This is his choice when he purchasing assets, for which he is not responsible. Why? Open the link using with asset in my post. Look at the preview. Could you have said in advance that this skin texture would be terrible in close-up? No.
His responsibility is for not changing bump maps.
Regarding the bad renders, I can guess what the problem is: DPC is in a hurry when posing. Remember the last special render with Maya. Bad, rough shadows. Also a common problem on his other renders. And I understand why. With the DPCs production scale, with 6000 renders/half an hour of animation per year, he turns a blind eye to minor errors. Visual perfectionism will turn a one-year development cycle into a two-year one with a given amount of content; there is already one example exist.
This will make you unhappy again because you will say "why is he licking every render, aren't we waiting enough? I'll be retired when the game is over."
Viewing angles, distant angles and properly selected light can really smooth out the situation with Maya’s skin. But not in every situation distant angles is possible.
A close angle to the light directed from the side only emphasizes the shortcomings. As an example, yesterday's work with Maya
No serious skin problems.
nobody ordered him to make 6000 renders and then have to keep them all, just as nobody asked him to solve the problem of reflections in bottles.
here we are talking about the physical appearance of the LIs, which emerges even more overbearingly in the sex or "cuddling" scenes. it does not seem to me to be a minor problem.
special renders don't exist for me, they are often of a mediocre quality, and serve as time passers, could use them to experiment with something different, but still I'm not interested in them.
Any change at the current point will ruin the previous 10 episodes. Skin is not the thing that human may change. So it will look ridiculous and not plausible.
Character renders improving over time is something that has already happened in BaDIK, given the long development cycle. If Maya's skin started to look normal like everyone else's i seriously doubt this would cause any outcry about implausibility of it or that anything was "ruined".
Quinn in the very early episodes was never portrayed as beautiful, because she was meant to be more intimidating, but she always looked her best whenever the mc caught her off guard:
When Sage first showed up, sure her hair might have been stringy, but she was the hot chick with big tits and a sexy face. I mean this was the first time we saw Sage:
I've never been a Bella fan, although I am intrigued to find out her "issues", but at least when we first met her, she looked like a good looking 36 year woman.
So yeah, I'll concede Bella and Quinn are looking better, but the rest are going backwards!. And I reckon overall the characters expressions, which to me was a huge positive in the game, are not as appealing...
Character renders improving over time is something that has already happened in BaDIK, given the long development cycle. If Maya's skin started to look normal like everyone else's i seriously doubt this would cause any outcry about implausibility of it or that anything was "ruined".
What exactly is improving? Lighting - yes. More advanced make ups and hairstyles - yes. Models shape (face, bodies) haven't changed a bit. Nor skin textures, nor anything else.
Quinn in the very early episodes was never portrayed as beautiful, because she was meant to be more intimidating, but she always looked her best whenever the mc caught her off guard:
When Sage first showed up, sure her hair might have been stringy, but she was the hot chick with big tits and a sexy face. I mean this was the first time we saw Sage:
I've never been a Bella fan, although I am intrigued to find out her "issues", but at least when we first met her, she looked like a good looking 36 year woman.
So yeah, I'll concede Bella and Quinn are looking better, but the rest are going backwards!. And I reckon overall the characters expressions, which to me was a huge positive in the game, are not as appealing...
next thing is he probably spend less time on Posing/Expressions
nowadays an episode has more renders than a complete season but still only the contend of an episode(outstreched what can lead to pacing issues) what makes people focus more on details that outerwise would not be noticed in render but also in story
last is he use daz models the have sometimes problems with certain poses (bend over asses , breast that look like gravety exists, etc)
I hear this often: “nobody ordered it,” “nobody asked him about it.”
But Patreon is not a restaurant. You don't order or ask for anything from DPC. You sign up and finance the development of his game. If you don't like the decisions he makes, don't support him. I don't know what else can be done here. It's easier to accept the rest as is.
here we are talking about the physical appearance of the LIs, which emerges even more overbearingly in the sex or "cuddling" scenes. it does not seem to me to be a minor problem.
Now this is interesting. Do you have screenshots of these moments? I wanted to look at the problem myself and figure out what it was. And is it even possible to fix this. DAZ has its "moments".
special renders don't exist for me, they are often of a mediocre quality, and serve as time passers, could use them to experiment with something different, but still I'm not interested in them.
Collectibles is a typical way to distract the player in games and add alternative activities. In general, I like all these themes with free-roams, collectibles, phone and mini-games: they distract me from monotonous reading for several hours, as in many VNs. I just get tired of the monotony + I love collecting.
But only if these things are balanced well with the main gameplay. Not like in Ep.9, when you have a couple of dozen saves and a giant free-roam awaits you. Or some mini-games from Ep.10. Fuck the math.
Quinn in the very early episodes was never portrayed as beautiful, because she was meant to be more intimidating, but she always looked her best whenever the mc caught her off guard:
When Sage first showed up, sure her hair might have been stringy, but she was the hot chick with big tits and a sexy face. I mean this was the first time we saw Sage:
I've never been a Bella fan, although I am intrigued to find out her "issues", but at least when we first met her, she looked like a good looking 36 year woman.
So yeah, I'll concede Bella and Quinn are looking better, but the rest are going backwards!. And I reckon overall the characters expressions, which to me was a huge positive in the game, are not as appealing...
What exactly is improving? Lighting - yes. More advanced make ups and hairstyles - yes. Models shape (face, bodies) haven't changed a bit. Nor skin textures, nor anything else.
It doesn't really matter what specifically was altered. The important part is the overall appearance of characters is quite different and no one gave a flying fuck that it's somehow implausible or the things were ruined. For real, do you genuinely think that if Maya's skin was changed for the better (or if Jill's smile was made more natural, or some other shortcoming was fixed) people would actually complain, or is this arguing for the sake of argument?
I hear this often: “nobody ordered it,” “nobody asked him about it.”
But Patreon is not a restaurant. You don't order or ask for anything from DPC. You sign up and finance the development of his game. If you don't like the decisions he makes, don't support him. I don't know what else can be done here. It's easier to accept the rest as is.
but it also applies the other way around. making 6000 renders is a merit if they are "good," if on the other hand the cost of having 6000 and then having to keep everything is no longer a merit. it is mass production with extremely fluctuating quality.
I don't understand what Patreon has to do with anything ... that is a general support for the work, it is not a plebiscite for every single choice DPC has made
Now this is interesting. Do you have screenshots of these moments? I wanted to look at the problem myself and figure out what it was. And is it even possible to fix this. DAZ has its "moments".
the supreme example : the picnic photo of Jill in chapter six, which marks a very important moment, the first time MC begins to get into trouble about dating other girls, in an organic and believable way, a photo that later comes up at other times. the most important render of Jill's entire story is done poorly.
I could find hundreds of examples about Jill, but that is too important a scene to be done so mediocrely.
when below MC decides not to go with Tommy just by looking at that picture the only possible reaction is hilarity....
The Disease Helen has probably triggered after pregnancy, it's good Maya is a lesbian. And my MC avoids her like a plague. Hope she lives a long healthy life without any male touch lol.
the supreme example : the picnic photo of Jill in chapter six, which marks a very important moment, the first time MC begins to get into trouble about dating other girls, in an organic and believable way, a photo that later comes up at other times. the most important render of Jill's entire story is done poorly. View attachment 3425503
I could find hundreds of examples about Jill, but that is too important a scene to be done so mediocrely.
when below MC decides not to go with Tommy just by looking at that picture the only possible reaction is hilarity....
"Supreme example" is fucking right! That one photo, of all the Jill shots, should have been immaculate! Because that one photo stops this from happening:
Yeah. The only reason I can think of that explains why the mc looked at that photo and turned down that threesome was because the photo made him sick to his stomach and he went home to hurl for half an hour!
but it also applies the other way around. making 6000 renders is a merit if they are "good," if on the other hand the cost of having 6000 and then having to keep everything is no longer a merit. it is mass production with extremely fluctuating quality.
I don't understand what Patreon has to do with anything ... that is a general support for the work, it is not a plebiscite for every single choice DPC has made
The disadvantages of such mass production in a shorter time frame are a decline in quality. This is true.
Something could be cut out of the game, unimportant, in order to make less content in the same time frame and with greater quality... But again it’s blah blah blah, everyone will want to cut out what they don’t like, everyone has something... something “useless” from his point of view for the game. Another one will say "why you cut it", "I want it bigger", "I eant it even smaller"... It ends in an empty discussion as always.
Patreon as a whole is a plebiscite of support, we now have about ~14,000 people who generally agree to support it. But in general, you know DPC, it is useless to try to influence him somehow.
Just deal with it, this guy will do whatever he wants.
the supreme example : the picnic photo of Jill in chapter six, which marks a very important moment, the first time MC begins to get into trouble about dating other girls, in an organic and believable way, a photo that later comes up at other times. the most important render of Jill's entire story is done poorly. View attachment 3425503
I could find hundreds of examples about Jill, but that is too important a scene to be done so mediocrely.
when below MC decides not to go with Tommy just by looking at that picture the only possible reaction is hilarity....
Jill. This render is terrible. It's known what's going on here. Making her model smile normally is still torture. This model from P3 Design is cursed. I spent a damn hour getting her to show normal, non-clown emotion. And again it's a time issue during posing. Problem of the model and you don’t know how it will behave until you start working with it.
Jill is special in that, she's only MG that is a base model from the store. All the others are unique and made by morphing from different models. He added Jill in the last moment, as he says.