3.00 star(s) 93 Votes

frodosto

Newbie
Nov 9, 2017
81
59
So... I'm playing Glamour and first things first Dark silver is a very capable dev. The file size he's made that game fit into with two separate stories loaded with content for me is impressive. Secondly (and sadly) I have a new respect for Eric. Playing the other game made realise how skincrawlingly creepy Max is if he's doing all these things without a justifiable reason. I'd still run over Eric balls with a wheelbarrow loaded with cement (several times) but I respect him.
Well there is not any animation just pictures so it is not that hard to make it small
 

maxbishup

Well-Known Member
Sep 16, 2019
1,755
7,312
So... I'm playing Glamour and first things first Dark silver is a very capable dev. The file size he's made that game fit into with two separate stories loaded with content for me is impressive. Secondly (and sadly) I have a new respect for Eric. Playing the other game made realise how skincrawlingly creepy Max is if he's doing all these things without a justifiable reason. I'd still run over Eric balls with a wheelbarrow loaded with cement (several times) but I respect him.
Something tells me you have not finished yet. That or what you and I respect, are two different things.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,145
4,180
It's not bad. But I must say (again) without Eric, Max becomes...... A disturbing character.
Max is a disturbing character with or without Eric.
All that we get to in the game started before Eric was even in the game :)
Really, is IS fun to play a manipulative egomaniac, but no one should be like Max in real life.
Eric just gives him a justification to "protect" the girls but he would go for them in any case.
 

Jonny11

New Member
Oct 26, 2021
3
1
Hi guys I'm stuck on the taking care of your ass' part, I keep supplying cigarettes to Alice and getting her caught but I can't seem to get any further in that mission
 

gestved

Engaged Member
Aug 18, 2017
2,368
2,497
Playing with the original now and I'm not sure at what part it was abandoned but in comparison to this version. This version seems to just be covering the early parts of the original so far. Could be wrong but I have covered most of everything I've seen on the remake on the original in just over a days play.
last version of the original was sex with Ann, basically that.

We are kinda far away from that, Aleksey is not only covering the early part of the game, but is expanding on it, I love it, the biggest problem with the original probably was the infinite grind with little to no reward
 
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dwalsh

Well-Known Member
Jul 1, 2019
1,648
855
last version of the original was sex with Ann, basically that.

We are kinda far away from that, Aleksey is not only covering the early part of the game, but is expanding on it, I love it, the biggest problem with the original probably was the infinite grind with little to no reward
I get that, I actually deleted the original and switched to Glamour. Think he's learned alot because the grind is not unbearable and from what I see it can be avoided in some parts where the story can continue but you will miss some scenes. I'm already on night lessons with Ann and Lisa and I've only been playing off and on for two or three days. Have not even touched the Kate route yet.
 

Lord Ashram

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Modder
Dec 29, 2020
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,240
2,165
After previous discussions about mood and relation of NPCs (Ann, Alice, Lisa, ...) I had a look at the script to find more details.

Note :
While both mood and relmax are attributes of the class Profile(Chrs), most functions to access these attributes are defined outside the class, so spreading the code and related internal parameters over files and violating some basic principles of object oriented programming. Both mood and relmax with all their details probably would deserve to be defined as own classes or their functions / methods at least should be part of class Profile(Chrs).

Both mood and relation points can be monitored using the cheat mod by Niv-Mizzet the Firemind :
https://f95zone.to/threads/big-brother-another-story-v0-07-p1-02-aleksey90.43101/post-6730967

1. Mood

attribute : mood
Mood ranges from -435 to 435.
Code:
                       mood <= -285 : -4, "Terrible"
                -285 < mood <= -165 : -3, "Very bad"
                -165 < mood <= -75  : -2, "Bad"
                -75  < mood <= -15  : -1, "So so"
                -15  < mood <=  15  :  0, "Neutral"
                 15  < mood <=  75  :  1, "Not bad"
                 75  < mood <=  165 :  2, "Good"
                165  < mood <=  285 :  3, "Very good"
                285  < mood         :  4, "Wonderful"
(see method GetMood() )

Mood is raised or lowered based on Max' actions.
(see function AddRelMood(char, rel, mood, rel_limit=None) )

Mood tends to go back to neutral over time.
- Positive mood goes down by 1 point for every 10 min passed in the game time (or -144 points per ingame day).
- Negative mood goes up by 3 point for every 10 min passed.
(see function MoodNeutralize() )


2. Relation (= attitude towards Max)

In contrast to original BB, relation is based on a point system with levels instead of the former system of discrete levels.
attribute : relmax
Relation ranges from -450 to 2000.

Start values :
Ann 250
Lisa 150
Alice 0

Code:
                   rel <= -300 : -3, "War"
            -300 < rel <= -100 : -2, "Hostile"
            -100 < rel <   0   : -1, "Rocky"
            0    <= rel < 100  :  0, "Acquainted"
            100  <= rel < 300  :  1, "Not bad"
            300  <= rel < 600  :  2, "Good"
            600  <= rel < 1000 :  3, "Warm"
            1000 <= rel < 1500 :  4, "Friendly"
            1500 <= rel        :  5, "Very close"
(see function GetRelMax(char) )

Relation in absolute points is raised or lowered based on Max' actions. Some actions only raise relation until a certain relation level is reached.
(see function AddRelMood(char, rel, mood, rel_limit=None) )

Relation can also be raised or lowered in fractions or multiples of complete relation levels, often used at milestones to push relation as reward for quest progress.
(see function AttitudeChange(char, level) )


3. Example

Washing the dishes can change relation and mood :

$ AddRelMood('alice', 10, 60, 2)
Doing the dishes in the morning raises Alice' relation by 10 until level 2 "good" is reached and improves mood by 60.

$ AddRelMood('lisa', 5, 60, 2)
Doing the dishes in the evening raises Lisa's relation by 5 until level 2 "good" is reached and improves mood by 60.

There are about 179 uses of AddRelMood(char, rel, mood, rel_limit=None) and about 46 uses of AttitudeChange(char, level) in the script, however due to effort to first translate russian texts to english it is very laborious for a non-russian-speaking person to check all these occurences to find more useful examples.
 
Last edited:
3.00 star(s) 93 Votes