mike12013
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- Oct 3, 2024
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if you don't do her hangout, he invites her to the bbqI think the thought process is h
Tommy's into Zoey? Really?
if you don't do her hangout, he invites her to the bbqI think the thought process is h
Tommy's into Zoey? Really?
So according to you guy's experience should I use the patch to update from 10 to 11 or download the entire season 3 from interlude to 11?You must be registered to see the links
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This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.
I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.
The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.
Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).
The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.
If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.
If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.
A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.
Keep backup copies of the previous version until you're sure the new version works for you and your save files.
Here is a preliminary changelog for episode 11.
-- Changelog v0.11.0 --
Added Episode 11 that includes
7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects
Have a nice weekend
- Menus in Brawler can now be closed using the middle mouse button.
- Improved the text spacing in the Bios app.
- Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
- Fixed an issue with money messages staying on screen when fast traveling from the desk area.
- Fixed a missing image error for an animation.
- Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
- Fixed an issue that prevented Envy's events from being added to her Bios history.
- Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
- Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
- Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
- Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
- Slightly increased timer for the English class.
- Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
- Corrected typos
Dr PinkCake
she verbally assassinated him and then he invited her to the BBQ, maybe, its not explicitly stated like in Jacob's case.I think the thought process is h
Tommy's into Zoey? Really?
Yeah Ive heard Zoey can scold tommy if she' s dik. Can you tell me which scene it is?she verbally assassinated him and then he invited her to the BBQ, maybe, its not explicitly stated like in Jacob's case.
After seeing this changelog, is there any porn game dev right now that can match this kinda work ethic and churn out such huge amounts of render's, animation and lewd scenes, with such a massive branching to take care of that keeps increasing with every episode and other gameplay elements like minigames and other fun stuff?You must be registered to see the links
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This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.
I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.
The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.
Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).
The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.
If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.
If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.
A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.
Keep backup copies of the previous version until you're sure the new version works for you and your save files.
Here is a preliminary changelog for episode 11.
-- Changelog v0.11.0 --
Added Episode 11 that includes
7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects
Have a nice weekend
- Menus in Brawler can now be closed using the middle mouse button.
- Improved the text spacing in the Bios app.
- Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
- Fixed an issue with money messages staying on screen when fast traveling from the desk area.
- Fixed a missing image error for an animation.
- Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
- Fixed an issue that prevented Envy's events from being added to her Bios history.
- Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
- Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
- Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
- Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
- Slightly increased timer for the English class.
- Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
- Corrected typos
Dr PinkCake
He's into all girls, except for his girlfriendTommy's into Zoey? Really?
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
ep's6&7 are smaller than ep11 by 55 renders if they was one ep it would had been done in 11 months. DPC has always had great output but with these massively long dev times it no longer has great value for that output.No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
comparing one season (4 eps) numbers to one eps is a poor way to look at it how about we look at PLAY TIME after the release and decide if the time was too much to developWe should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.
For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.
I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
You do that and you will see that DPC is still one of the top dogs content/wait time and has been since day 1 of AL. When he was doing monthly - 2 months updates.We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.
For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.
I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
no we are about 5 years from thatep's6&7 are smaller than ep11 by 55 renders if they was one ep it would had been done in 11 months. DPC has always had great output but with these massively long dev times it no longer has great value for that output.
But at least we around a month haft from this being over
or 10 +no we are about 5 years from that
Excellent.Updated BigTable™ with the recent informations.
LastTestOfWill!
- Last numbers of total posed since last December:
- Renders: 6995 > 7113 (+118) [+1250|+21% vs EP10]
- Animations: 389 > 392 (+3) [+57|+17% vs EP10]
- Music: 42 new high, but I only track paid "Premium" songs in the table, need adjust.
- Size: +6.2 GB total size expected.
- We got 37 Previews and 7 Rooster, EP10 had 30/8.
- ElectronicRoberts recently updated the old and fantastic Casiope's Guide, thumb up
- Release could be 22th February (442 days / 14 months, 14 days / 63 weeks projection). 94% complete.
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 5 years, 11 months, 17 days (71 months / 311 weeks / 2178 days / 52,272 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301 (+00%) 51 (+000) 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 (+026) 3:36 — 8 2.3 (+1.2) 04 May, 19 087 (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 (+022) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105 (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 (+035) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148 (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456 (-03%) 157 (+023) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141 (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 (+005) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169 (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 (+055) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162 (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211 (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 0794 (+00%) 36 (+000) 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105 (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+21%) 303 (-055) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287 (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 5868 (+16%) 335 (+032) 25:10 21 (4.2K$) 16 12.3 (+5.0) 8 Dec, 23 357 (11 months, 22 day |≈51 weeks).. 145 115 29.6EP11 7113 (+21%) 389 (+057) — 42 (8.4K$) — 18.5 (+6.2) — 414 (13 months, 17 days |≈59 weeks). — — —
*You must be registered to see the links| Total: 30,646$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| VaderExMachina's EP11 Preview Collection | Extra: EP11 Rooster Collection | Casiope† & ElectronicRoberts's DIK Walkthrough
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus†'s Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
I think 5 the last season I don't think will have a lot of choices to make - all the prior choices will lead to a finishing story and my guess is the last eps will be a wrap up kind of like Acting Lessons wasor 10 +
The first season could have been published as a single episode, it's just a way developers use to divide content.comparing one season (4 eps) numbers to one eps is a poor way to look at it how about we look at PLAY TIME after the release and decide if the time was too much to develop
Tommy fucks anything that has a hole, anyway.Tommy's into Zoey? Really?
ep 12 probably going to be around 15 to 18 months making season 4 eps 2 year or more if there 16 eps than that at least 8 years just for those 4 epsI think 5 the last season I don't think will have a lot of choices to make - all the prior choices will lead to a finishing story and my guess is the last eps will be a wrap up kind of like Acting Lessons was
I will. I promise I'll have them updated before the update is released. I'm just really enjoying my vacation so I'm not in a rush to get back home to my home computer where all my saves and notes are at.SteveyP gonna have to update his saves post with a "start of episode 11 soon".
I mean this next update is christmas, and DPC referenced in the earlier episodes about valentines and spring break. The game will end after the first year tho, there will be an epilogue with your chosen girl summary type thing.ep 12 probably going to be around 15 to 18 months making season 4 eps 2 year or more if there 16 eps than that at least 8 years just for those 4 eps
Maybe I'm wrong but I don't think that can be cover in 2 eps thats a lot of game timeI mean this next update is christmas, and DPC referenced in the earlier episodes about valentines and spring break. The game will end after the first year tho, there will be an epilogue with your chosen girl summary type thing.