Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).At this point I'm actually motivated to try and do it myself. scrappy would you mind if I use your mod as a base?
Wow that's great. Going to wait till harem mode is implemented thoAlright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
- New feature:
- Menu options now show whether a particular option has any special results if you have a specific affinity
- Improvements:
- Menu options get resized when there are multiple lines
- Added several characters to the variables menu
- Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
- Cheat menu can be closed by pressing the Esc key
- "Bug" fixes:
- Removed DPC's code that closed or looped the game when you have scrappy's mod
- The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
- WIP:
- Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
- Notes:
- This isn't compatible with scrappy's mod, you have to have only one or the other
- Any feedback is greatly appreciated
- I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
- So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
if not renpy.variant("pc"):
$ branchIsabella = True
$ branchSage = True
$ branchJill = True
$ branchMayaJosy = True
Really great work, thanks alot, but along with the others you did, is the music app working again with your mod?Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
- New feature:
- Menu options now show whether a particular option has any special results if you have a specific affinity
- Improvements:
- Menu options get resized when there are multiple lines
- Added several characters to the variables menu
- Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
- Cheat menu can be closed by pressing the Esc key
- "Bug" fixes:
- Removed DPC's code that closed or looped the game when you have scrappy's mod
- The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
- WIP:
- Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
- Notes:
- This isn't compatible with scrappy's mod, you have to have only one or the other
- Any feedback is greatly appreciated
- I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
- So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
The Hero we needed.Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
- New feature:
- Menu options now show whether a particular option has any special results if you have a specific affinity
- Improvements:
- Menu options get resized when there are multiple lines
- Added several characters to the variables menu
- Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
- Cheat menu can be closed by pressing the Esc key
- "Bug" fixes:
- Removed DPC's code that closed or looped the game when you have scrappy's mod
- The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
- WIP:
- Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
- Notes:
- This isn't compatible with scrappy's mod, you have to have only one or the other
- Any feedback is greatly appreciated
- I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
- So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
I don't think I did, but if you let me know what about it needs fixing I could take a lookReally great work, thanks alot, but along with the others you did, is the music app working again with your mod?
OH, I guessed most new about this as it as been noted more then afew time in this thread, anyways:I don't think I did, but if you let me know what about it needs fixing I could take a look
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO'
Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Being a DIK 0.9.1
Sun Jan 1 03:44:27 2023
What were you doing when you got that error?OH, I guessed most new about this as it as been noted more then afew time in this thread, anyways:
[/CODE]Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3315, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4155, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 727, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1313, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 322, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 770, in load roots, log = loads(location.load(filename)) File "renpy/loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO' Windows-10-10.0.19041 Ren'Py 7.4.10.2178 Being a DIK 0.9.1 Sun Jan 1 03:44:27 2023
Near start of 0.9.1 when tommy is talking to jacob when he was trying to scare him, I click the music app and always gets this error, but its the same at any point in the game, i am unable to use the app, the only thing different i have is this! Look at my save file and see if the music app works for you.What were you doing when you got that error?
I think that's gotta be it. Isn't that supposed to be for v0.8.3? That is, Seasons 1 and 2, right?the only thing different i have is this!
No that is from 9.1, but the music app was working in season 1-2 at the time, i tihnk if i remember right that the dev made the music app addon around esp7 but cant be sure.I think that's gotta be it. Isn't that supposed to be for v0.8.3? That is, Seasons 1 and 2, right?
It didn't run on Brandy's android portAlright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
- New feature:
- Menu options now show whether a particular option has any special results if you have a specific affinity
- Improvements:
- Menu options get resized when there are multiple lines
- Added several characters to the variables menu
- Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
- Cheat menu can be closed by pressing the Esc key
- "Bug" fixes:
- Removed DPC's code that closed or looped the game when you have scrappy's mod
- The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
- WIP:
- Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
- Notes:
- This isn't compatible with scrappy's mod, you have to have only one or the other
- Any feedback is greatly appreciated
- I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
- So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
you're a heroAlright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
- New feature:
- Menu options now show whether a particular option has any special results if you have a specific affinity
- Improvements:
- Menu options get resized when there are multiple lines
- Added several characters to the variables menu
- Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
- Cheat menu can be closed by pressing the Esc key
- "Bug" fixes:
- Removed DPC's code that closed or looped the game when you have scrappy's mod
- The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
- WIP:
- Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
- Notes:
- This isn't compatible with scrappy's mod, you have to have only one or the other
- Any feedback is greatly appreciated
- I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
- So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
I think "harem" path is no longer possible. Too many incongruences.Since I have enabled all of the paths in previous season, in this season lot of paths are scrambled and some of the story and scenes are skipped.
Does this new mod version work for ''harem'' path or should I wait till it gets fixed/updated for all paths to be enabled?
Maybe Scrappy and you could work together and share ideas?Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
- New feature:
- Menu options now show whether a particular option has any special results if you have a specific affinity
- Improvements:
- Menu options get resized when there are multiple lines
- Added several characters to the variables menu
- Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
- Cheat menu can be closed by pressing the Esc key
- "Bug" fixes:
- Removed DPC's code that closed or looped the game when you have scrappy's mod
- The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
- WIP:
- Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
- Notes:
- This isn't compatible with scrappy's mod, you have to have only one or the other
- Any feedback is greatly appreciated
- I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
- So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
I wouldn't mind, tbh. I did ask him permission earlier to base my mod off his, but he didn't reply. Hopefully he'll download the one I posted and take a look.Maybe Scrappy and you could work together and share ideas?