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RPGM Between Dream and Reality / 夢うつつの刻 (RJ322734) [DH files]

Ion.TemUS

Active Member
Jun 8, 2017
908
942
Please tell me this is a joke, pleaseeeee XD
Well, like I said, since dev had an accident but is working again, we have to put that into perspective. They were probably out for 2-3 months (would have to look that up in detail on their ci-en) which means their development time will increase again (probably), so that is obviously data that is not entirely clean and not good grounds for a prediction. But the thing I posted lower is probably closer to what it really is going to be, 10 months approximately. Unless dev gets a lot faster than they were before they had the accident. That is ofc always possible depending on the work that is left to be done.
 
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Ion.TemUS

Active Member
Jun 8, 2017
908
942
16.04.2023 :

View attachment 2550860

123 / ~ 205 scenes completed (60%) [ + 17 scenes (but also +10 scenes planned) / 8.2%]
22 scenes currently in production (+2 from last time)
~ 60 scenes left without being worked on yet.

Analysis: It's been a while since I updated this. 30 weeks and 3 days to be exact. Let's calculate the progression. 8.2% in 30 weeks (or 17 scenes) amounts to ~0.27% (or 0.56 scenes) per week for the last 30 weeks, and 40% (-6%) left to produce, we'd be at around 1.08% per month, which would lead us to a development time of 37 months, or 3 years and 1 month development time life (ohboy).

Projected release last time was the early 2023 months, probably around March. But if we go by the current formula we are looking at May 2026 :HideThePain:

Now I think if I remember correctly dev had some health issues, but that is one hell of a time. Pray to the NTR gods it even happens. Go to a shrine and leave an offering. Supa Hacka the devs PC and finish it yourself.

Jokes aside, good luck brothers and sisters. This one may take a while.
Let's hope the dev gets back to a pace that is more along the lines of what they had before the accident (while maintaining their phsyical and mental health ofc). That would be around 1.5% per week, or 1% a week, meaning roughy 4-5% a month, leading us to a rest-development time of 10-ish months.
23.04.2023

agga.jpg

124 / ~ 196 (formerly 205 scenes) completed (63.27%) [ + 1 scene (but also -9 scenes planned = - 4.4%]
21 scenes currently in production (-1 from last time)
~ 51 scenes left without being worked on yet (-9)

Analysis: Slow progress this week, but some shifting variables. No real explanation as to why the developer scratched 5 entire scenes from planning/in production (8th line, left column) from last time. It's possible they moved the "in production" scenes that were in that column over to another route because it fit better. Either way, it seems (based on the table) that these scenes got either shifted or merged into another route and there are no further scenes planned for that particular route (titled "EVNTR2"). They also seem to be generally planning 9 scenes less (possible I miscounted, its hard to spot the difference in such a complicated sheet sometimes and I aint always in the mood to find Waldo). So that takes away SOME progress as well if you remove planned scenes (naturally).

Let's calculate the progression. 0.48% (3.27%) in 1 week (or 1 scene) amounts to ~1.9% (or 4 scenes) per month (13.08% leap if we count out the scratched scenes and rate that as progress), which - in light of having around 36.73 % (or 72 scenes) left to do - would, assuming the aforementioned progress of 1.9% per month, lead us to a development time of 19.33 months, or 1 year, 7 months and 1 week development time (it's getting better.... slowly).

I will refrain from adding the 30 weeks where the dev was on sick leave for an extended period where little progress was made and averaging it out, I did that last time already.

Projected release last time was the early 2023 months, probably around March. But if we go by the current formula we are looking at January 2025 (heey, it's already projected 1 year and 4 months less than last time :KEK: )

As I said last time, here is hoping the dev gets back to a pace that is more along the lines of what they had before the accident (while maintaining their phsyical and mental health ofc). That would be around 1.5% per week (currently it's roughly that per month, so they'd have to get around 4x faster than this week, and that regularily), or 1% a week, meaning roughy 4-5% a month. Even with this increase to speeds never seen before (or rather "return to form") we'd still be looking at 10 months of development. Yikes :FacePalm:


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PS: Don't expect this every week. I just happened to read the update and have time.
 
Last edited:

Ion.TemUS

Active Member
Jun 8, 2017
908
942
23.04.2023 :

View attachment 2565686

124 / ~ 196 (formerly 205 scenes) completed (63.27%) [ + 1 scene (but also -9 scenes planned = - 4.4%]
21 scenes currently in production (-1 from last time)
~ 51 scenes left without being worked on yet (-9)

Analysis: Slow progress this week, but some shifting variables. No real explanation as to why the developer scratched 5 entire scenes from planning/in production (8th line, left column) from last time. It's possible they moved the "in production" scenes that were in that column over to another route because it fit better. Either way, it seems (based on the table) that these scenes got either shifted or merged into another route and there are no further scenes planned for that particular route (titled "EVNTR2"). They also seem to be generally planning 9 scenes less (possible I miscounted, its hard to spot the difference in such a complicated sheet sometimes and I aint always in the mood to find Waldo). So that takes away SOME progress as well if you remove planned scenes (naturally).

Let's calculate the progression. 0.48% (3.27%) in 1 week (or 1 scene) amounts to ~1.9% (or 4 scenes) per month (13.08% leap if we count out the scratched scenes and rate that as progress), which - in light of having around 36.73 % (or 72 scenes) left to do - would, assuming the aforementioned progress of 1.9% per month, lead us to a development time of 19.33 months, or 1 year, 7 months and 1 week development time (it's getting better.... slowly).

I will refrain from adding the 30 weeks where the dev was on sick leave for an extended period where little progress was made and averaging it out, I did that last time already.

Projected release last time was the early 2023 months, probably around March. But if we go by the current formula we are looking at January 2025 (heey, it's already projected 1 year and 4 months less than last time :KEK: )

As I said last time, here is hoping the dev gets back to a pace that is more along the lines of what they had before the accident (while maintaining their phsyical and mental health ofc). That would be around 1.5% per week (currently it's roughly that per month, so they'd have to get around 4x faster than this week, and that regularily), or 1% a week, meaning roughy 4-5% a month. Even with this increase to speeds never seen before (or rather "return to form") we'd still be looking at 10 months of development. Yikes :FacePalm:
14.05.2023

bncghcgc.jpg

130 / ~ 198 (formerly 205 scenes, then 196) completed (65.65%) [ + 6 scenes (but also +2 scenes planned = +2.38%]
21 scenes currently in production (same as last time)
~ 47 scenes left without being worked on yet (-4)

Analysis: Alright, last report of me was 3 weeks ago. Since then 6 scenes were added. That is approximately 2 scenes per week. Seems rather slow to me, but considering last time we had a rate of 1 scene/week the rate seems to have doubled (an increase of 100%).

Let's calculate the progression. 2.38% in 3 week (or 6 scenes) amounts to ~3.17% (or 8 scenes) per month. In light of having around 34,34 % (or 68 scenes) left to do - would, assuming the aforementioned progress of 3.2% per month, lead us to a development time of 10.73 months (8.6 months faster than last report, which was 19.33 months), or (0 years) 8 months and 3 weeks (rounded up) development time (development is consistently speeding up).

Projected release last time was the early 2023 months, probably around March. But if we go by the current formula we are looking at February 2024 (around 11 months sooner than I predicted last time).

As I said last time, here is hoping the dev gets back to a pace that is more along the lines of what they had before the accident (while maintaining their phsyical and mental health ofc). That would be around 1.5% per week (currently it's roughly 0.79 each week, so they'd still have to get around 2x faster than this week, and remain that way throughout development).

Still more than half a year of dev time. It still feels like a snails pace unfortunately, but at least it is getting faster. :HideThePain:


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Float_Fish

Member
May 11, 2022
346
92
It looks like it's going to be quite long and slow corruption.

Just what I like most in an NTR game.
Hopefully not too long and slow of a corruption, I've played another NTR game with slow corruption, and it was like sitting there waiting for someone to finish their meal at the table, while they have one piece of the meal every couple minutes. I've long forgotten what that game was called, but there is a fine difference between taking your time to corrupt your target, and repeatedly doing the same thing for hours on end with little to nothing changing for the majority of the time.
 
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Ion.TemUS

Active Member
Jun 8, 2017
908
942
Hopefully not too long and slow of a corruption, I've played another NTR game with slow corruption, and it was like sitting there waiting for someone to finish their meal at the table, while they have one piece of the meal every couple minutes. I've long forgotten what that game was called, but there is a fine difference between taking your time to corrupt your target, and repeatedly doing the same thing for hours on end with little to nothing changing for the majority of the time.
From what it looks like it won't be THAT slow.
basically (at least in the demo) corruption seems to be advanced whenever you loose a fight and "rest" at your uncles. now obviously the first incident will be unavoidable, but its (just?) a bj or hj I think. The rest is up to the player pretty much. I think whenever you "die" (not die but faint ig) you go back to unlce and rest for a day or two. I think there is a chance something happens there, but there is a guarantee that it happens if you stay longer than the mandatory 1 day. (you can manually decide to stay longer I think).

I assume the corruption will go like this. Demo had bj and fondling and some other stuff last I played it, so the corruption is not super slow, it has a moderate pace from what I could see. But its been at least a year since I played the demo.
 

Ion.TemUS

Active Member
Jun 8, 2017
908
942
Abandoned ?
nah just taking a long ass time
regular updates are coming in. idk how long it will take, but take a look at my analyses, it might give you an idea. it seems the dev has been speeding back up, so it is more likely it will be released sooner than what my analysis said.
 

WVXIOLy

Newbie
May 12, 2018
21
13
Developers start updating after disappearing for a while I think we might see a release in a year or so.
 

Ion.TemUS

Active Member
Jun 8, 2017
908
942
Developers start updating after disappearing for a while I think we might see a release in a year or so.
I think it will be release end of this year end cuz there are not many processes
Dev had a phase where they didnt work on it, bc they had an accident apparently, but they resumed a while ago (a few months). The progess is still very slow but they seem to be close to finishing the content that is planned. Tho I agree that it will still take quite some time, if I had to guess Id say the release might be December this year to February next year.
 

Popcorn01

Member
Jan 20, 2018
157
406
according to the symbology used in Japan (which I learned watching anime xd), I think the circle is to mark the complete scenes, the triangle is for the scenes in development and the crosses are the scenes not done, if we look closely it was obvious to assume that in February it would never come out lol, I give at least two more months of development, but I hope it is less because I can tell that the developer is working at a steady pace
me in the beginning of 2022 with a totally altered perception of reality.
clown.jpg
 

1234Paul

Newbie
Mar 7, 2023
21
19
Bro, i read all 9 pages of the thread , the year was 2021, now is 2023 and the game is only 60 % ready. I really hope this game will be finished at least at the end of this year and it better be GOD LIKE NTR
 
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Erosia

Member
Oct 3, 2018
204
567
How is the overall completion rate of the game so far? Some say 60% done. Apparently it was supposed to release last year, but we know that wasn't the case.
 

Ion.TemUS

Active Member
Jun 8, 2017
908
942
14.05.2023

View attachment 2618296

130 / ~ 198 (formerly 205 scenes, then 196) completed (65.65%) [ + 6 scenes (but also +2 scenes planned = +2.38%]
21 scenes currently in production (same as last time)
~ 47 scenes left without being worked on yet (-4)

Analysis: Alright, last report of me was 3 weeks ago. Since then 6 scenes were added. That is approximately 2 scenes per week. Seems rather slow to me, but considering last time we had a rate of 1 scene/week the rate seems to have doubled (an increase of 100%).

Let's calculate the progression. 2.38% in 3 week (or 6 scenes) amounts to ~3.17% (or 8 scenes) per month. In light of having around 34,34 % (or 68 scenes) left to do - would, assuming the aforementioned progress of 3.2% per month, lead us to a development time of 10.73 months (8.6 months faster than last report, which was 19.33 months), or (0 years) 8 months and 3 weeks (rounded up) development time (development is consistently speeding up).

Projected release last time was the early 2023 months, probably around March. But if we go by the current formula we are looking at February 2024 (around 11 months sooner than I predicted last time).

As I said last time, here is hoping the dev gets back to a pace that is more along the lines of what they had before the accident (while maintaining their phsyical and mental health ofc). That would be around 1.5% per week (currently it's roughly 0.79 each week, so they'd still have to get around 2x faster than this week, and remain that way throughout development).

Still more than half a year of dev time. It still feels like a snails pace unfortunately, but at least it is getting faster. :HideThePain:


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24.09.2023

1.jpg

142 / ~ 196 completed (74.35%) [ + 12 scenes = +8.69%]
17 scenes currently in production
~ 37 scenes left without being worked on yet (-10)

Analysis: Alright, last report of me was 20 weeks ago. Since then 12 scenes were added. That is approximately 0.6 scenes per week (down from 2/w). Seems to slow down again immensely (-70% speed).

Let's calculate the progression. 8.69% in 20 week (or 12 scenes) amounts to ~1.74% (or 2.4 scenes) per month. In light of having around 25.65 % (or 54 scenes) left to do - would, assuming the aforementioned progress of 1.74% per month, lead us to a development time of 14.74 months (a whopping 4.74 months more than I predicted last report, which was 10.73 months), or 1 year 2 months and 3 weeks (rounded up) development time.

Projected release the second to last time was the early 2023 months, probably around March. The last time we were at February 2024, but at this point it looks more like June or July 2024 (again, almost 5 months slower than I thought it would go last time).

To look back, the pace that is more along the lines of what they had before the accident would be around 1.5% per week (currently it's roughly 0.44% each week). The production has seemingly almost come to a screeching halt with little to no progress month upon month.

Last report it looked like dev would resume a faster pace or even get faster back to a similar pace as before their accident, but it seems that since then there has been less and less tangile progress averaged across the time that has passed. There is no proper way to predict this development, but it seems the closer we get to the end the less progress is being made week upon week.


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1234Paul

Newbie
Mar 7, 2023
21
19
24.09.2023

View attachment 2966817

142 / ~ 196 completed (74.35%) [ + 12 scenes = +8.69%]
17 scenes currently in production
~ 37 scenes left without being worked on yet (-10)

Analysis: Alright, last report of me was 20 weeks ago. Since then 12 scenes were added. That is approximately 0.6 scenes per week (down from 2/w). Seems to slow down again immensely (-70% speed).

Let's calculate the progression. 8.69% in 20 week (or 12 scenes) amounts to ~1.74% (or 2.4 scenes) per month. In light of having around 25.65 % (or 54 scenes) left to do - would, assuming the aforementioned progress of 1.74% per month, lead us to a development time of 14.74 months (a whopping 4.74 months more than I predicted last report, which was 10.73 months), or 1 year 2 months and 3 weeks (rounded up) development time.

Projected release the second to last time was the early 2023 months, probably around March. The last time we were at February 2024, but at this point it looks more like June or July 2024 (again, almost 5 months slower than I thought it would go last time).

To look back, the pace that is more along the lines of what they had before the accident would be around 1.5% per week (currently it's roughly 0.44% each week). The production has seemingly almost come to a screeching halt with little to no progress month upon month.

Last report it looked like dev would resume a faster pace or even get faster back to a similar pace as before their accident, but it seems that since then there has been less and less tangile progress averaged across the time that has passed. There is no proper way to predict this development, but it seems the closer we get to the end the less progress is being made week upon week.


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Hey bro, you seem like an actual man of culture! So that is why i am asking you. Do you know if there is a translation for the 1.04 version/demo of this game? I saw that someone posted one for the older version 1.03 but that was 2 years ago.