- Dec 17, 2016
- 2,551
- 5,190
Kill Eric mod available yet, since the dev seems to be full cuck mode still.
Don't worry about the $40 pics. You're already making our days with what you're sharing. Thanks again man.Here's the rest that isn't already in game. I don't have the couple of $40 pics he has posted
We'll crack it in about 20 minutes.:test2::test2::test2: Every pic I watch is a stab to the heart... I hope people really can crack his protection system :FeelsBadMan:
tell that to sniper elite 4 which im still waiting jto be crackedWe'll crack it in about 20 minutes.
Billion dollar triple A companies struggle with copy protection.
It's still uncracked and denuvo although proven to be crackable it's still fucking hard to do so. Just look at the time it took them to crack dozens of protected denuvo games.cpy already cracked that though? Quite a few denovo games have been cracked already
O_O HOLY TITS. THANK YOUFAKE GAY ASS LINK THAT GAVE ME HOPE IN DARK TIMES //edit by tcms
Lmao good job you pissed off the otter... -_-O_O HOLY TITS. THANK YOU
Edit: Links not working gg
Where there's life, there's hope :FeelsGoodMan:It's still uncracked and denuvo although proven to be crackable it's still fucking hard to do so. Just look at the times it took them to crack dozens of protected denuvo games.
Doubt it but does not apply to this engineDenuvo is reportedly pretty cheap for indie games, actually.
Just curious, why do you think so? I get it that Unity has limited such methods available out of the box, but the engine itself is not limiting. That doesn't deny him coding in whatever weird scheme he possibly comes up with.Protection in this game is engine limited
Unity doesn't compile to machine code, like a C++ based game for example. In a C++ game you'd have to start reverse engineering the game using PE inspectors and all sorts of decompilers.Just curious, why do you think so? I get it that Unity has limited such methods available out of the box, but the engine itself is not limiting. That doesn't deny him coding in whatever weird scheme he possibly comes up with.
I'm not saying it will be uncrackable, there's just the possibility of proving to be a major hassle.
This is pretty qft for right now but as stated it might become easier as denuveo gets older.Just curious, why do you think so? I get it that Unity has limited such methods available out of the box, but the engine itself is not limiting. That doesn't deny him coding in whatever weird scheme he possibly comes up with.
I'm not saying it will be uncrackable, there's just the possibility of proving to be a major hassle.
Well, I meant less in terms of code obfuscation and/or having to trudge through a disassembler, and more in terms of offloading certain sources on the server side or use some form of hash-based tagging for ID and blacklisting individuals.Unity doesn't compile to machine code, like a C++ based game for example. In a C++ game you'd have to start reverse engineering the game using PE inspectors and all sorts of decompilers.
Instead it is built on top of Mono which compiles all sources into the DLL. All you have to do is literally open the DLL and you effectively have the source code of the entire game. There's methods to stop this but they aren't very effective because they always have the problem that it uses many middlemen before hitting the physical hardware.