it.
I'm still working on free-roam event renders and will do so for several more weeks.
To put the content of the free-roam events into perspective, the biggest one in the episode currently has more than 900 renders and will go over 1000. Making it at least 100-200 renders bigger than the biggest one in Season 1/2 (Episode 7, HOTs party).
I will work on the final free-roam event of the episode next week. I've still got work to do in the others, but I feel I get the most momentum if I push on with this. Plenty of art remains to be produced.
I'll try to make an updated and detailed progress report for next week's status update to show you what work remains in percentages and estimates. It would also benefit me to grasp how far along the development is.
Have a nice weekend
Dr PinkCake