jd8097619

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Aug 27, 2019
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Point 1 - I got a lot more than just "she was his ex", and I like the backstory that you have for her, and that you see her emotions as well, via the interlude. The downside of course is that it's all together instead of spread throughout the previous 8 episodes like with the other girls, however, Zoey isn't one of the main girls who have their own path, and she has more to her story than probably all those others, with the probavbly exception of Quinn (and yes, I'm including Rio, Nicole, et al in this).

Point 2 - Respectfully disagree that Madame is less of a waste of time, and there's not really any evidence that she will play a bigger role, there's only fan theory based on a couple of isolated renders. She has less there than LiBrian has in the background, if you can to go down that route. But regarding the interlide, I wasn't about at the time, but I understand that was also done as something of a test (of the port from S1 to S2, I believe), so it wasn't just a case of having it to introduce Zoey.
Point 1 - Unless it suddenly comes back in any notable amount almost all of that is fluff and filler. Imagine if we had an interlude between Seasons 1 & 2 where we spent a day watching Nicole live her normal life (pick up her son, spend time outside of work with colleagues etc). Sure you learn more of the character but is it in any way relevant or benefiting the story in a way that couldn't be reached via conversations in a regular episode? That's the issue I have with Zoey and the Interlude in that even DPC seems to have acknowledged it's all superfluous given only a single choice actually feeds back into the main game and so far her adventure elsewhere has not had any relevancy.

Point 2 - Again, if Madame ends up having no role but the "Madame Scenes" where you instantly teleport to them to just watch a couple of animations, then it really is cheap content filler that are likely nothing more than animation tests.
 

jd8097619

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Aug 27, 2019
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the interlude was odd but it isn't the reason things are taking over a year
It's not the reason development now takes so long but I can understand the desire for pretty much everything else. I don't get the point of 60fps animations but I can understand DPCs desire for them. Meanwhile DPC themselves has made the Interlude entirely skippable, which begs the question why they spent months developing it.
 

Riggnarock

Member
Jun 17, 2020
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Lily + Envy/Nicole
Riona (If I have any say about it :D)
Sage
Josy hopefully without Maya
Jill without Tyballs :p
And perhaps Zoey

And on the Free Path ill gank about everyone that wont get me into trouble later on :p

The rest i wont, out of previous promises, to certain People here :D
 

mpa71

Active Member
Dec 18, 2017
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Episode 11 Changelog
Release week is soon upon us.
:coffee: Updated BigTable™ with the recent informations.
WeMadeItAlive!

  • Get your Saves up to date! Get the ElectronicRoberts updated Casiope's Guide!
  • Compared to before beta testing, no change in numbers.
    • Despite the large increase, the Renders per Weeks ratio is the worst ever due to DevTime +100 days.
  • Get your teases with the 37 Previews and 7 Rooster.
  • EP12 Release could be 30th May 2026 to 4 July 2026 with a 65/70 weeks projection [AvG: June 2026].
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301 (+00%)
51 (+000)
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 (+026)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087 (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 (+022)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105 (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 (+035)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148 (4 months, 26 days |≈21 weeks)
142
120​
22.6​
EP5​
2456 (-03%)
157 (+023)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141 (4 months, 20 days |≈20 weeks)
147
122​
25.6​
EP6​
3336 (+35%)
162 (+005)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169 (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 (+055)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
0794 (+00%)
36 (+000)
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)
303 (-055)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287 (9 months, 12 days |≈41 weeks)
161
123​
38.2​
EP10​
5868 (+16%)
335 (+032)
25:10​
21 (4.2K$)
16​
12.3 (+5.0)
8 Dec, 23​
357 (11 months, 22 days |≈51 weeks)..
145
115
29.6​
EP11​
7113 (+21%)
392 (+057)
42 (8.4K$)
18
18.5 (+6.2)
7 Mar, 25​
456 (1 year, 3 months |≈65 weeks).
109
EP12
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 6 years, 0 months, 22 days (72 months / 316 weeks / 2214 days / 53,136 hours)
* | Total: 30,646$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| VaderExMachina's EP11 Preview Collection | Extra: EP11 Rooster Collection | Casiope† & ElectronicRoberts's DIK Walkthrough
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus†'s Story Timeline | DrPinkCake's Q&A Session | RPDL's
 
Last edited:

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,818
50,474
812
View attachment 4601921


Release week is soon upon us.

Beta testing has yielded great results, and the testers have done a thorough job with the episode.

Here's the updated changelog after the weeks of beta testing. It's most likely final. *Crosses fingers*

On top of helping me find bugs and polish episode 11 further, there have been some improvements to the overall season during beta testing.

The bullet points in bold font are recent changes and improvements that affect previous episodes.

-- Changelog v0.11.0 --

Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Fixed a bug that caused studying at your desk to fail if you opened the phone while choosing what to study.
  • Added a tracking system for Seen dialogue to the Stats app.
  • Added buttons to cycle the girls in the 2D art app.
  • Reduced the animation times of tiles appearing and disappearing in Triple Tile.
  • Fixed an issue with scrolling while browsing the phone gallery that would cause the phone to close.
  • Fixed an issue with the quick menu that set it to disabled after viewing credits.
  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos

Thank you for your support!

I look forward to Friday and I hope you'll be joining me for the release.

Love

Dr PinkCake
> Which branch you will play first?
> Zoey on the screen.

DPC, you baited me, and did it good.
 

Riggnarock

Member
Jun 17, 2020
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I just wonder, DPC always gives a report on all the things he done so far, but why aint how many minigames we get a part of that report? i did enjoy the Tiles minigame, and the tennis/basketball game as well, all the treasure hunting minigame to unlock more pics is definately my 3rd fav.

So how many do we get to play in the next episode?
Also, i would like to know if there is another party planner & mansion repairer/upgrader in the next episode.
 

jd8097619

Active Member
Aug 27, 2019
572
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If you'd rather be forced to replay it every single time, then that's fine.
I don't, but it's noticeable to me how DPC spent a quarter of a year developing an Interlude for a supposedly key character and then made it completely skippable with no relation to the main game.

It's effectively admitting it's pointless to the narrative.
 

jd8097619

Active Member
Aug 27, 2019
572
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that is a fair point, the 60fps animation seem like he just wanted to slow things down since there are ways where it can be done pretty fast
I think DPC assumed that it wouldn't cause a delay because it just renders in the background while they do everything else so essentially they view it as no time loss. But this time it eventually caught up with them.
 

Riggnarock

Member
Jun 17, 2020
399
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238
was he a master at it:ROFLMAO: zoey needs a scene
So if someone was baited, and you say he is a master at it. does that mean you indirectly called DPC a Master Baiter? :p
But i guess Zoey could use a scene or two, same with one of the many other students, perhaps several teachers as well :D
 
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TrainHardnett

Member
Jun 15, 2017
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Then shouldn't Bella be missing too? To mess with Spock abit :p
DPC did mess with me by having Lily+Envy missing :p
We did get a nice date with Nicole previous episode, so in this one I expect a Lily date especially with the tease at the party. Story wise something big with Maya's situation and then a cliff hanger with Riona again where we finally find her but her fate uncertain. Everything else can be drama for drama's sake in otherwise clear skies relationships.
 
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jd8097619

Active Member
Aug 27, 2019
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And that's assuming he takes the same time he did making Episode 11, honestly I'd bet on August or even September 2026 :HideThePain:
My copium for episode 12 is that episode 11 spiralled because of it having a massive party that has basically no asset re-use potential. If episode 12 doesn't have a massive party event (akin to episode 10) it shouldn't take as long.
 
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