- Aug 23, 2021
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- 1,118
You don't need to copy the saves, at least on Windows. RenPy games store them in %AppData%\Roaming\RenPy.
Oh shit, really? I've always done that shit of copy-paste every saved game, thanks for the info.You don't need to copy the saves, at least on Windows. RenPy games store them in %AppData%\Roaming\RenPy.
As mentioned in my original reply. Delusions. Fueled by wishful thinking.DPC crunching and going hard to meet mid-November release makes the most sense to me.
...What the-Game shouldn't break as long as you delete the entire game every new update (make sure to put your current saves on a folder, of course), download it again with new update, copy your saves and download the updated mod.
Plenty of people, when a full compressed release is smaller than the update.Who the hell would delete the whole modded game and download it again
There's no harm in having a local copy of the saves in the game folder. It's just not a hard requirement.I've always done that shit of copy-paste every saved game
I remember reading comments in the Scrappy mod thread that said that the game breaks if you update the game and you have the mod as well, that you need to download the whole game from start....What the-
If you are going to download the mod again, then just wait for 2-3 days for the mod to be updated and update it....Who the hell would delete the whole modded game and download it again, just to mod it again?!
fappybeard is this your second account or did you ask him to troll here?
Not to be rude, but that's just stupid. One would still wait for a day or two for the new mod update. Why waste your time, deleting the whole game and downloading it again?Plenty of people, when a full compressed release is smaller than the update.
Yes, I read those too But it didn't happen with me, maybe because I read the instructions carefullyI remember reading comments in the Scrappy mod thread that said that the game breaks if you update the game and you have the mod as well, that you need to download the whole game from start.
I don't know if that's a lie but I don't want to risk it
You need to download the entire game again, you cannot use the update only for a modded game, something to do with the mod's extra files. Modding the game is always done on a "clean/fresh" game if you want to avoid as many headaches as possible. A clean "install" would let you use your saves too if you are that impatient for the mod....What the-
If you are going to download the mod again, then just wait for 2-3 days for the mod to be updated and update it....Who the hell would delete the whole modded game and download it again, just to mod it again?!
fappybeard is this your second account or did you ask him to troll here?
copy game to another folder, use the mod on that one. create a completely different save, don't touch the original game folder.I really hope me being bored as hell these last months dont screw me over. I downloaded the gallery mod and I am scared shitless it will break my future saves, I didnt knew stuff like that was problematic and didnt back up any of them. As much as I like BADIK, doing another 10 hour playthrough is not on my to do list.
I'm talking about a new update (i.e. chapter) to the game. I assumed that was what everyone was talking about, since a new chapter would necessitate a new version of the mod.Not to be rude, but that's just stupid. One would still wait for a day or two for the new mod update. Why waste your time, deleting the whole game and downloading it again?
Well that's true, it makes it a little easierYou need to download the entire game again, you cannot use the update only for a modded game, something to do with the mod's extra files. Modding the game is always done on a "clean/fresh" game if you want to avoid as many headaches as possible. A clean "install" would let you use your saves too if you are that impatient for the mod.
Can't give reactions soI'm talking about a new update (i.e. chapter) to the game. I assumed that was what everyone was talking about, since a new chapter would necessitate a new version of the mod.
As today is Friday, DPC will soon send out his weekly update. It's possible that today he might drop at least a ballpark completion date for the episode, though I suspect we have one more week before that happens. If DPC also includes render and animation numbers in this week's status update, then the number crunchers will plug that data in and see if the previous estimate of November 5 gets adjusted.It's been a while. Has DPC given any date for the release yet, or is probably going to be around november? Where's the guy with the very high IQ, that was the last time I was in this thread Lol
And I've got no problem with that. To me, season 1 had the perfect mixture of content vs dev time. Four months is the sweet spot. I know it's never going back to that, but I look back on that time fondly. 6+ months is it from here on out. The wait for ep. 9 (even longer wait due to steam) will be painful indeed, especially if ep. 8 is particularly good with a killer (no pun intended Bella) cliffhanger.The days with much less content and play time too. Also a much lower scope and choice branches.
I guess we can still expect a Halloween release! His animation task is almost over and He is working on the last free roam event for this episode. Summon Charts!You must be registered to see the links
This week I finished posing all lewd animations, and that's a significant milestone!
I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.
I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.
The final animation queue is now rendering, and I have shifted my focus to other tasks.
This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.
Next week I plan to focus on producing art and work on coding tasks that remain.
The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.
Have a nice weekend
Dr PinkCake
Great progress on statics. Only 120 shy of episode 7 now, though probably around 4 weeks behind.You must be registered to see the links
This week I finished posing all lewd animations, and that's a significant milestone!
I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.
I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.
The final animation queue is now rendering, and I have shifted my focus to other tasks.
This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.
Next week I plan to focus on producing art and work on coding tasks that remain.
The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.
Have a nice weekend
Dr PinkCake