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shazba jnr

Active Member
Feb 3, 2024
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Wonder if that is changed when BaDIK inevitably surpasses 18 months, probably on for episode 12.

Since with weekly status updates, would make them look very smart if they also an abandoned tag on it, almost as smart as having the twins tag they had for the longest time.
The 18-month limit will soon become outdated... We hope patreon will save us from this oblivion....
It's not automatic, someone has to flag the game and the mods will look at it. They can always use their discretion.

Another game (I won't mention the name for fear of being deleted due to off topic) was into it's second year of development for the episode and had the abandoned tag applied. The devs were still posting updates, but they did sound full of shit too. So while the fans decried the tag, most people felt it was apt and the devs were just taking the piss (and people's money, not ours of course. :sneaky:)

But fuck DPC if he legitimately starts taking more than fucking 18 months for an episode. :rolleyes:
 

Blue Milk

Active Member
Apr 27, 2021
512
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If this forum dont want to apply the "abandoned" tag for games that take more than a year to release an update they should have at least a tag that is something like "extremely slow progress" lol
Or maybe they just expect people to use their brains and realise that if it doesn't have "abandoned" on it then it's not actually abandoned.

The 18-month limit will soon become outdated... We hope patreon will save us from this oblivion....
How? Patreon can't demand of its users that they must produce new content within a certain timeframe. That's not how the crowdfunding model works.
 
Last edited:

Blue Milk

Active Member
Apr 27, 2021
512
1,032
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Its quite possible that if you take all renders and divide by days it actually could be among the top (from the updates i played it had a lot content indeed), now here is an idea for someone that has a lot free time, rank all games around here based on that.
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
 

Riaman

Active Member
Nov 27, 2020
989
1,057
264
Or maybe they just expect people to use their brains and realise that if it doesn't have "abandoned" on it then it's not actually abandoned.



How? Patreon can't demand of its users that they must produce new content within a certain timeframe. That's now how the crowdfunding model works.
I think he meant patreon subs start crying for faster updates. Though looking at the branchings and overall trend in increase in content and development time, we very well be in for a long haul, and 18 month period might be a reality.
 

Darkwen the Josy lover

Active Member
Dec 14, 2024
779
1,151
192




This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
Like a cat with its tall caught in the fan won't be long now
 

felicemastronzo

Message Maven
May 17, 2020
12,219
23,209
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Or maybe they just expect people to use their brains and realise that if it doesn't have "abandoned" on it then it's not actually abandoned.



How? Patreon can't demand of its users that they must produce new content within a certain timeframe. That's not how the crowdfunding model works.
Patreons may simply decide not to support it, or to do so less . Otherwise, just because of the mechanisms, development time will only expand continuously.

Always hoping that patreon policies do not vary, expelling porn
 
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Blue Milk

Active Member
Apr 27, 2021
512
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Patreons may simply decide not to support it, or to do so less . Otherwise, just because of the mechanisms, development time will only expand continuously.

Always hoping that patreon policies do not vary, expelling porn
Even without Patreon funding, he'd carry on making it. Pretty sure he's even admitted to that. This is his passion project, a labor of love, so he'll carry on making it until it's done. Plus, he's made so much money now he probably doesn't even need Patreon funds anymore and he still has Steam and GOG providing income too.
 
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Roger-a-Dale

Well-Known Member
May 9, 2024
1,970
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I think he meant patreon subs start crying for faster updates. Though looking at the branchings and overall trend in increase in content and development time, we very well be in for a long haul, and 18 month period might be a reality.
I'd say 18+ months is going to be a standard for season 4. Episode 12 might make it, but the episodes after that won't.
 
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Dec 19, 2024
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This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
So according to you guy's experience should I use the patch to update from 10 to 11 or download the entire season 3 from interlude to 11?
 
Dec 19, 2024
174
220
102




This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
After seeing this changelog, is there any porn game dev right now that can match this kinda work ethic and churn out such huge amounts of render's, animation and lewd scenes, with such a massive branching to take care of that keeps increasing with every episode and other gameplay elements like minigames and other fun stuff?
 

Gunizz

Well-Known Member
Aug 9, 2017
1,242
3,389
447
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
 

Darkwen the Josy lover

Active Member
Dec 14, 2024
779
1,151
192
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
ep's6&7 are smaller than ep11 by 55 renders if they was one ep it would had been done in 11 months. DPC has always had great output but with these massively long dev times it no longer has great value for that output.

But at least we around a month haft from this being over
 

MightbeSomeone

Active Member
Oct 25, 2024
585
668
171
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
comparing one season (4 eps) numbers to one eps is a poor way to look at it how about we look at PLAY TIME after the release and decide if the time was too much to develop
 
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NebulousShooter

Forum Fanatic
Donor
Oct 24, 2018
4,669
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We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
You do that and you will see that DPC is still one of the top dogs content/wait time and has been since day 1 of AL. When he was doing monthly - 2 months updates.
 
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