- Dec 20, 2019
- 1,180
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It's been a while. Has DPC given any date for the release yet, or is probably going to be around november? Where's the guy with the very high IQ, that was the last time I was in this thread Lol
Not to be rude, but that's just stupid. One would still wait for a day or two for the new mod update. Why waste your time, deleting the whole game and downloading it again?Plenty of people, when a full compressed release is smaller than the update.
Yes, I read those too But it didn't happen with me, maybe because I read the instructions carefullyI remember reading comments in the Scrappy mod thread that said that the game breaks if you update the game and you have the mod as well, that you need to download the whole game from start.
I don't know if that's a lie but I don't want to risk it
You need to download the entire game again, you cannot use the update only for a modded game, something to do with the mod's extra files. Modding the game is always done on a "clean/fresh" game if you want to avoid as many headaches as possible. A clean "install" would let you use your saves too if you are that impatient for the mod....What the-
If you are going to download the mod again, then just wait for 2-3 days for the mod to be updated and update it....Who the hell would delete the whole modded game and download it again, just to mod it again?!
fappybeard is this your second account or did you ask him to troll here?
copy game to another folder, use the mod on that one. create a completely different save, don't touch the original game folder.I really hope me being bored as hell these last months dont screw me over. I downloaded the gallery mod and I am scared shitless it will break my future saves, I didnt knew stuff like that was problematic and didnt back up any of them. As much as I like BADIK, doing another 10 hour playthrough is not on my to do list.
I'm talking about a new update (i.e. chapter) to the game. I assumed that was what everyone was talking about, since a new chapter would necessitate a new version of the mod.Not to be rude, but that's just stupid. One would still wait for a day or two for the new mod update. Why waste your time, deleting the whole game and downloading it again?
Well that's true, it makes it a little easierYou need to download the entire game again, you cannot use the update only for a modded game, something to do with the mod's extra files. Modding the game is always done on a "clean/fresh" game if you want to avoid as many headaches as possible. A clean "install" would let you use your saves too if you are that impatient for the mod.
Can't give reactions soI'm talking about a new update (i.e. chapter) to the game. I assumed that was what everyone was talking about, since a new chapter would necessitate a new version of the mod.
As today is Friday, DPC will soon send out his weekly update. It's possible that today he might drop at least a ballpark completion date for the episode, though I suspect we have one more week before that happens. If DPC also includes render and animation numbers in this week's status update, then the number crunchers will plug that data in and see if the previous estimate of November 5 gets adjusted.It's been a while. Has DPC given any date for the release yet, or is probably going to be around november? Where's the guy with the very high IQ, that was the last time I was in this thread Lol
And I've got no problem with that. To me, season 1 had the perfect mixture of content vs dev time. Four months is the sweet spot. I know it's never going back to that, but I look back on that time fondly. 6+ months is it from here on out. The wait for ep. 9 (even longer wait due to steam) will be painful indeed, especially if ep. 8 is particularly good with a killer (no pun intended Bella) cliffhanger.The days with much less content and play time too. Also a much lower scope and choice branches.
I guess we can still expect a Halloween release! His animation task is almost over and He is working on the last free roam event for this episode. Summon Charts!You must be registered to see the links
This week I finished posing all lewd animations, and that's a significant milestone!
I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.
I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.
The final animation queue is now rendering, and I have shifted my focus to other tasks.
This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.
Next week I plan to focus on producing art and work on coding tasks that remain.
The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.
Have a nice weekend
Dr PinkCake
Great progress on statics. Only 120 shy of episode 7 now, though probably around 4 weeks behind.You must be registered to see the links
This week I finished posing all lewd animations, and that's a significant milestone!
I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.
I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.
The final animation queue is now rendering, and I have shifted my focus to other tasks.
This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.
Next week I plan to focus on producing art and work on coding tasks that remain.
The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.
Have a nice weekend
Dr PinkCake
Updated BigTable™ with the recent informations.You must be registered to see the links
Episode | Renders | Animations | Music* | Size | Release Date | Development Time |
---|---|---|---|---|---|---|
Episode 1 | 1301 | 51 | ≈1.1 GB | 07 Feb 2019 | 000 days | |
Episode 2 | 1709 (+31%) | 77 (+51%) | ≈2.3 GB (+1.2 GB) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | |
Episode 3 | 2289 (+34%) | 99 (+29%) | ≈4.1 GB (+1.8 GB) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | |
Episode 4 | 2532 (+11%) | 134 (+35%) | ≈6.1 GB (+2.0 GB) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | |
Episode 5 | 2456 (-3%) | 157 (+17%) | 17 (3.4K$) | ≈8.0 GB (+1.9 GB) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) |
Episode 6 | 3336 (+35%) | 162 (+3%) | 24 (4.8K$) | ≈11.1 GB (+3.1 GB) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) |
Episode 7 | 3723 (+12%) | 250 (+54%) | 18 (3.6K$) | ≈14.5 GB (+3.4 GB) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) |
Episode 8 | 3605 (≈97%) | 355 (+42%) | 26 (5.2K$) | >18.1 GB (+3.6 GB) | in development | 155 (5 months, 02 days |≈22 weeks) |
You must be registered to see the links
This week I finished posing all lewd animations, and that's a significant milestone!
I will still add any desired SFW (Safe for work) animations when developing the rest of the episode, but I consider the animations task to be virtually finished now.
I don't have the exact final count of animations yet, but we are talking about the 350-360 animations range for this episode.
The final animation queue is now rendering, and I have shifted my focus to other tasks.
This week, I also coded the gallery functionality, implemented all special renders and new 2D art, implemented the pack quest, wrote a bit more story, worked on the final free roam event, and posed static renders for a couple of scenes.
Next week I plan to focus on producing art and work on coding tasks that remain.
The static render count right now is 3605. I don't have an estimate for the number of renders left to pose.
Have a nice weekend
Dr PinkCake
So much for mid-Nov release being "delusional".Updated BigTable™ with the recent informations.
- Versus EP7, with about +248 renders this week, we are from 90% to 97% close numbers.
- Again, DPC objective to push into +40% with about 350 total animations is done with 18 completed.
- Regarding the Aug 27 checklist, a good chuck seems to be done and we into the final pieces.
since that checklist DPC made: +1605 renders (was estimated +1750) and +155 animations (was estimated +80)- 2 weeks left; regarding the Recent Average release time. I'm still confident with an October release.
Complete Table with the help of Holy Bacchus† previous post. — Being a DIK in development since 2 years, 7 months, 18 days (31 months / 137 weeks / 961 days / 23,064 hours)
Episode Renders Animations Music* Size Release Date Development Time Episode 1 1301 51 ≈1.1 GB 07 Feb 2019 000 days Episode 2 1709 (+31%) 77 (+51%) ≈2.3 GB (+1.2 GB) 04 May 2019 087 (2 months, 28 days |≈12 weeks) Episode 3 2289 (+34%) 99 (+29%) ≈4.1 GB (+1.8 GB) 16 Aug 2019 105 (3 months, 13 days |≈15 weeks) Episode 4 2532 (+11%) 134 (+35%) ≈6.1 GB (+2.0 GB) 10 Jan 2020 148 (4 months, 26 days |≈21 weeks) Episode 5 2456 (-3%) 157 (+17%) 17 (3.4K$) ≈8.0 GB (+1.9 GB) 29 May 2020 141 (4 months, 20 days |≈20 weeks) Episode 6 3336 (+35%) 162 (+3%) 24 (4.8K$) ≈11.1 GB (+3.1 GB) 13 Nov 2020 169 (5 months, 16 days |≈24 weeks) Episode 7 3723 (+12%) 250 (+54%) 18 (3.6K$) ≈14.5 GB (+3.4 GB) 23 Apr 2021 162 (5 months, 11 days |≈23 weeks) Episode 8 3605 (≈97%) 355 (+42%) 26 (5.2K$) >18.1 GB (+3.6 GB) in development 155 (5 months, 02 days |≈22 weeks)
*199$ Premium Licensed Music
> Release Date Estimate:
Recent Average: Early October 2021 (24 weeks) — Delayed Scenario: Late October 2021 (26 weeks) — Growing Scenario: Early November 2021 (28 weeks)
Thumb up to well made Casiope's DIK Walkthrough
I seriously doubt it, it will be THAT long. At worst, mid NovemberI am still going with December.