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This week I worked on static renders and animations. I have now posed 3253 renders for the episode, and about 180 are in the render queue.
I also posed the longest animation in the episode so far; a ~1 min 19 seconds animation consisting of 27 animations. The longest animation in the game so far has been 30 seconds. Episode 9 will breach that minute mark with three animations.
Making these long animations has felt more like working with cutscenes than standard animation work. It's new to me, and I believe this is the next level for Being a DIK in this area. I can't wait to show you everything!
I'm working on the final free roam event at the moment and I will keep pushing on with the art until I need to write some of the remaining scenes.
I have a scene coming up where I will have to pose more characters than I ever did in a scene before. I haven't counted how many characters there are for this scene yet, but probably somewhere between 50-70.
It's going to be exciting and very demanding work, and also feel like it's going super-slow at times to make a single render. But I know how similar renders in this episode already turned out great, so I know these will too, and that the work is worthwhile.
Have a nice weekend
Dr PinkCake